Difference between revisions of "User:Bojjob/Sandbox"

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Hitsounds can be activated and customized through the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] menu.
 
Hitsounds can be activated and customized through the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] menu.
  
== Demonstration ==
 
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<small>Viddo go here</small>
 
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== List of Hitsounds ==
 
== List of Hitsounds ==
 
<!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher -->
 
<!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher -->

Revision as of 22:47, 29 November 2015

A hitsound is a sound clip that plays when dealing damage to another player.

Hitsounds can be activated and customized through the Advanced Options menu.

List of Hitsounds

Note: This list is for official hitsounds only. Do not add your own custom hitsounds.

Default
Electro
Notes
Percussion
Retro
Space
Beepo
Vortex
Squasher

Hitsound commands

There are extra console commands that can be used to further customize hitsounds.

Command Description
tf_dingaling_pitchmaxdmg Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
Syntax
tf_dingaling_pitchmaxdmg <integer>
Parameters
<integer>
Specifies the highest pitch of your hitsound.
tf_dingaling_pitchmindmg Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
Syntax
tf_dingaling_pitchmindmg <integer>
Parameters
<integer>
Specifies the lowest pitch of your hitsound..
tf_dingaling_volume Desired volume of the hit sound.
Syntax
tf_dingaling_volume <integer>
Parameters
<integer>
Specifies the volume of your hitsound when played.
tf_dingalingaling If set to 1, will play a sound every time you injure another player.
Syntax
tf_dingalingaling <integer>
Parameters
<integer>
Either 1 or 0. Default is 1 (enabled).
tf_dingalingaling_repeat_delay Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
Syntax
tf_dingalingaling_repeat_delay <integer>
Parameters
<integer>
Sets the delay time between hitsounds.

Update History

[Unknown Date]

  • Added hitsounds

June 2, 2015 Patch (Gun Mettle Update)

  • Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy

October 1, 2015 Patch

  • Added new hit-sound options for players to choose from in the Adv. Options menu

October 6, 2015 Patch

  • Fixed a regression with weapon hit sounds
    • Hit sounds no longer clip each other
    • Min and max pitch values reverted to what they were prior to the October 1st update
    • Note: the Advanced Options default slider position is 100, which is normal (0) pitch

Trivia

  • The note hitsounds use similar sound clips to those used when mousing over classes on the class selection screen.
User Bojjob MedicThink.png