Difference between revisions of "Isolation (custom mission)"
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| release-date = December 23, 2012 | | release-date = December 23, 2012 | ||
| last-updated = April 16, 2014 | | last-updated = April 16, 2014 | ||
− | | link = [forums.tf2maps.net/showthread.php?t=20645 TF2Maps.net] | + | | link = [http://forums.tf2maps.net/showthread.php?t=20645 TF2Maps.net] |
| developer = EArkham | | developer = EArkham | ||
| map-environment = Arctic | | map-environment = Arctic |
Revision as of 03:58, 2 April 2015
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Isolation (custom mission) | |
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300px | |
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Arctic |
Setting: | Sunset, cloudy |
Isolation is a Mann vs Machine map made by EArkham.
Mission
Isolation | |
---|---|
Basic Information | |
Name: | Isolation |
File name: |
mvm_isolation_b5
|
Developer(s): | Valve |
Map: | Isolation |
Mission type: | Unknown |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 500 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 | |||||||||
1A | Type 1 |
Expert | — | 2 | 10 | 20 | 0 | 4 | 100 |
Type 1 |
Expert | Pusher | 2 | 10 | 10 | 0 | 4 | 100 | |
Normal | — | 2 | 5 | 10 | 0 | 4 | 100 | ||
1B | Type 1 |
Expert | — | 5 | 10 | 10 | 0 | 5 | 200 |
Type 1 |
Easy | — | |||||||
Normal | — | 1 | 1 | 1 | 0 | 4 | 100 | ||
Type 1 |
Expert | — | 10 | 10 | 20 | 0 | 4 | 100 |
Update History
Beta 5
- Lowered house in valley, changed roof to allow bots to get better shots on those on the roof
- Added named nav_prefer_flank_right(cliffs)so wave writers can make use of it
- nav mesh removal from forward resupply (to stop spies from spawning in there)
- Various minor cosmetic fixes
Beta 4
- Re-pack to address unknown issue
- Tweaked the lighting in RED spawn
Beta 3
- Changes to wave, increased difficulty of waves 2 & 3
- Fixed nav mesh
- Increased amount of ammo packs
- Minor cover additions (rock at valley & fence at hatch)
- Fixed spies spawning at spawn
- Added more details
Sceenshots
- Mvm isolation b2 03.jpg
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