Difference between revisions of "User:Texaneer"

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(Robots)
(Weapons)
 
(19 intermediate revisions by the same user not shown)
Line 63: Line 63:
 
! class="header" width="25%" | Comments/Notes
 
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="3" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 74: Line 74:
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{nerf|It's a rare drop}}
 
{{nerf|It's a rare drop}}
|
 
''~''
 
|-
 
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{note|Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt}}
 
{{nerf|It's a rare drop}}
 
|
 
''no''
 
|-
 
| align="center" | [[File:Item icon Bat Outta Hell.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Bat Outta Hell]]'''
 
|
 
''~''
 
|
 
{{note|Added level: ''Level 31 Bat''}}
 
{{nerf|It's a rare drop}}
 
|
 
''~''
 
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Soda Popper]]'''
 
'''[[Soda Popper]]'''
 
|
 
|
{{note|Normal damage}}
+
~
{{note|requires 13 seconds of running and/or jumping to gain mini-crits}}
 
 
|
 
|
{{note|Hype builds by dealing damage}}
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{note|Requires 6500 damage to fill "Hype". Activates by Alt-fire}}
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
{{note|Alt-fire performs a special taunt that fully restores health, grants mini-crits and 25% damage resistance for 8 seconds}}
 
{{nerf|Mini-crits does not apply to any other weapons}}
 
{{nerf|-20% damage penalty}}
 
 
|
 
|
'' '''I HATE THAT GUN'''. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. ''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 123: Line 95:
 
{{note|-60% clip size}}
 
{{note|-60% clip size}}
 
|
 
|
{{nerf|-25% slower firing speed}}
+
{{note|No damage bonus}}
 
{{buff|+25% greater jump height on wearer}}
 
{{buff|+25% greater jump height on wearer}}
{{buff|-50% clip size}}
+
{{buff|-25% reduction in push force taken from damage}}
{{buff|+20% damage bonus}}
+
{{buff|-20% clip size penalty}}
 
|
 
|
''This is not a weapon, it's a tool. For babies.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
|-
 
| align="center" | [[File:Item icon Flying Guillotine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Flying Guillotine]]'''
 
|
 
{{note|Long distance hits cause mini-crits}}
 
{{note|Regenerates within 6 seconds}}
 
|
 
{{nerf|Long distance hit cause normal damage}}
 
{{nerf|Regenerates within 7 seconds}}
 
{{note|Damage formula tweak. Damage done depends now on distance traveled from 25 up to 90}}
 
{{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}}
 
|
 
''This is a second unfair weapon before [[Soda Popper]]. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 148: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
 +
{{note|+15 max health on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 
{{note|-25% slower firing speed}}
 
{{note|-25% slower firing speed}}
 
|
 
|
{{buff|No fire damage vulnerability on wearer}}
+
{{note|No max health bonus}}
{{buff|No fire rate penalty}}
+
{{note|No fire damage vulnerability on wearer}}
{{nerf|-35% health from healers on wearer}}
+
{{note|No fire rate penalty}}
{{nerf|25% longer weapon switch}}
+
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, [[sandman]]. And if they have more health, then we should cut his healing from healers a little bit.''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
Line 162: Line 122:
 
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
|
 
|
{{note|On miss: Hit yourself dealing 35 damage and bleeding effect.}}
+
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{buff|No self damaging on miss}}
+
{{note|No self-damage and bleeding on miss}}
{{nerf|-35% slower firing speed}}
+
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
''Stop hitting yourself!''
+
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
''[[Atomizer]]''
 
|
 
{{note|-30% Slower firing speed}}
 
{{note|-20% damage penalty}}
 
|
 
{{buff|No fire rate penalty}}
 
{{nerf|-25% damage penalty}}
 
|
 
''Damage penalty can stay, but not fire rate.''
 
