Difference between revisions of "User:SP458"
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Revision as of 16:17, 22 December 2014
Custom mission idea
Contents
Rocky Massacre
Rocky Massacre | |
---|---|
Basic Information | |
Name: | Rocky Massacre |
File name: |
mvm_bigrock_expert1
|
Developer(s): | Valve |
Map: | Bigrock |
Mission type: | Unknown |
Waves: | 6 |
Difficulty: | Expert |
Starting credits: | 1500 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Special Normal Robots
Bison Soldier
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Bison Soldier | ![]() Righteous Bison |
![]() Lord Cockswain's Pith Helmet |
— |
These robots first appear in the third wave of the mission. Their projectiles cannot be reflected and are able to penetrate players. It is recommended to spread out when facing dense mobs of these robots.
Samurai Soldier
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Samurai Soldier | ![]() Half-Zatoichi |
![]() Killer's Kabuto |
![]() Menpo |
![]() ![]() ![]() ![]() |
These robots are introduced in the fourth wave of the mission. Much tougher than ordinary Soldiers, they can even completely regenerate themselves by slaying a player, a task made easier by their damage bonus and guaranteed crit chance.
Extended Buff Samurai Soldier
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Backup Samurai | ![]() Battalion's Backup |
![]() Half-Zatoichi |
![]() Killer's Kabuto |
![]() ![]() ![]() ![]() ![]() ![]() |
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Concheror Samurai | ![]() Concheror |
![]() Half-Zatoichi |
![]() Killer's Kabuto |
![]() ![]() ![]() ![]() ![]() ![]() |
Like rocket-firing Buff Soldiers, these tough robots can buff their allies for an extended period of time.
Swordsman
Icon | Name | Secondary | Melee | Misc | Attributes |
---|---|---|---|---|---|
Swordsman | ![]() Chargin' Targe |
![]() Eyelander |
![]() Dark Age Defender |
![]() ![]() ![]() |
A badder version of the Demoknight, it is never alone and can easily take out its opponents with its crit-boosted sword.
Axeman
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Axeman | ![]() Chargin' Targe |
![]() Scotsman's Skullcutter |
![]() Glasgow Great Helm |
![]() Dark Age Defender |
![]() ![]() ![]() ![]() |
They command little squads of Swordsmen and can both withstand a lot of attacks and deal serious damage to unprepared players.
Ultra League Scout
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Ultra League Scout | ![]() Sandman |
![]() Batter's Helmet |
![]() Stereoscopic Shades |
![]() ![]() ![]() |
Taller and tougher than Hyper League Scouts, they recharge their baseballs at the same rate as Major League Scouts, making them huge threats.
Special Giant Robots
Soldato Originale
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Soldato Originale | ![]() Original |
![]() Federal Casemaker |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A greatly improved version of the Giant Charged Soldier and appearing as a pair in the fifth wave, it waits for its clip to be full before firing, one after the other, two extraordinarily powerful rockets which have a large splash radius and leave a thick cloud of smoke, hiding any potential threat to the players. Fortunately, their slow speed allows them to be easily dodged.
Capo Deflettore
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Capo Deflettore | ![]() Deflector |
![]() Capo's Capper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Similar to the first version of the Giant Heal-on-Kill Heavy, it is the boss of the fifth wave. It has less HP, but it deals slightly more damage and heals a lot more health upon killing a player.
Daimyo
Icon | Name | Melee | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|
Daimyo | ![]() Half-Zatoichi |
![]() Killer's Kabuto |
![]() Menpo |
![]() Shogun's Shoulder Guard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This extremely large Samurai Soldier robot is the final boss of this mission. It possesses tremendous amounts of health and damage output and is a real challenge for teams to face. No matter its current health, it is instantly restored to full upon a kill, thus extreme caution is required while attacking this robot.
Kai Yaku
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Kai Yaku | ![]() Concheror |
![]() Half-Zatoichi |
![]() Killer's Kabuto |
![]() Shogun's Shoulder Guard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Armed with a Concheror, this very large robot assists its Daimyo in the final wave. Besides the ability to refill its health upon a kill, it has a high health regeneration, requiring a constant stream of damage to destroy it.