Difference between revisions of "August 24, 2011 Patch"

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m (Undo edit by Dijkstra (Talk) (1818918) Dunno why this was marked for deletion.)
 
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{{Patch layout
 
{{Patch layout
| source =  
+
| before      = {{Patch name|8|23|2011}}
 +
| day          = 24
 +
| month        = august
 +
| year        = 2011
 +
| after        = {{Patch name|8|30|2011}}
 
| source-title =  
 
| source-title =  
| before = [[August 23, 2011 Patch]]
+
| source      =  
| after = N/A
+
| notes       = ''Note: No patch notes were released.''
| notes =  
 
Added TF birthday replacement models for health kits and ammo packs
 
Added TF birthday Party Hat and Noisemaker
 
Fixed The Short Circuit attacking friendly projectiles
 
Fixed The Short Circuit being hidden when the Engineer taunts
 
Fixed an infinite crits exploit using The Diamondback
 
Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
 
Fixed supply closets regenerating players while they are taunting
 
Fixed the Select Style UI text overlapping the image of the model
 
Fixed the sunbeams hat effect
 
Updated the localization files
 
Updated the gamehaptics file:
 
Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
 
Added crit fire force for The Widowmaker and The Diamondback
 
Refined reload force for Flare Gun/Detonator
 
Bot changes:
 
Fixed crash with Demoman
 
bots trying to detonate stickybombs that had already been destroyed
 
Added tf_bot_kill console command (syntax identical to tf_bot_kick)
 
Bots obey melee only mode a bit better
 
Added func_nav_avoid to allow map creators control over where bots "like" to go
 
Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
 
Bots never taunt if carrying the flag now
 
Aiming logic for Huntsman sniper bots
 
Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
 
Improved Demoman bot sentry gun sticky bombing
 
Bots will no longer try to use health entities assigned to the enemy team
 
Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
 
Medic
 
bots stay a bit closer to their patient now
 
Sniper
 
bots go after very nearby enemies with their melee weapon now
 
Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
 
Sniper
 
bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
 
Spy
 
bots are more aggressive about backstabbing an engineer before sapping his nest now
 
 
}}
 
}}

Latest revision as of 16:05, 8 December 2014

Note: No source link has been provided.

Patch notes

Note: No patch notes were released.