|-
 
| align="center" rowspan="10" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Item icon Direct Hit.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Direct Hit]]'''
+
'''[[Liberty Launcher]]'''
 
|
 
|
{{note|Mini-crits targets launched airborne by explosions}}
+
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{buff|Mini-crits airborne targets}}
+
{{note|No reduced blast damage from rocket jumps}}
 +
{{buff|+35% knockback from explosions}}
 
|
 
|
''Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman.''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Black Box]]'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
{{note|On hit: +15 health}}
+
{{note|+200% max primary ammo on wearer}}
 
|
 
|
{{note|No health on hit}}
+
{{nerf|+100% max primary ammo on wearer}}
{{buff|+25 health restored on kill}}
+
{{note|Cannot equip in MvM}}
{{nerf|-35% health from healers while deployed}}
 
 
|
 
|
''It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health  will get.''
+
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
|-
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Liberty Launcher]]'''
 
|
 
{{note|-25% blast damage from rocket jumps}}
 
|
 
{{buff|Deals mini-crits while the wielder is rocket jumping}}
 
{{nerf|+30% blast damage from rocket jumps}}
 
{{nerf|No random critical hits}}
 
|
 
''If this became real, put [[Gunboats]] on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
 
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
Line 222: Line 160:
 
~
 
~
 
|
 
|
{{buff|-25% damage taken from falling}}
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''And Idea that came to my mind. People will like it more if we put something more to it.''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Righteous Bison]]'''
+
'''[[Mantreads]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{buff|+20% Projectile speed}}
+
{{buff|+10% faster move speed on wearer.}}
 
 
 
|
 
|
''If Pomson suggestion is real.''
+
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Reserve Shooter]]'''
+
'''[[Buff Banner]]'''
|
 
{{note|Mini-crits airborne targets for 3 seconds after switch}}
 
|
 
{{buff|Mini-crits airborne targets}}
 
{{nerf|No random critical hits}}
 
|
 
''Again, just like Direct hit. But without random crits.''
 
|-
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Equalizer]]'''
 
 
|
 
|
 
''~''
 
''~''
 
|
 
|
{{Note|Damage formula tweak: Damage at full HP is only 25% lower.}}
+
{{buff|+10% critical damage reistance on wearer}}
 
|
 
|
''I don't know why people aren't using equalizer more often. And also I don't know how to fix it.''
+
''Idk''
 
|-
 
|-
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
Line 264: Line 190:
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
|
 
|
{{buff|No self mark for death while active}}
+
{{note|No self mark for death while active}}
{{nerf|-25% damage penalty}}
+
{{nerf|-50% damage penalty}}
|
 
''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.''
 
|-
 
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Pain Train]]'''
 
 
|
 
|
~
+
''Better "deal no damage at all" than die faster by self mark for death.''
|
 
{{note|Can be also equipped by pyro}}
 
|
 
''Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
Line 283: Line 199:
 
'''[[Disciplinary Action]]'''
 
'''[[Disciplinary Action]]'''
 
|
 
|
{{note|On Hit Ally: Boosts both players' speed for 4 seconds}}
+
{{note|Speed boost lasts 4 seconds}}
 
|
 
|
{{buff|On Hit Ally: Boosts both players' speed for 6 seconds}}
+
{{buff|Speed boost lasts 6 seconds}}
|
+
|-
''They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time.''
+
~
 
|-
 
|-
 
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
Line 296: Line 212:
 
~
 
~
 
|
 
|
{{nerf|Has 1.0 second extended delay after using airblasts}}
 
 
{{nerf|Increased airblast cost from 20 to 30}}
 
{{nerf|Increased airblast cost from 20 to 30}}
{{nerf|Reflected projectiles are no longer mini-critical}}
 
{{note|Reflecting reflected projectile can be mini-critical}}
 
 
|
 
|
 
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
Line 309: Line 222:
 
|
 
|
 
{{note|+150% airblast cost}}
 
{{note|+150% airblast cost}}
{{note|Critical hits enabled}}
 
 
|
 
|
 
{{buff|+65% airblast cost}}
 
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|
 
|
Line 321: Line 234:
 
|
 
|
 
{{note|65% faster weapon switch time}}
 
{{note|65% faster weapon switch time}}
{{note|-25% burn damage penalty}}
 
{{note|-10% damage penalty}}
 
 
|
 
|
{{nerf|30% faster weapon switch time}}
+
{{nerf|35% faster weapon switch time}}
{{nerf|-25% damage penalty}}
+
{{buff|+25% burn duration}}
{{buff|No burn damage penalty}}
+
|
 +
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 +
|-
 +
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Manmelter]]'''
 +
|
 +
{{note|-20% slower firing speed (hidden)}}
 +
|
 +
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0.''
+
''Have you seen anyone with this?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 337: Line 259:
 
