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− | {{Stub}}
| + | #Redirect [[Upward (competitive)]] |
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− | {{competitive|generic=Upward}}
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− | {{Map infobox
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− | |game-type=Payload
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− | |file-name=pl_upward
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− | |map-image=PL Upward.PNG
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− | | map-environment = Desert
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− | | map-setting = Daylight, sunny
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− | | map-hazards = [[Environmental_death#Pitfalls|Pitfall]]
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− | | map-health-pickups-small = 5
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− | | map-health-pickups-medium = 7
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− | | map-health-pickups-large = 1
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− | | map-ammo-pickups-small = 1
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− | | map-ammo-pickups-medium = 15
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− | | map-ammo-pickups-large = 1
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− | | map-bots = 1
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− | }}
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− | Upward is a single-stage [[Payload]] map with 4 points. All these points must be captured for the attacking team to win, and the defending team must defend the points within the time limit. Every time a point is captured, time is added to the clock. Like most maps, the [[RED]] team must defend the points whilst the [[BLU]] team must attack these points by standing near the payload cart. This map is played in most [[Highlander]] leagues and is one of the most popular Payload maps. It is very rarely played in [[6v6]].
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− | [[Image:Upward overview.png|thumb|top|Overview of the map.(Large file)]] | |
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− | == Locations ==
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− | === Checkpoint A ===
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− | *'''The left cliff:''' A small rocky platform which is a common place for the attacking [[Heavy]], [[Demoman]] and the [[Medic]] to push out from.
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− | *'''The Right Bridge:''' A wooden bridge which leads to the right flank, with a [[pitfall]] hazard to the far right.
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− | *'''The Valley:''' Where the payload will be pushed down; the metal structure can be jumped on and is a common place for the [[Sniper]] to get picks.
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− | <gallery widths=140px heights=80px>
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− | Image:Upward1.jpg|First Checkpoint
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− | </gallery>
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− | === Checkpoint B ===
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− | *'''The Over-watch:''' (Also known as the '''Hut''' and the '''right-flank''') is a wooden staircase which leads to a over-watch hut with open windows. This is a common place for the Medic [[Combo_(competitive)|combo]] to push from, especially if his pocket is a Heavy. The defending Engineer is likely to set up underneath the hut near the "rolling-spawn" to defend Checkpoint B.
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− | *'''The tunnel:''' The payload cart will be pushed out of this tunnel onto the point, the tunnel has wooden supports and a flank on both the left and the right which both lead up to the surface. Above the Tunnel is a wooden structure and a hill which is a very common place for defending [[Engineers]] to set up and defend Checkpoint A. The Tunnel also has a wooden balcony which is perfect for ambushing and the Blu teams next spawn point.
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− | *'''The Side path:''' (Also known as the '''Left flank''') is a common place for the Spy to flank the defending team. It is also common with Snipers and Soldiers who can quickly get important picks and harass the [[Sentry Gun]]. It is a small footpath which leads to the tunnel supported by wooden scaffolding, it also has a pitfall hazard.
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− | <gallery>
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− | Image:Upward2.jpg|Second Checkpoint
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− | </gallery>
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− | === Checkpoint C ===
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− | *'''The Balcony:''' The Balcony consists of a long wooden structure to a flanking root inside the house. It is common for the Blu team to push through this way and also underneath it. It also makes a good spot for the attacking Engineer to place a Teleporter and a Dispenser as it is close to a ammo pack and a [[health pack]]. The Balcony also allows the Blu team to flank behind the Red team to their last point.
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− | *'''Scaffolding:''' The payload cart will be pushed on this "wooden scaffolding" which is very close to point C and also has some small ramps which the payload will slide down if not being pushed. Underneath allows players to drop onto a health kit which is used by defending [[Spy|Spies]] to escape.
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− | *'''The House:''' The House is on the left flank, it is a small metal hut with an [[Pickups|ammo pack]] leading to a health kit which is under the '''Scaffolding'''. It isn't used often as Demomen can easily spam into the house and kill anyone inside it.
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− | <gallery>
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− | Image:Upward3.jpg|Third Checkpoint
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− | </gallery>
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− | === Checkpoint D (The Last Checkpoint) ===
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− | *'''The Balcony:''' The Balcony is a long stretch of high ground opposite to the Red's final [[spawn room]]. It is a common place for the attacking combo to hold and allows the attacking Sniper to have an overview of the enemy team.
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− | *'''Main entrance:''' The payload cart will come through this large entrance onto more scaffolding to be finally dropped into a large pitfall hazard. Attacking Scouts can easily push the cart into the pitfall without being damaged due to his small [[hitbox]] size.
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− | *'''The under-passage:''' Underneath the '''main entrance''' is a small platform which leads to Checkpoint C, it is commonly used by Spys to escape or flank the opposing team.
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− | <gallery>
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− | Image:Upward4.jpg|Final Terminus
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− | </gallery>
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− | == Gallery ==
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− | <gallery widths=140px heights=80px>
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− | Image:Upward1.jpg|First Checkpoint
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− | Image:Upward2.jpg|Second Checkpoint
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− | Image:Upward3.jpg|Third Checkpoint
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− | Image:Upward4.jpg|Final Terminus
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− | </gallery>
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