Difference between revisions of "Jailbreak"
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'''Deathrun''': Red players are placed in a hallway with traps. Blu players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop. | '''Deathrun''': Red players are placed in a hallway with traps. Blu players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop. | ||
− | '''Crush Game''': Red players are placed in a room similar to the fall game room | + | '''Crush Game''': Red players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand in that square will be killed. Lasts until last rights or the Warden decides to end it. |
− | '''Obstacle Course''': Most commonly | + | '''Obstacle Course''': Most commonly referred to as: Obby. The red players start out at an entrance and must overcome different obstacles such as: Death pits, Parkour Courses, Etc., in a similar fashion to Deathrun. The main difference is that the traps do not need to be triggered and are based on the red team's decisions. |
− | '''Sweeper''': Red players are put on top of pedestals above a hazard. The guards will start the minigame causing the hazard to activate and a pole to spin round over the pedestals | + | '''Sweeper''': Red players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the red players on touch, and the red players must jump over the pole without dying. The minigame is stopped when the warden feels like it or if there is 1 person left. |
− | '''Dodgeball/Soccer''': Players must hit the ball at opponents | + | '''Dodgeball/Soccer''': Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where you have to score points by hitting it into a goal. |
In addition to map specific minigames, there are Warden minigames, which may be played anywhere. The most common are | In addition to map specific minigames, there are Warden minigames, which may be played anywhere. The most common are |
Revision as of 18:02, 17 October 2014
Jailbreak is a a custom game mode based off the Counter-Strike game mode of the same name.
Contents
Gameplay demonstration
Overview
In Jailbreak, players are divided into two teams. The Red team is designated as "Prisoners", while the Blu team are "Guards". One member of Blu is designated as the "Warden," and is able to order the Red team Prisoners to obey commands or initiate minigames for them to compete in. Prisoners who fail the minigames are eliminated, until only one remains.
When only one Prisoner remains, they are allowed to choose a minigame (typically referred to as a Last Request). During this final minigame, the Prisoner competes against the Guards themselves. Whoever wins this minigame wins the entire round.
Alternatively, the Prisoners can attempt to win by "rebelling," and attacking the Guards. However, Prisoners possess only melee weapons, and must kill all Blu team members (who have full loadouts and usually a 100% critical hit chance) in order to succeed.
Rules
Some servers have additional rules, such as:
- A microphone requirement for Blu team members
- Rules moderating or prohibiting "Freekilling," where Guards kill Prisoners who aren't rebelling
- "Freedays," when there is no Warden
- Certain class restrictions
Weapons
Weapons are limited for Red, as they start out with only melee weapons. Food can be used, but only by discarding or consuming it before the match begins, though this is frequently discouraged.
Some classes are frequently banned such as the Engineer and Spy, as their Sentry Guns and backstabs (respectively) are difficult to counter given the game's restrictions.
Minigames
Various types of minigames can be played on jailbreak servers. Minigames are usually organized by the guards and the warden and carried out by the prisoners.
Map-dependent
Examples of common minigames that are map-dependent.
Fall Game: Red players are placed in a small, enclosed room with square tiling. A random square will begin glowing red, then fall into an environmental hazard. Red must survive until all but one square has fallen or until one person is left.
Jeopardy: Played much like the gameshow, Red players must answer trivia questions. Failing to answer or answer correctly will result in the player dying.
Deathrun: Red players are placed in a hallway with traps. Blu players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop.
Crush Game: Red players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand in that square will be killed. Lasts until last rights or the Warden decides to end it.
Obstacle Course: Most commonly referred to as: Obby. The red players start out at an entrance and must overcome different obstacles such as: Death pits, Parkour Courses, Etc., in a similar fashion to Deathrun. The main difference is that the traps do not need to be triggered and are based on the red team's decisions.
Sweeper: Red players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the red players on touch, and the red players must jump over the pole without dying. The minigame is stopped when the warden feels like it or if there is 1 person left.
Dodgeball/Soccer: Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where you have to score points by hitting it into a goal.
In addition to map specific minigames, there are Warden minigames, which may be played anywhere. The most common are
Social-based
Examples of common minigames that are not map-dependent. These minigames are based off of communication and orders given by the warden/guards.
Simon Says: Sometimes called Warden says, the Warden gives orders in the form of "Simon says do X"; any player that doesn't do the action is killed. If the Warden says an action without "Simon says" at the beginning, any player who does the action is killed.
Last Reaction, First Reaction: Similar to Simon Says, RED players must do the action the Warden says. Instead of saying "Simon says", the warden will either say "First reaction" or "Last reaction". The first person to do the action during a first reaction round will be killed, and the last player to do the action during a last reaction round will be killed.
Pool: The Warden chooses a random Blu. to kill as many Red players in the Pool as they can before he is killed by the remaining Red players.
Pokemon: The Warden chooses a random Red player (usually the first to answer a question correctly) to be the Red Pokemon master. The Red Pokemon master chooses a teammate to melee fight a Blu player chosen by the Warden.
Trivia
- Jailbreak maps usually have pop-culture references; these include, but are not limited to some Doctor Who, Pokemon, and Minecraft references.
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