Difference between revisions of "March 12, 2015 Patch"
ThatHatGuy (talk | contribs) m (added source) |
m (Code, cvar and other markup) |
||
Line 11: | Line 11: | ||
** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta | ** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta | ||
* Added 3 new community-created taunts to the Mann Co. Store | * Added 3 new community-created taunts to the Mann Co. Store | ||
− | ** Scout taunt: The Boston Breakdance | + | ** Scout taunt: [[The Boston Breakdance]] |
− | ** Sniper taunt: The Killer Solo | + | ** Sniper taunt: [[The Killer Solo]] |
− | ** Sniper taunt: Most Wanted | + | ** Sniper taunt: [[Most Wanted]] |
* Added Crate #92 to the drop list | * Added Crate #92 to the drop list | ||
− | * Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space | + | * Updated sound vo files to use {{code|.mp3}} files instead of {{code|.wav}} files to reduce hard drive space |
* Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff | * Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff | ||
− | * Fixed an exploit related to material .vmt files and playing on servers using sv_pure | + | * Fixed an [[exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}} |
* Fixed the game not running for some dual GPU machines (Mac OS X) | * Fixed the game not running for some dual GPU machines (Mac OS X) | ||
− | * Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped | + | * Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock powerup equipped |
* Fixed an exploit related to Highlander mode and changing teams with instant respawn | * Fixed an exploit related to Highlander mode and changing teams with instant respawn | ||
− | * Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0 | + | * Fixed a bug with the vote system UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0 |
* Fixed an exploit where clients could bypass the name change timer | * Fixed an exploit where clients could bypass the name change timer | ||
− | * Fixed a bug that caused some particles to not draw correctly | + | * Fixed a bug that caused some [[particles]] to not draw correctly |
* Fixed shadows drawing on some wearables while in first person | * Fixed shadows drawing on some wearables while in first person | ||
* Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical | * Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical | ||
− | * Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel | + | * Fixed the [[Killstreak]] icon not being positioned correctly in the [[HUD]] {{code|targetID}} panel |
− | * Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast | + | * Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an airblast |
* Updated the Mann Co. Store and Armory to not display item levels | * Updated the Mann Co. Store and Armory to not display item levels | ||
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect | * Fixed the Phlogistinator's bottle not getting the crit-boost material effect | ||
− | * Added a "no helmet" style for the Antlers | + | * Added a "no helmet" style for the [[Antlers]] |
− | * Added the OSL.tf tournament medals | + | * Added the [[OSL.tf tournament medals]] |
− | * Added the Florida LAN tournament medals | + | * Added the [[Florida LAN tournament medals]] |
* Reduced the latency of voice audio | * Reduced the latency of voice audio | ||
− | * Updated the equip_region for the Black Knight's Bascinet | + | * Updated the {{code|[[equip_region]]}} for the [[Black Knight's Bascinet]] |
− | * Updated The Little Bear so it can get assists in Pyrovision | + | * Updated [[The Little Bear]] so it can get assists in [[Pyrovision]] |
− | * Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects | + | * Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects |
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents | * Updated Mann Co. Store prices for foreign currencies to current USD equivalents | ||
− | * Updated the description for The Gunslinger to include the three hit combo | + | * Updated the description for [[The Gunslinger]] to include the three hit combo |
* Updated the localization files | * Updated the localization files | ||
− | * Mannpower update | + | * [[Mannpower]] update |
− | ** Added new map ctf_thundermountain | + | ** Added new map {{code|[[ctf_thundermountain]]}} |
** Added new powerup: Knockout | ** Added new powerup: Knockout | ||
*** Restricts the carrier to Melee and Grappling Hook only | *** Restricts the carrier to Melee and Grappling Hook only | ||
Line 49: | Line 49: | ||
*** Melee hit forces the victim to drop their powerup or the flag if they have it | *** Melee hit forces the victim to drop their powerup or the flag if they have it | ||
*** 4X melee damage to buildings | *** 4X melee damage to buildings | ||
− | ** Grappling Hook changes | + | ** [[Grappling Hook]] changes |
− | *** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed") | + | *** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}") |
*** Added support for hooking into enemy players | *** Added support for hooking into enemy players | ||
**** Release the fire button once the hook has hit an enemy player to draw yourself to them | **** Release the fire button once the hook has hit an enemy player to draw yourself to them | ||
Line 58: | Line 58: | ||
**** Sound cue added when hooked by an enemy's grapple | **** Sound cue added when hooked by an enemy's grapple | ||
*** Added new Grapple weapon sounds and grapple projectile | *** Added new Grapple weapon sounds and grapple projectile | ||
− | *** Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance") | + | *** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}") |
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds | *** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds | ||
− | *** Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage") | + | *** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}") |
*** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy | *** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy | ||
** Added Revenge temporary powerup | ** Added Revenge temporary powerup | ||
Line 66: | Line 66: | ||
*** Temporarily grants crits, increased fire rate and increased clip size | *** Temporarily grants crits, increased fire rate and increased clip size | ||
** Added unique powerup pickup sounds | ** Added unique powerup pickup sounds | ||
− | ** Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2") | + | ** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2") |
** Strength: Fixed sentries inheriting the double damage multiplier | ** Strength: Fixed sentries inheriting the double damage multiplier | ||
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds | ** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds | ||
}} | }} |
Revision as of 22:21, 12 March 2015
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use
.mp3
files instead of.wav
files to reduce hard drive space - Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material
.vmt
files and playing on servers usingsv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when
sv_vote_ui_hide_disabled_issues
was set to 0 - Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD
targetID
panel - Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the
equip_region
for the Black Knight's Bascinet - Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the
axe_hit
,blade_hit
, andcbar_hit
sound effects - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map
ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
tf_grapplinghook_jump_up_speed
") - Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "
tf_grapplinghook_max_distance
") - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "
tf_grapplinghook_prevent_fall_damage
") - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar
"tf_weapon_criticals_melee
2") - Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds#ifexist:Template:PatchDiff/March 12, 2015 Patch
- Added new map