Difference between revisions of "March 9, 2011 Patch (Beta)"
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{{Patch layout | {{Patch layout | ||
− | | game = tf2beta | + | | game = tf2beta |
− | | | + | | before = {{Patch name|2|16|2011|beta}} |
− | | | + | | day = 9 |
− | + | | month = march | |
− | | | + | | year = 2011 |
− | | after = | + | | after = {{Patch name|3|10|2011|beta}} |
− | + | | notes = ===An Important Note=== | |
− | | notes = | ||
− | ===An Important Note=== | ||
Generally the beta is the place where we do design testing, so the game itself is fairly stable. But today we’re releasing a large update specifically for the purpose of stability testing. In particular, we’re testing out our new Replay system, which has been in the works for over a year. As a result, a large amount of code has changed. We wanted to ship it to the beta first, where we can get the bugs ironed out, before we move it out to the main TF2 branch. So please jump in and take a look – we’d love to hear feedback on the UI as well as any bugs you run into. | Generally the beta is the place where we do design testing, so the game itself is fairly stable. But today we’re releasing a large update specifically for the purpose of stability testing. In particular, we’re testing out our new Replay system, which has been in the works for over a year. As a result, a large amount of code has changed. We wanted to ship it to the beta first, where we can get the bugs ironed out, before we move it out to the main TF2 branch. So please jump in and take a look – we’d love to hear feedback on the UI as well as any bugs you run into. | ||
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===Gameplay=== | ===Gameplay=== | ||
− | *[[Bots]]: | + | * [[Bots]]: |
− | **Bots now work on [[Payload]] maps | + | ** Bots now work on [[Payload]] maps |
− | ***Added payload to Offline practice | + | *** Added payload to Offline practice |
− | *[[Spy]] bots! | + | * [[Spy]] bots! |
[[Medic]]: | [[Medic]]: | ||
− | *The [[Quick-Fix]]: | + | * The [[Quick-Fix]]: |
− | **Megaheal (the uber) effect now also applies to the medic | + | ** Megaheal (the [[uber]]) effect now also applies to the medic |
[[Pyro]]: | [[Pyro]]: | ||
− | *The [[Detonator]]: | + | * The [[Detonator]]: |
− | **Detonation particle effect increased to better match the radius | + | ** Detonation [[particle]] effect increased to better match the radius |
[[Soldier]]: | [[Soldier]]: | ||
− | *Reduced rage generation rate with | + | * Reduced rage generation rate with [[Battalion's Backup]] by 50% |
[[Spy]]: | [[Spy]]: | ||
− | *Fixed a bug that prevented domination lines from being played with the [[Your Eternal Reward|Eternal Reward]] | + | * Fixed a bug that prevented [[domination]] lines from being played with the [[Your Eternal Reward|Eternal Reward]] |
===Maps=== | ===Maps=== | ||
− | *Added koth_badlands | + | * Added [[koth_badlands]] |
===General=== | ===General=== | ||
− | *Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days) | + | * Added [[Replay]] system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days) |
− | *Added in-game Coaching system | + | * Added in-game [[Coaching]] system |
− | *Added in-game Voting system | + | * Added in-game Voting system |
− | *Added [[Training mode|training]] for the [[Demoman]], [[Spy]] and [[Engineer]] | + | * Added [[Training mode|training]] for the [[Demoman]], [[Spy]] and [[Engineer]] |
− | *Temporarily enabled crafting and trading | + | * Temporarily enabled [[crafting]] and [[trading]] |
− | *Synced with changes from the official releases | + | * Synced with changes from the official releases |
===Undocumented changes=== | ===Undocumented changes=== | ||
− | *Added set style button to backpack menu | + | * Added set style button to backpack menu |
− | *Added show duplicate items option to loadout menu | + | * Added show duplicate items option to loadout menu |
}} | }} |
Latest revision as of 08:16, 9 March 2015
|
Contents
Patch notes
An Important Note
Generally the beta is the place where we do design testing, so the game itself is fairly stable. But today we’re releasing a large update specifically for the purpose of stability testing. In particular, we’re testing out our new Replay system, which has been in the works for over a year. As a result, a large amount of code has changed. We wanted to ship it to the beta first, where we can get the bugs ironed out, before we move it out to the main TF2 branch. So please jump in and take a look – we’d love to hear feedback on the UI as well as any bugs you run into.
Also, we'll be wiping all items in the beta at some point in the near future. We will re-grant the achievement items, and any items we're actively tuning afterward.
Gameplay
Pyro:
- Reduced rage generation rate with Battalion's Backup by 50%
Spy:
- Fixed a bug that prevented domination lines from being played with the Eternal Reward
Maps
- Added koth_badlands
General
- Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
- Added in-game Coaching system
- Added in-game Voting system
- Added training for the Demoman, Spy and Engineer
- Temporarily enabled crafting and trading
- Synced with changes from the official releases
Undocumented changes
- Added set style button to backpack menu
- Added show duplicate items option to loadout menu