Difference between revisions of "Smissmas 2014"

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| Demo || [[Iron Bomber]] || Grenades have very little bounce and roll
 
| Demo || [[Iron Bomber]] || Grenades have very little bounce and roll
 
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| Demo || [[Quickiebomb Launcher]] || Able to destroy enemy stickybombs
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| Demo || [[Quickiebomb Launcher]] || Able to destroy enemy stickybombs, faster arm and charge time, but disappear after 2 seconds
 
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| All || [[Panic Attack]] || Firerate increses as health dereases
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| All || [[Panic Attack]] || Fire rate and weapon spread increase as health decreases
 
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Revision as of 13:38, 23 December 2014

Smissmas

An Official Picture from Vavle

Smissmas is the yearly Christmas Event made by Valve that adds new items,and a new Beta gamemode. All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries and Premium Players will receive a Secret Saxton to give to another player. In this update, that came out 2014-12-22, they added:

General

  • MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
  • MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
  • Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
  • Fixed a client crash related to the material system
  • Removed the Giftapult from the store and added a crafting recipe for it
  • Updated the equip_region for The Beastly Bonnet
  • Updated the localization files
  • Removed the map restriction on players in karts respawning ghost teammates when they touch them

A New Beta Gamemode

Their new beta gamemode "Mannpower" and heres some info of it: (Taken from the Official TF2 Website)

  • Added New game mode Mannpower! to TF2 Beta Maps
  • The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
  • Contains 8 permanent powerups players can find in the map
  • Players can only hold 1 permanent powerup at a time
  • Killing a player with a permanent powerup forces the powerup to drop
  • Contains 1 temporary powerup that can be found in the map
  • use the 'dropitem' command to drop the currently held permanent powerup
  • Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
  • Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
  • Touching your flag will instantly return it to base
  • Currently supported on maps ctf_foundry and ctf_gorge
  • Instant respawns enabled
  • Random critical attacks disabled
  • Players spawn with 6 seconds of invulnerability

Weapons

New Weapons

Class Weapon Quick Info
Demo Iron Bomber Grenades have very little bounce and roll
Demo Quickiebomb Launcher Able to destroy enemy stickybombs, faster arm and charge time, but disappear after 2 seconds
All Panic Attack Fire rate and weapon spread increase as health decreases

Changes

Changes to: Changes
Demoman Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.

Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher Direct Hit grenades now deal full damage to target regardless of where it struck the enemy.

Previously full damage would only occur when grenades exploded closer to the target's feet.

Stickybomb Launcher Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.

Stickybombs that touch the world will have full radius. Stickybombs now have a more visible trail while traveling through the air Stickybombs arm particle is slightly more visible

Loose Cannon Double donk explosive damage now deal full radius damage to victims.

Previously double donk explosive damage was reduced by radius distance from the explosion. Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.

Removed +25% self-damage penalty. Added -25% radius penalty. Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip). Loch-n-Load grenades no longer visually tumble when fired

Bootlegger / Ali Baba's Wee Booties Added +25% Demoman Charge meter on charge kill.
Tide Turner Added Penalty: Taking damage while shield charging reduces remaining charging time.

Kills while charging now only add 75% meter on charge kills instead of 100%

Scottish Resistance It is now slightly easier to do sticky jumps with the Scottish Resistance.

Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

Scotsman's Skullcutter Movement speed penalty now only applies when weapon is active.
Claidheamh Mor Added +25% Demoman Charge meter on charge kill.