Difference between revisions of "Highwind"
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| game-type = Payload Race | | game-type = Payload Race | ||
| map-image = Highwind main.jpg | | map-image = Highwind main.jpg | ||
− | | developer = bob+M | + | | developer = bob+MM+ <!-- bob+M|M+ isn't properly rendered --> |
| file-name = plr_highwind | | file-name = plr_highwind | ||
| current-version = Alpha 5 | | current-version = Alpha 5 |
Revision as of 09:38, 25 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Highwind | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
Update history
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed Overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
Screenshots
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