{{note|No critical hits vs. non burning targets}}
 
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{nerf|-35% damage penalty}}
+
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Why not make it like [[Neon annihilator]]?''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell! It should deal less damage no matter if victim is on fire or not.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
Line 349: Line 271:
 
{{note|-25% damage vs. playes}}
 
{{note|-25% damage vs. playes}}
 
|
 
|
{{buff|No damage penalty vs. players}}
+
{{note|No damage penalty vs. players}}
{{buff|+30% reduction in push force taken from damage while deployed}}
+
{{nerf|-20% slower firing speed}}
{{nerf|-25% slower firing speed}}
+
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
{{note|Maul can be purchased from mann.co store}}
 
 
|
 
|
 
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
Line 362: Line 283:
 
~
 
~
 
|
 
|
{{buff|-30% damage taken from ranged sources while deployed}}
+
{{buff|-25% damage taken from ranged sources while deployed}}
 
{{nerf|+50% damage taken from melee sources while deployed}}
 
{{nerf|+50% damage taken from melee sources while deployed}}
 
|
 
|
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
| align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/>
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
<small>[[Melee]]</small><br/>
 
'''[[Back Scratcher]]'''
 
|
 
{{note|-75% health from healers on wearer}}
 
|
 
{{buff|-50% health from healers on wearer}}
 
|
 
''~''
 
|-
 
| align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
 
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 384: Line 295:
 
{{note|+100% increase in turning control while charging}}
 
{{note|+100% increase in turning control while charging}}
 
|
 
|
{{nerf|No turning control bonus while charging}}
+
{{note|No turn control bonus}}
{{buff|-65% blast damage from explosive jumps}}
+
{{buff|-50% blast damage from sticky jumps}}
 
|
 
|
''We don't need a skin for Wee booties. We demand gunboats for demoman.''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
Line 394: Line 305:
 
|
 
|
 
{{note|-6 max pipebombs out}}
 
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{buff|No max pipebomb out penalty}}
+
{{buff|-5 max pipebomb out}}
 +
{{nerf|+100% max secondary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
 
''Dick move, Valve.''
 
''Dick move, Valve.''
Line 405: Line 319:
 
{{note|+70% increase in charge impact damage}}
 
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{nerf|Charge grants only mini-crits instead of full crits}}
 
 
{{nerf|+50% increase in charge impact damage}}
 
{{nerf|+50% increase in charge impact damage}}
{{note|Knockback tweak: The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
+
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 +
|
 +
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 +
|-
 +
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Tide Turner]]'''
 +
|
 +
~
 
|
 
|
''Chargin Targe is also good enough...''
+
{{nerf|Increase in push force taken from damage and airblast}}
 +
|
 +
''This should stop them from spamming''
 
|-
 
|-
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
Line 421: Line 344:
 
|
 
|
 
''I don't see anything "unusual" in remodeled halloween eyelander''
 
''I don't see anything "unusual" in remodeled halloween eyelander''
|-
 
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Scotsman's Skullcutter]]'''
 
|
 
{{note|+20% damage bonus}}
 
{{note|-15% slower move speed on wearer}}
 
|
 
{{buff|+25% damage bonus}}
 
{{buff|No move speed penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|-25 max health on wearer}}
 
|
 
''It's just an [[eyelander]], only stronger(and does not provide health and speed bonus on kill).''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
Line 440: Line 349:
 
'''[[Persian Persuader]]'''
 
