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| {{Patch layout | | {{Patch layout |
− | | source = | + | | before = {{Patch name|8|23|2011}} |
| + | | day = 24 |
| + | | month = august |
| + | | year = 2011 |
| + | | after = {{Patch name|8|30|2011}} |
| | source-title = | | | source-title = |
− | | before = [[August 23, 2011 Patch]] | + | | source = |
− | | after = N/A
| + | | notes = ''Note: No patch notes were released.'' |
− | | notes = | |
− | Added TF birthday replacement models for health kits and ammo packs
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− | Added TF birthday Party Hat and Noisemaker
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− | Fixed The Short Circuit attacking friendly projectiles
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− | Fixed The Short Circuit being hidden when the Engineer taunts
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− | Fixed an infinite crits exploit using The Diamondback
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− | Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
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− | Fixed supply closets regenerating players while they are taunting
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− | Fixed the Select Style UI text overlapping the image of the model
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− | Fixed the sunbeams hat effect
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− | Updated the localization files
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− | Updated the gamehaptics file:
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− | Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
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− | Added crit fire force for The Widowmaker and The Diamondback
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− | Refined reload force for Flare Gun/Detonator
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− | Bot changes:
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− | Fixed crash with Demoman
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− | bots trying to detonate stickybombs that had already been destroyed
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− | Added tf_bot_kill console command (syntax identical to tf_bot_kick)
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− | Bots obey melee only mode a bit better
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− | Added func_nav_avoid to allow map creators control over where bots "like" to go
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− | Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
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− | Bots never taunt if carrying the flag now
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− | Aiming logic for Huntsman sniper bots
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− | Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
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− | Improved Demoman bot sentry gun sticky bombing
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− | Bots will no longer try to use health entities assigned to the enemy team
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− | Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
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− | Medic
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− | bots stay a bit closer to their patient now
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− | Sniper
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− | bots go after very nearby enemies with their melee weapon now
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− | Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
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− | Sniper
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− | bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
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− | Spy
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− | bots are more aggressive about backstabbing an engineer before sapping his nest now
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| }} | | }} |