Difference between revisions of "Heads-up display/fr"
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=== [[Medic]] === | === [[Medic]] === | ||
[[Image:MedicHUD.png|none|thumb|300px|ÜberCharge meter]] | [[Image:MedicHUD.png|none|thumb|300px|ÜberCharge meter]] | ||
− | * [[ÜberCharge]] progress/drain meter for [[ | + | * [[ÜberCharge]] progress/drain meter for [[Medi Gun]], [[Kritzkreig]] or [[Übersaw]] (shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready. When the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – ''bottom right corner'' |
* Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance. | * Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance. | ||
Revision as of 19:19, 15 November 2010
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
L'Affichage Tête Haute, ou ATH, est un système qui permet de relayer rapidement les informations importantes à l'utilisateur. Il apparait sous la forme de multiple onglets entourant la vision du joueur en jeu. Ce jeu autorise les modifications des fichiers ATH (ou "ATH customisés") pour convenir aux goûts du joueur (voir la section en bas).
Sommaire
Disposition Générale de L'ATH
En bas à gauche
En bas au centre
- En mode Capture de Drapeau – La location et le statut du Drapeau BLU et RED (dépeint par une flèche rotative, et un des trois indicateurs de statut: lâché, pris, sécurisé) et le score courant.
- En mode Points de Contrôle, Arena, Contrôle Territorial, Roi de la Colline – Le statut du/des Point(s) de Capture sur la carte (non pris, neutre, en cours de capture, verrouillé).
- En mode Charge Utile et Couse à la Charge Utile Race – Progression du chariot, temps avant que le chariot ne recule, indicateur de marche arrière du chariot, statut des points de passage et pentes (Couse à la Charge Utile seulement).
En bas à droite
- Vos Munitions (couramment chargées / total de munition portées).
- Chat Vocal (apparait avec le nom du joueur au milieu à droite pour nous montrer quand il utilise le chat vocal).
Autres éléments
- Votre mire – centre de l'écran
- Le temps restant (accompanied by a pie chart) – en haut et au centre de l'écran
- Notifications de meurtres (avec noms et icônes montrant la méthode de meurtre avec les objectifs complétés) – en haut à droite de l'écran
- Inventory select menu (displayed by pressing your weapon select key) – center right of screen
- Your teammate's player name and health – displayed by directing your view onto player
La spécificité des classes
Scout
- Le temp de réapparition de la balle de baseball du Sandman (Se recharge lentement après chaque coup lançé) – En bas à droite
- Temps de recharge des boissons Bonk! Atomic Punch et Crit-a-Cola (Recharge lent) – En bas à droite
- Mad Milk respawn timer (slowly recharges after every toss) – bottom right corner
Soldier
- Jauge de Rage du Buff Banner (Se charge en infligant des dommages aux autres joueurs) – En bas à droite
- Rage meter for Battalion's Backup (progresses with the damage inflicted to the player) – bottom right corner
Demoman
- Sticky bomb charge for Stickybomb Launcher and Scottish Resistance (fills up the longer you hold the fire button to determine the its launch distance. When full charge is reached it will fire automatically) – bottom right corner beneath your ammo display
- Currently placed Sticky bombs for Stickybomb Launcher (max 8) and Scottish Resistance (max 14) – bottom right corner
- Charge meter for Chargin' Targe (slowly regenerates after every charge) – bottom right corner
- Heads counter for Eyelander (more heads contribute to more health and increased speed) – bottom right corner
Engineer
- Metal count – bottom left corner
- Engineer panel (displays information about your various buildings) – top left corner
- Sentry Gun status (displays health, number of kills, number of assists in parenthesis, bullet ammo, rocket ammo, upgrade meter, and whether or not your turret is being sapped or is in need of repair)
- Dispenser status (displays health, metal stock, upgrade meter and whether or not your Dispenser is being sapped or is in need of repair)
- Teleporter Entrance and Exit status (displays health, number of times used, upgrade meter and whether or not your Teleporter/s are being sapped or are in need of repair. There are individual panels for your entrance and exit)
Medic
- ÜberCharge progress/drain meter for Medi Gun, Kritzkreig or Übersaw (shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready. When the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – bottom right corner
- Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance.
Sniper
- Shot charge (charges when scoped, amount of charge determines the damage output of your shot) – right of your crosshair when scoped with Sniper Rifle or underneath ammo count with Huntsman
- Jarate respawn timer (slowly recharges after every toss) – bottom right corner
Spy
- Your current Disguise – bottom left corner appearing over your own class picture
- Your Cloak drain/regen charge for Invisibility Watch, Cloak and Dagger or Dead Ringer – bottom right corner
- Your cloaking visibility (the translucency of your class/disguise picture changes to reflect this)
- The health of currently sapped buildings. – top left corner
HUD modification
Team Fortress 2 allows players to modify their HUD (heads-up display) from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information (e.g. health, ammo or ÜberCharge meters) and move non-vital HUD panels aside. Which custom HUD you choose or choose not to use is all up to personal preference; there is no one HUD that is "better" than another, though many would disagree. Custom HUDs can also be used on servers with an sv_pure setting.
- Note: custom HUD modifications will often break after game updates. If your current HUD is not displaying properly, check the website of your custom HUD for an update, or delete the custom HUD files and restart your game to use the default HUD.
Installation
Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:
/tf/resource
/tf/scripts
After placing all files in their correct destinations, restart the game and play with your new HUD.
External links
- Flame's HUD Guide (PDF) – a starter's guide to modifying the HUD.
- Popular custom HUDs
- Flame's Community HUD: Official site – Screenshots – Download
- Povohat's HUD (PVHUD) : Official site – Screenshots – Download
- BroeselHUD (updated m0reHUD): Official site – Screenshots – Download
- G-Mang HUD: Official site – Screenshots – Download
- Revan XP HUD: Official site – Screenshots – Download
- Oxide HUD: Official site – Screenshots – Download
- A Toasty HUD: Official site – Screenshots – Download
- FrankenHUD: Official site – Screenshots – Download