'''[[Persian Persuader]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
{{note|All ammo collected becomes health}}
 
|
 
|
{{nerf|+50% increase in charge recharge rate}}
+
{{buff|All ammo collected becomes health when deployed}}
{{nerf|-65% health from healers on wearer}}
+
{{nerf|-1 sec decrease in charge duration}}
{{buff|+30% health from packs on wearer}}
 
 
|
 
|
''Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, [[Back Scratcher]] for demoman? Why not?''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
|-
 
| align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Claidheamh Mòr]]'''
 
|
 
{{note|-15 max health on wearer}}
 
|
 
{{buff|On kill: Fully restores targe charge}}
 
{{nerf|-25 max health on wearer}}
 
|
 
''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.''
 
|-
 
| align="center" rowspan="8" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Natascha]]'''
 
|
 
{{note|-25% damage penalty}}
 
{{note|30% longer spin up time}}
 
|
 
{{buff|-20% damage penalty}}
 
{{buff|20% longer spin up time}}
 
|
 
''It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy [[Sandman]] + [[Flying Guillotine]] strategy). It needs to be reduced. Not much but reduced.''
 
 
|-
 
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 478: Line 363:
 
~
 
~
 
|
 
|
{{buff|+20% damage reistance when deployed}}
+
{{buff|Immune to effects of knockback and stun while deployed}}
 
|
 
|
 
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
''Since Valve removed the item set bonuses, we need to give something to brass.''
|-
 
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Tomislav]]'''
 
|
 
{{note|+10% faster barrel spin-up}}
 
{{note|-20% slower firing speed}}
 
|
 
{{buff|+30% faster barrel spin-up}}
 
{{buff|No fire rate penalty}}
 
{{nerf|-20% damage penalty}}
 
|
 
''Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
Line 502: Line 374:
 
|
 
|
 
{{buff|+30% fire damage resistance while deployed}}
 
{{buff|+30% fire damage resistance while deployed}}
{{note|Separated ammo consumption}}
+
{{note|Split ammo consumption:}}
 
{{nerf|2 ammo consumed per second while spun up}}
 
{{nerf|2 ammo consumed per second while spun up}}
 
{{nerf|5 ammo consumed per second while firing}}
 
{{nerf|5 ammo consumed per second while firing}}
{{nerf|-15% damage penalty}}
+
{{nerf|20% longer spin up time}}
 
|
 
|
 
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
Line 515: Line 387:
 
''~''
 
''~''
 
|
 
|
{{note|Can be obtained by purchasing from mann co. store.}}
+
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 3x Refined metal + Sandvich}}
 
|
 
|
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
Line 523: Line 396:
 
'''[[Family Business]]'''
 
'''[[Family Business]]'''
 
|
 
|
{{note|-15% damage penalty}}
+
~
|
 
{{buff|Damage restores ammo for primary weapon}}
 
{{nerf|-20% damage penalty}}
 
|
 
''Family Business is just an upgrade for stock [[Shotgun]]. How about that? A shotgun that gives ammo for your minigun every time you hurt?''
 
|-
 
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Fists of Steel]]'''
 
|
 
{{note|-40% damage from ranged sources while active}}
 
{{note|-20% slower weapon switch}}
 
{{note|+100% damage from melee sources while active}}
 
 
|
 
|
{{nerf|-30% damage from ranged sources while active}}
+
{{buff|20% faster weapon switch rate}}
{{nerf|-25% slower weapon switch}}
 
{{buff|-30% reduction in push force taken from damage}}
 
{{buff|+50% damage from melee sources while active}}
 
 
|
 
|
''It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.''
+
''Family Business is just an upgrade for stock [[Shotgun]].''
 
|-
 
|-
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
Line 555: Line 412:
 
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 564: Line 421:
 
|
 
|
 
{{buff|-25% max primary ammo on wearer}}
 
{{buff|-25% max primary ammo on wearer}}
{{buff|Increased damage by 10%}}
 
 
{{note|Self mark for death on ranged building pick up}}
 
{{note|Self mark for death on ranged building pick up}}
 
|
 
|
 
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Pomson 6000]]'''
+
'''[[Frontier Justice]]'''
 +
|
 +
{{note|-50% clip size}}
 +
|
 +
{{buff|-34% clip size}}
 
|
 
|
{{note|On Hit: Victim loses 10% Medigun charge}}
+
''Why.''
{{note|On Hit: Victim loses 20% cloak}}
+
|-
 +
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Southern Hospitality]]'''
 
