Difference between revisions of "December 10, 2003 Patch (Classic)"
m |
|||
Line 1: | Line 1: | ||
{{Patch layout | {{Patch layout | ||
− | | game = tfc | + | | game = tfc |
− | + | | before = {{Patch name|11|26|2003|classic}} | |
− | + | | day = 10 | |
− | | | + | | month = december |
− | | after = | + | | year = 2003 |
− | + | | after = {{Patch name|1|15|2004|classic}} | |
| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html. | | source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html. | ||
− | | notes = | + | | notes = ===Team Fortress Classic=== |
− | |||
− | ===Team Fortress Classic=== | ||
* Optimized some of the particle drawing code. | * Optimized some of the particle drawing code. | ||
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory. | * For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory. |
Revision as of 20:17, 8 March 2015
|
Patch notes
Team Fortress Classic
- Optimized some of the particle drawing code.
- For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
- Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
- Fixed regression that was causing the 'load failed' crash to happen on level change.
- Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
- Moved flaginfo to the chat text area so it will work properly.