Difference between revisions of "Orange X"

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(Variations: columns!)
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   | file-name      = cp_orange_x
 
   | file-name      = cp_orange_x
 
   | map-image      = Orange X redspawn.jpg
 
   | map-image      = Orange X redspawn.jpg
   | current-version = Beta/Final
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   | current-version = Beta/Final (depending on variation)
 
   | developer      = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]
 
   | developer      = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]
 
   | link            = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com]
 
   | link            = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com]
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'''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Orange X is known for its lack of textures and its lack of obstacles.
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'''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Most Orange maps are known for their lack of textures and and/or lack of obstacles.
  
 
==Variations==
 
==Variations==

Revision as of 01:15, 1 January 2015


Orange X
Orange X redspawn.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: None
Setting: Daylight, sunny
Map Overview
Orange X overview.png

Orange X is a community-made Standard Control Point map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Most Orange maps are known for their lack of textures and and/or lack of obstacles.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.

Currently known variations on Orange include, in alphabetical order:

  • cp_orange_asylum
  • cp_orange_basement_mbm
  • cp_orange_cross
  • cp_orange_cross2_v2
  • cp_orange_final
  • cp_orange_gamerland_classic
  • cp_orange_hg_v8
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_minecraft_2013
  • cp_orange_minecraft_2015
  • cp_orange_minecraft_night_2013
  • cp_orange_minecraft_night_2015
  • cp_orange_n_simple_t3
  • cp_orange_NsR_X_Tower_beta2
  • cp_orange_skiver_v5
  • cp_orange_skyward
  • cp_orange_Skyward_c
  • cp_orange_Skyward_c-c
  • cp_orange_storm
  • cp_orange_super_fort_beta2
  • cp_orange_towers_tf2ss
  • cp_orange_toyfort_tbrv2
  • cp_orange_usk_xmas09_b4
  • cp_orange_vx4_b13
  • cp_orange_warzone_rc1
  • cp_orange_western
  • cp_orange_wow_2013
  • cp_orange_wow_2015
  • cp_orange_x3
  • cp_orange_x3_christmas
  • cp_orange_x3_dc7_v2
  • cp_orange_x3_ddr
  • cp_orange_x3_fix
  • cp_orange_x3_fix_hg
  • cp_orange_x3_minecraft_june
  • cp_orange_x3_mug
  • cp_orange_x3_night_2015
  • cp_orange_x3_se2_fix5a
  • cp_orange_x3_skial
  • cp_orange_x3_t
  • cp_orange_x4
  • cp_orange_x4_snow
  • cp_orange_x4_viper
  • cp_orange_x5
  • cp_orange_x_7
  • cp_orange_x_koth_alpha5
  • cp_orange_x_oreon
  • cp_orange_xmas
  • cp_orange_xmas_2013
  • cp_orange_xmas_2013_tbr
  • cp_orange_z3
  • cp_orange_z4
  • cp_orange_z4_kkk_v33a
  • cp_orange_z4_v3
  • cp_orange_z7
  • cp_orange2_alpha1
  • cp_orange2_b3_1
  • cp_orangemas_z4
  • cp_orangemas_z7





Locations

File:Orange X overview.jpg
Overview of the map.

Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can go outside of the map by jumping up and over a wall or spawn.
  • Some props doesn't have a collision for ragdolls and other items.

Gallery