|
 
|
{{buff|On Hit: Victim loses 15% of charge}}
+
{{note|20% fire damage vulnerability on wearer}}
{{buff|+20% projectile speed}}
+
|
{{nerf|Deals only 20% damage to buildings (Shown)}}
+
{{note|No fire damage vulnerability}}
{{nerf|No random critical hits}}
+
{{nerf|15% slower weapon switch rate}}
{{note|Uses shotgun hitboxes}}
 
 
|
 
|
''Who needs medigun charge and cloak drain while you can drain Uber, Cloak Rage, Demoman's targe charge and Focus at once? Also, we need to cut it's damage and take random crits away. And make damage penalty to buildings shown and increase projectile speed a lil' bit.''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
Line 590: Line 452:
 
{{note|+30% faster building rate (bugged)}}
 
{{note|+30% faster building rate (bugged)}}
 
|
 
|
{{buff|+25% faster building rate ('''WORKING''')}}
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 
|
 
|
 
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 602: Line 477:
 
{{note|-2 health drained per second on wearer}}
 
{{note|-2 health drained per second on wearer}}
 
|
 
|
{{buff|On hit: Mad Milk applied to target for 8 seconds}}
+
{{note|No health on hit}}
{{buff|No health drain on wearer}}
+
{{note|No health drain}}
{{nerf|No health on hit}}
+
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
{{nerf|Disables health regeneration}}
+
{{nerf|Disables natural regeneration on wearer}}
{{nerf|-25% slower firing speed}}
 
 
|
 
|
 
''We didn't asked for Tank Medic.''
 
''We didn't asked for Tank Medic.''
Line 619: Line 493:
 
{{buff|Immune to the effects of speed reduction}}
 
{{buff|Immune to the effects of speed reduction}}
 
{{nerf|-25% clip size}}
 
{{nerf|-25% clip size}}
{{nerf|-25% slower weapon switch}}
 
 
|
 
|
 
''It needs something different to make it more challenging for user and for foe.''
 
''It needs something different to make it more challenging for user and for foe.''
Line 629: Line 502:
 
{{note|Taunt heals 11 hp}}
 
{{note|Taunt heals 11 hp}}
 
|
 
|
{{buff|Taunt heals 50 hp}}
+
{{buff|Taunt heals 30 hp}}
 
|
 
|
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
|-
 
|-
| align="center" | [[File:Item icon Vita-Saw.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
'''[[Vita-Saw]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 
|
 
|
{{note|-10 max health on wearer}}
+
{{note|No headshots}}
 
|
 
|
{{buff|No max health penalty}}
+
{{buff|Can headshot}}
{{buff|On hit: +15 health}}
+
{{nerf|-25% damage on head shot}}
{{nerf|-20% damage penalty}}
 
{{nerf|+35% damage taken from melee sources while deployed}}
 
 
|
 
|
''Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.''
+
''~''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 654: Line 525:
 
|
 
|
 
{{buff|Full charge: +20% damage bonus}}
 
{{buff|Full charge: +20% damage bonus}}
{{nerf|-20% charge rate}}
+
{{nerf|-25% charge rate}}
 
|
 
|
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 +
|-
 +
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Classic]]'''
 +
|
 +
~
 +
|
 +
{{buff|+25% charge rate}}
 +
|
 +
''The weapon is good, but it's underpowered.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
Line 664: Line 545:
 
~
 
~
 
|
 
|
{{buff|Deals 15 damage both for attacker and user on backstab blocking.}}
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
 
''Have you ever seen a guy who's using Razorback?''
 
