Difference between revisions of "Template:Class weapons table demoman secondary"
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{{Info}}Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 85 de dano.<br /> | {{Info}}Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 85 de dano.<br /> | ||
− | {{Pro}} | + | {{Pro}}+20% de resistência a fogo.<br /> |
− | {{Pro}}20% | + | {{Pro}}+20% de resistência a explosivos.<br /> |
{{Pro}}Pode infligir dano de impacto de carga a qualquer distância.<br /> | {{Pro}}Pode infligir dano de impacto de carga a qualquer distância.<br /> | ||
{{Pro}}70% em aumento em dano de impacto de carga.<br /> | {{Pro}}70% em aumento em dano de impacto de carga.<br /> | ||
Line 739: | Line 739: | ||
{{Info}}効果は常時発動するため、この武器を構える必要はない<br/> | {{Info}}効果は常時発動するため、この武器を構える必要はない<br/> | ||
{{Info}}自爆ダメージを軽減することはできない<br/> | {{Info}}自爆ダメージを軽減することはできない<br/> | ||
− | + | | pt-br = | |
+ | {{Info}} Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 50 de dano.<br /> | ||
+ | {{Pro}}+15% de resistência a fogo.<br /> | ||
+ | {{Pro}}+15% de resistência a explosivos.<br /> | ||
+ | {{Pro}}Controle total de curva ao investir.<br /> | ||
+ | {{Pro}}Vítimas da arma corpo a corpo recarregam a sua investida em 75%.<br /> | ||
+ | {{Con}}Dano recebido durante uma investida reduz o tempo restante da mesma.<br /> | ||
+ | {{Info}}Garante estas habilidades passivamente, não precisa ser selecionada.<br /> | ||
+ | {{Info}}Aumento de resistência não aplicado ao dano causado pelo usuário.<br /> | ||
+ | | ru = | ||
{{Info}}Альтернативная атака: игрок ускоряется вперед, включая криты атаке оружием ближнего боя на любом участке разбега. При столкновении с врагом наносит ему 50 ед. урона.<br /> | {{Info}}Альтернативная атака: игрок ускоряется вперед, включая криты атаке оружием ближнего боя на любом участке разбега. При столкновении с врагом наносит ему 50 ед. урона.<br /> | ||
{{Pro}}Сопротивление урону от огня: +25%.<br /> | {{Pro}}Сопротивление урону от огня: +25%.<br /> |
Revision as of 00:19, 29 December 2015
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +20% resistance to fire damage. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +15% resistance to fire damage. | |
Craft Quickiebomb Launcher |
6 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |