Difference between revisions of "Panic"

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(added a few paragraphs explaining the uniqueness of Panic.)
m (Applied filters to Panic (Review RC#168620))
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[[Panic]] is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It won second place.
 
[[Panic]] is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It won second place.
  
Panic is set in a small industrial area, surrounded by forest. Unlike most other payload maps, it is possible to be killed by your own cart on this map: In the first stage, the cart falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on Well.
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Panic is set in a small industrial area, surrounded by forest. Unlike most other Payload maps, it is possible to be killed by your own cart on this map: In the first stage, the cart falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on Well.
  
 
Also, stage 3 is also unique as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it, otherwise the cart will fall off the map and cause the team to lose. This stage tends to go significantly faster than other stages and maps, especially when teams can't get to their cart on time to stop it from falling.
 
Also, stage 3 is also unique as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it, otherwise the cart will fall off the map and cause the team to lose. This stage tends to go significantly faster than other stages and maps, especially when teams can't get to their cart on time to stop it from falling.

Revision as of 21:47, 9 November 2010

Panic
Plr panic b20005.jpg
Basic Information
Developer(s): Unknown

Panic is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It won second place.

Panic is set in a small industrial area, surrounded by forest. Unlike most other Payload maps, it is possible to be killed by your own cart on this map: In the first stage, the cart falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on Well.

Also, stage 3 is also unique as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it, otherwise the cart will fall off the map and cause the team to lose. This stage tends to go significantly faster than other stages and maps, especially when teams can't get to their cart on time to stop it from falling.

Screenshots

Changelog

Changelog:
b2: Speed increases over time in stage 3. New environment settings, updated skybox, optimization and bug fixes.

b1: detailed stage 3. Finished stage 2. Initial optimization on all stages, explosion in stage 2 reduced in size to help performance. Moved some pickups around, mainly in stage 1 and 3. Closed off the middle (wooden) tunnel in stage 2. Clipped more edges, switched some clips for trigger_push to allow rocketjumping. And more that I can't remember!

a9: stage 2 detailing. custom soundscape. a8: rebuilt ALL logic in the map. Continued some detailing in stage 2. Slowed the carts in stage 3 by 20% a7: Anti-stalemate mode added. Stage 2 rough texturing. a6: stage 1 detailed, still not 100%. Fixed a rare bug with auto-rolling carts in stage 1. a5: fixed crashing. Added particles! a4: stage 2 deleted, new stage 2 added. Dynamic cart speeds in stage 3. a3: various fixes and tweaks. a2: added stage 3.

a1: release (stage 1 & 2).

Additional Links