''Have you ever seen a guy who's using Razorback?''
Line 672: Line 553:
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{note|On kill: 3 seconds of 100% critical chance}}
 
 
{{note|-35% slower firing speed}}
 
{{note|-35% slower firing speed}}
 
|
 
|
{{buff|On kill: 5 seconds of 100% critical chance}}
 
 
{{buff|-20% slower firing speed}}
 
{{buff|-20% slower firing speed}}
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''It's still a rubbish.''
 
|-
 
|-
| align="center" | [[File:Item icon Shahanshah.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
'''[[Shahanshah]]'''
+
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 
|
 
|
{{note|+25% increase in damage when health <50% of max}}
+
~
{{note|-25% decrease in damage when health >50% of max}}
 
 
|
 
|
{{buff|+20% damage bonus}}
+
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
{{buff|+15% faster move speed while deployed}}
 
{{nerf|+25% damage Damage vulnerability while deployed}}
 
 
|
 
|
''This is probably the worst weapon for sniper ever exsisted. Let us turn current Shahanshah into Sniper Powerjack with damage bonus instead of health on kill.''
+
''This is the part where I kill you.''
|-
 
| align="center" rowspan="4" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" | [[File:Item icon L'Etranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[L'Etranger]]'''
 
|
 
{{note|-20% damage penalty}}
 
|
 
{{nerf|-20% damage penalty while undisguised}}
 
|
 
''Spy's guns should be more like "Suprise madafaka!". With exception for [[Ambassador]].''
 
|-
 
| align="center" | [[File:Item icon Diamondback.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Diamondback]]'''
 
|
 
{{note|Earns 1 crit shot for each building destroyed with a Sapper attached}}
 
{{note|-15% damage penalty}}
 
|
 
{{note|Destroying buildings with a Sapper attached no longer gives you crit shots}}
 
{{buff|Uses explosive ammo which knock backs target onn hit}}
 
{{buff|+25% increased flinching done to enemy}}
 
{{nerf|-15% damage penalty while undisguised}}
 
{{nerf|+15% damage done to self}}
 
|
 
''Maybe reworked one will help? It's based on Diamondback .357 with explosive round upgrade. So knockback + flinch makes more sense than being a some sort of cheap [[Frontier Justice]] knockoff.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
Line 737: Line 588:
 
|
 
|
 
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
{{note|Max health extension: up to 165 HP for 16 seconds.}}
+
{{note|Max health extension: up to 165 HP for 16 seconds}}
 
{{note|Health drain depends on class max HP.}}
 
{{note|Health drain depends on class max HP.}}
 
{{nerf|Unable to see enemy health}}
 
{{nerf|Unable to see enemy health}}
 
|
 
|
 
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
 
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|-
 
 
|}
 
|}
  
=== Hats and miscs ===
 
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Hats
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Hat
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="4" | '''All Class'''
 
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Bill's hat]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Bill's hat before the update will have in [[Vintage]] quality<br>
 
|
 
''I don't like bills. Not because I don't have one. Just, don't, like, them.''
 
|-
 
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Ellis' Cap]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Ellis' Cap before the update will have in [[Vintage]] quality<br>
 
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Spiral Sallet]]'''
 
|
 
{{Info}}The item is tradeable<br>
 
{{Info}}The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Awesomenauts Badge.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''Game promo medals'''
 
|
 
{{Info}}[[Awesomenauts Badge]], [[Vigilant Pin]], [[Whale Bone Charm]], [[Merc Medal]], [[Mark of the Saint]], [[Hitt Mann Badge]], [[Croft's Crest]], [[Heroic Companion Badge]], [[Bolgan Family Crest]], [[Companion Cube Pin]] and [[Atomic Accolade]] are no longer obtainable trough craft, mann co. store purchase and drop.
 
|
 
''It's a reward from game purchase, isn't it?''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Battle Bob]]'''
 
|
 
{{Info}}Changed from hat into misc<br>
 
|
 
''It looks terrible as hat.''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Backpack Battery Bandolier.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''[[Battery Bandolier]]'''
 
|
 
{{Info}}Can be also worn by Soldier and Pyro<br>
 
|
 
''Whatever''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
 
|
 
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army''', which can be worn both by Heavy and Sniper.<br>
 
{{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army'''
 
|
 
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
 
|}
 
 
=== Tools ===
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
|
 
{{Info}}All team paints can be obtained by drop.
 
|
 
''~''
 
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.
 
|
 
''~''
 
|}
 
  
 
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Line 865: Line 613:
 
