Difference between revisions of "Template:Class weapons table demoman secondary"

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m (Included changes from Tough Break)
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   | pt-br =
 
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{{Info}}Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 85 de dano.<br />
 
{{Info}}Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 85 de dano.<br />
{{Pro}}25% mais resistência a fogo.<br />
+
{{Pro}}+20% de resistência a fogo.<br />
{{Pro}}20% mais resistência a explosivos.<br />
+
{{Pro}}+20% de resistência a explosivos.<br />
 
{{Pro}}Pode infligir dano de impacto de carga a qualquer distância.<br />
 
{{Pro}}Pode infligir dano de impacto de carga a qualquer distância.<br />
 
{{Pro}}70% em aumento em dano de impacto de carga.<br />
 
{{Pro}}70% em aumento em dano de impacto de carga.<br />
Line 739: Line 739:
 
{{Info}}効果は常時発動するため、この武器を構える必要はない<br/>
 
{{Info}}効果は常時発動するため、この武器を構える必要はない<br/>
 
{{Info}}自爆ダメージを軽減することはできない<br/>
 
{{Info}}自爆ダメージを軽減することはできない<br/>
  | ru =
+
| pt-br =
 +
{{Info}} Com disparo secundário o jogador é lançado para frente com velocidade total produzindo um acerto crítico para qualquer ataque corpo a corpo. Qualquer inimigo que tenha sido atingido no fim da carga recebe no mínimo 50 de dano.<br />
 +
{{Pro}}+15% de resistência a fogo.<br />
 +
{{Pro}}+15% de resistência a explosivos.<br />
 +
{{Pro}}Controle total de curva ao investir.<br />
 +
{{Pro}}Vítimas da arma corpo a corpo recarregam a sua investida em 75%.<br />
 +
{{Con}}Dano recebido durante uma investida reduz o tempo restante da mesma.<br />
 +
{{Info}}Garante estas habilidades passivamente, não precisa ser selecionada.<br />
 +
{{Info}}Aumento de resistência não aplicado ao dano causado pelo usuário.<br />
 +
| ru =
 
{{Info}}Альтернативная атака: игрок ускоряется вперед, включая криты атаке оружием ближнего боя на любом участке разбега. При столкновении с врагом наносит ему 50 ед. урона.<br />
 
{{Info}}Альтернативная атака: игрок ускоряется вперед, включая криты атаке оружием ближнего боя на любом участке разбега. При столкновении с врагом наносит ему 50 ед. урона.<br />
 
{{Pro}}Сопротивление урону от огня: +25%.<br />
 
{{Pro}}Сопротивление урону от огня: +25%.<br />

Revision as of 00:19, 29 December 2015

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs at once.(max is 14)
Pictogram plus.png +50% more ammo carried.(max is 36)
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits(purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 17 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 6 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickiebombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 50%.
Pictogram plus.png Up to +25% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -25% clip size.
Pictogram minus.png Stickybombs fizzle 4 seconds after landing.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.