Difference between revisions of "Highwind"
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+ | {{custom map}} | ||
{{stub}} | {{stub}} | ||
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{{Map infobox | {{Map infobox | ||
|game-type=Payload Race | |game-type=Payload Race | ||
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|file-name=plr_highwind | |file-name=plr_highwind | ||
|current-version=Alpha 5 | |current-version=Alpha 5 | ||
− | |download-link= | + | |download-link=[http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net]}} |
− | [http://forums.tf2maps.net/ | ||
'''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points. | '''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points. | ||
− | == | + | ==Update history== |
− | + | {{Update history| | |
+ | '''A5''' | ||
+ | * Adjusted gametype to work by rounds. | ||
+ | * Setting "mp_maxrounds" to "1" now limits a round to three cart captures. | ||
+ | * Fixed overtime glitch where the map would never end | ||
+ | * Fixed ammo/health symmetry in map | ||
+ | }} | ||
== Screenshots == | == Screenshots == | ||
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</gallery> | </gallery> | ||
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{{CustomMapNav}} | {{CustomMapNav}} | ||
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Revision as of 08:52, 25 December 2014
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Highwind | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
Update history
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
Screenshots
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