! class="header" width="25%" | Notes / Abilities
 
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
'''Major Scout'''
+
'''Giant Scout'''<br>
| align="center" |[[File:Item icon Scattergun.png|100px]]<br/>
+
Giant, Main
 +
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
 
'''Scattergun'''
 
'''Scattergun'''
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
+
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
'''Hermes'''
+
'''Bolt Boy'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{buff|3000 HP}}
+
{{buff|2000 HP}}
{{buff|+100% bullet per pellet}}
 
{{buff|+20% faster firing sped}}
 
 
{{buff|+4 shots in clip}}
 
{{buff|+4 shots in clip}}
{{nerf|-50% damage dealt}}
+
{{buff|+50% more pellets per shot}}
{{nerf|-25% move speed}}
+
{{buff|+30% knockback resistance}}
 
{{nerf|Does not fire until fully reloaded}}
 
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|-25% damage done}}
 +
{{nerf|-20% slower move speed}}
 
|-
 
|-
| align="center" | [[File:User Texaneer scoutknight.png|150px]]<br/>
+
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
'''Knight Scout'''
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
| align="center" |[[File:Item icon Three-Rune Blade.png|100px]]<br/>
+
'''Pyro Runner'''<br>
'''Three-Rune Blade'''
+
Normal, Main
| align="center" |[[File:Item icon Spiral Sallet.png|100px]]<br/>
+
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
'''Spiral Sallet'''
+
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.4x larger in size<br>
+
{{buff|200 HP}}
{{buff|150 HP}}
+
{{buff|+100 health restored on kill}}
{{buff|Causes bleeding for 5 seconds}}
+
{{buff|+25% faster move speed}}  
{{nerf|35% slower firing speed}}
 
{{nerf|-10% move speed}}
 
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:User Texaneer Robot2.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
'''Space Marine'''
+
'''Titan Demoman'''<br>
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
Normal, Main
'''Righteous Bison'''
+
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
| align="center" |None
+
'''Grenade Launcher'''
| align="center" |None
+
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 
|
 
|
{{buff|Fires penetrating energy bolts}}
+
{{info}}1.9x larger in size<br>
{{buff|Projectiles cannot be deflected}}
+
{{buff|65,000 HP}}
{{buff|+27% move speed}}
+
{{buff|+75% knockback resistance}}
{{nerf|175 HP}}
+
{{buff|Extra +90% vertical airblast resistance}}
{{nerf|Deals only 20% damage to buildings}}
+
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
'''Super Space Marine'''
+
'''Scatter Demo'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" |None
+
'''Loch-n-Load'''
| align="center" |None
+
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 
|
 
|
{{info}}1.4x larger in size<br>
+
{{note|Fires 2 bombs at once}}
{{buff|+30% smaller head size}}
+
{{buff|+50% faster firing speed}}
{{buff|Projectiles cannot be deflected}}
 
{{nerf|Deals only 20% damage to buildings}}
 
|-
 
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
 
'''Giant Space Marine'''
 
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
 
'''Cow Mangler 5000'''
 
| align="center" |None
 
| align="center" |None
 
|
 
{{buff|3800 HP}}
 
{{buff|+60% knockback resistance}}
 
{{buff|Can charge up fire which deals mini-crits}}
 
{{buff|Projectiles cannot be deflected}}
 
{{nerf|50% move speed}}
 
 
{{nerf|Does not fire until fully reloaded}}
 
{{nerf|Does not fire until fully reloaded}}
{{nerf|Deals only 50% damage to buildings}}
+
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
+
'''Super Demoknight'''<br>
'''Firefighter'''
+
Normal, Main
| align="center" | [[File:Item icon Flare Gun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
'''Flare Gun'''
+
'''Eyelander''' + Chargin' Targe
| align="center" | [[File:Item icon Firewall Helmet.png|100px]]<br/>
+
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
'''Firewall Helmet'''
+
'''Dark Falkirk Helm'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.9x larger in size<br>
+
{{buff|300 HP}}
{{buff|50,000 HP}}
+
{{buff|5 seconds of 100% critical chance on kill}}
{{buff|+60% knockback resistance}}
+
{{buff|+450% recharge rate}}
{{buff|Extra +90% vertical airblast resistance}}
+
{{buff|+2 seconds charge time}}
{{buff|1.5x damage dealt}}
 
