Difference between revisions of "Template:Class weapons table demoman secondary"
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{{Pro}}Adds 25% resistance to explosive damage.<br /> | {{Pro}}Adds 25% resistance to explosive damage.<br /> | ||
{{Pro}}Full turning control while charging.<br /> | {{Pro}}Full turning control while charging.<br /> | ||
− | {{Pro}} | + | {{Pro}}Melee kills refill 75% of charge meter.<br /> |
+ | {{Con}}Taking damage while shield charging reduces charge time.<br/> | ||
{{Info}}Grants its abilities passively, does not need to be selected.<br /> | {{Info}}Grants its abilities passively, does not need to be selected.<br /> | ||
{{Info}}Does not grant resistance to self-inflicted damage.<br /> | {{Info}}Does not grant resistance to self-inflicted damage.<br /> | ||
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{{Pro}}着用者の爆発ダメージ耐性 +25%<br /> | {{Pro}}着用者の爆発ダメージ耐性 +25%<br /> | ||
{{Pro}}突進中でも旋回性を失わない<br /> | {{Pro}}突進中でも旋回性を失わない<br /> | ||
− | {{Pro}} | + | {{Pro}}近接武器によるキルでメーターを 75% 回復出来る<br /> |
+ | {{Con}}突進中にダメージを受けると突進時間が短縮される<br/> | ||
{{Info}}効果は常時発動するため、この武器を構える必要はない<br/> | {{Info}}効果は常時発動するため、この武器を構える必要はない<br/> | ||
{{Info}}自爆ダメージを軽減することはできない<br/> | {{Info}}自爆ダメージを軽減することはできない<br/> | ||
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{{Pro}}-0.2 sec faster bomb arm time.<br /> | {{Pro}}-0.2 sec faster bomb arm time.<br /> | ||
{{Pro}}Max charge time decreased by 50%.<br /> | {{Pro}}Max charge time decreased by 50%.<br /> | ||
+ | {{Pro}}Up to +25% damage based on charge.<br /> | ||
{{Con}}-15% damage penalty.<br /> | {{Con}}-15% damage penalty.<br /> | ||
{{Con}}-25% clip size.<br /> | {{Con}}-25% clip size.<br /> | ||
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{{Pro}}爆弾装備 -0.2秒高速化<br/> | {{Pro}}爆弾装備 -0.2秒高速化<br/> | ||
{{Pro}}爆弾の飛距離のチャージ時間が 50%になる<br /> | {{Pro}}爆弾の飛距離のチャージ時間が 50%になる<br /> | ||
+ | {{Pro}}発射時のチャージ量に応じて +25% まで与ダメージが増加 | ||
{{Con}}与ダメージペナルティ -15%<br /> | {{Con}}与ダメージペナルティ -15%<br /> | ||
{{Con}}弾倉サイズ -25%<br /> | {{Con}}弾倉サイズ -25%<br /> |
Revision as of 00:31, 21 July 2015
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Adds 20% resistance to fire damage. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 25% resistance to fire damage. | |
Craft Quickiebomb Launcher |
6 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 2 seconds pass. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |