Difference between revisions of "Dispenser/fi"
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* When entering [[Sudden death]] building a Dispenser first is important to provide health, ammunition, and metal to your team. | * When entering [[Sudden death]] building a Dispenser first is important to provide health, ammunition, and metal to your team. | ||
* Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a [[Spy]], if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the [[Dead Ringer]] or the [[Invisibility Watch]]. | * Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a [[Spy]], if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the [[Dead Ringer]] or the [[Invisibility Watch]]. | ||
− | * When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack. | + | * When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack. It isn't recommended having more than two dispensers next to each other, especially if both are level 3. Having 3 or more dispensers right next to each other runs the risk of loosing all the dispensers for a relatively small increase in healing speed compared to just 2 dispensers. |
* A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus [[Scout]]s when coupled with a Sentry Gun nearby. | * A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus [[Scout]]s when coupled with a Sentry Gun nearby. | ||
* A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised. | * A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised. |
Revision as of 00:43, 16 November 2010
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“ | Need a dispensah here!
Kuuntele
— Scout
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” |
Dispenser (suom. apulaite) on rakennus, jonka voi rakentaa Engineer, joka tarjoaa terveys, ammuksia ja metallia lähellä oleville joukkuetovereille. Dispenser on hyvin tärkeä Engineerille, koska se varastoi ja jakaa metallia, jolla Engineer rakentaa rakennuksensa. Jokainen pelaaja voi täyttää omia varojaan Dispenserin lähellä. Ammuksien haku ei vaikuta sen toimittamaan metalliin, koska ne ovat äärettömiä.
Dispenser voi osottautua korvaamattomaksi tueksi joukkueelle, kun sitä käytetään tehokkaasti. Dispenser toimii , myös vakaan tervyslisän ja kannattavan ammusten lähteenä. Ne voivat antaa lisää metallia muiden Engineer käyttöön. Dispenser on myös houkutella monien joukkuetovereita yhdelle alueelle, joka voi auttaa parempaan eteenpäin hyökkäykseen, varsinkin jos joukkue on hajallaan, mutta se voi myös tehdä ryhmän helppoksi kohteeksi rakettien "splash" vaurioille. Dispenser ei kuitenkaan luovuta uusia aseita, jos pelaaja on muuttanut varustelastiaan.
Dipenserin valmistus maksaa 100 Metallia, tason 2 päivitykseen tarvitaan 200 metallia ja toiset 200 tasolle 3. Jokainen päivitys lisää Dispenserin terveyttä, ammuksia ja metallin tuotannon nopeutta. Hiljattain rakennettu Dispenser sisältää 25 metallia ja sen jälkeen tuottaa 40 metallia 5 sekunnin välein tasolla 1. Päivitetty Dispenser voi varastoida 400 pistettä metallia kerrallaan. Dispenser voidaan manuaalisesti kääntää toiseen suuntaan ennen kuin se rakennetaan: suunnitelma on osoitettava käyttäen vaihtoehtoista hyökkäusnäppäintä (oletusnäppäin: MOUSE2) piirrustukset pyörivät 90 astetta myötäpäivään. Tuhoutunut Dispenser antaa 50 metallia kerätessä, joita muutkin luokat voivat kerätä saadakseen lisää ammuksia.
Sisällysluettelo
Levels
Taso | Terveys | Hinta | Generointi | ||||
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Health | Ammo | Metal | |||||
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150 | 100 Metal | 10 / sec | 20% / sec | 40 / 5 sec | ||
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180 | 300 Metal | 15 / sec | 30% / sec | 50 / 5 sec | ||
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216 | 500 Metal | 20 / sec | 40% / sec | 60 / 5 sec |
Related Achievements
Demoman
Tahmapommin tehokäyttö Räjäytä Engineer, hänen vartiotykkinsä ja hänen apulaitteensa yhden tahmapommin pamauksella. |
Heavy
Tehdastyöläinen Tapa 20 vihollista, kun olet apulaitteen lataama. |
Engineer
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Strategy
- The Pyro standing near a Dispenser can act as a mobile firewall. The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired. This is a great anti-Spy measure, but it does leave your team an attacker short.
- The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemies base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. The Heavy can fire continuously so keep sweeping an area to send away stickies and check for hidden Spies.
- The Sniper can keep firing without having to go from his Sniper spot and get ammo. Since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
- When entering Sudden death building a Dispenser first is important to provide health, ammunition, and metal to your team.
- Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the Dead Ringer or the Invisibility Watch.
- When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack. It isn't recommended having more than two dispensers next to each other, especially if both are level 3. Having 3 or more dispensers right next to each other runs the risk of loosing all the dispensers for a relatively small increase in healing speed compared to just 2 dispensers.
- A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus Scouts when coupled with a Sentry Gun nearby.
- A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
- The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
- Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.
- An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings.
Trivia
- Level 2 and 3 Dispensers were not added to TF2 until the December 11, 2008 Patch.
- A level three Dispenser heals nearly as fast the Medigun's in-battle healing rate (24 HP/sec).
- At level two, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with an EKG (Electrocardiogram) heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
- Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will detect enemy players standing behind friendly Dispensers, but unable to kill the enemy. It's commonly used by the Spy as a shield and kill the Engineer in the process.
- By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
- Hieman WAR-päivityksen jälkeen Spyt pystyivät rakentamaan Dispensereitä, mutteivat päivittämään niitä..
- Sentry Gunin käyttöohjeiden mukaan Dispenser on "Dispense-O-Matic 9000 Provisions Dispenser".