{{buff|100% crit chance against burning targets}}
 
{{buff|Regenerates 250 HP per second}}
 
{{buff|Fires twice as fast}}
 
{{buff|Provides 90% less rage}}
 
{{nerf|-50% move speed}}
 
 
|-
 
|-
| align="center" | [[File:User Texaneer pyrorunner.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
'''Pyro Runner'''
+
'''Armored Demoknight'''<br>
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
+
Normal, Main
'''Powerjack'''
+
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
+
'''Scotsman's Skullcutter''' + Chargin' Targe
'''Hottie's Hoodie'''
+
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
| align="center" |None
+
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
{{info}}1.4x larger in size<br>
+
{{info}}50% larger in size<br>
{{buff|+30% smaller head size}}
+
{{buff|900 HP}}
{{buff|+25% move speed}}
+
{{buff|3 seconds of 100% critical chance on kill}}
|-
+
{{buff|+150% damage dealt}}
 +
{{nerf|-30% move speed}}
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''Heavy Slowdown-On-hit'''
+
'''Heavy Slowdown-On-hit'''<br>
 +
Normal, Support
 
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
'''Natascha'''
 
'''Natascha'''
Line 979: Line 722:
 
|
 
|
 
{{buff|100% chance to slow target}}
 
{{buff|100% chance to slow target}}
{{nerf|-60% damage dealt}}
+
{{buff|+100% more pellets per shot}}
 +
{{nerf|-80% damage dealt}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
'''Giant Heavy Slowdown-On-hit'''
+
'''Heavy Titan'''<br>
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
Juggernaut
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
'''Natascha'''
 
'''Natascha'''
| align="center" | [[File:Item icon Pilotka.png|100px]]<br/>
+
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
'''Pilotka'''
+
'''Bunsen Brave'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{buff|5000 HP}}
+
{{info}}2x larger in size<br>
{{buff|+70% knockback resistance}}
+
{{buff|80,000 HP}}
{{buff|100% chance to slow target}}
+
{{buff|+75% knockback resistance}}
{{nerf|-50% move speed}}
+
{{buff|Extra +90% vertical airblast resistance}}
{{nerf|-35% damage dealt}}
+
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
 +
'''Heavy Brawler Type 1'''<br>
 +
Normal, Main/Support
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|350 HP}}
 +
{{buff|+60% faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
'''Heavy Brawler'''
+
'''Heavy Brawler Type 2'''<br>
 +
Normal, Main
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
'''Eviction Notice'''
 
'''Eviction Notice'''
Line 1,003: Line 766:
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.4x larger in size<br>
 
 
{{buff|400 HP}}
 
{{buff|400 HP}}
 
{{buff|+60% Faster firing speed}}
 
{{buff|+60% Faster firing speed}}
{{buff|+20% move speed}}
 
{{nerf|-25% damage dealt}}
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
 
'''Repairman'''
 
| align="center" |[[File:Item icon Jag.png|100px]]<br/>
 
'''Jag'''
 
| align="center" |[[File:Item icon Data Mining Light.png|100px]]<br/>
 
'''Data Mining Light'''
 
| align="center" |None
 
|
 
{{buff|Can take sappers off the giant robots}}
 
{{buff|Heals 200 HP to tank}}
 
 
{{buff|+30% move speed}}
 
{{buff|+30% move speed}}
{{nerf|100 HP}}
+
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
+
'''Fast Heavy Shotgun'''<br>
'''Railgun Sniper'''
+
Normal, Main
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
'''Machina'''
+
'''Family Business'''
| align="center" |None
+
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.4x larger in size<br>
+
{{buff|+90% faster reload}}
{{buff|+30% smaller head size}}
+
{{buff|+150% more pellets per shot}}
{{buff|Can penetrate trough players}}
+
{{nerf|-67% damage dealt}}
{{buff|+25% damage dealt}}
 
{{nerf|-20% move speed}}
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt