Difference between revisions of "Template:Metrics/Speed"

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(Stop handling charging in separate logic. Now passes every parameter to every sub-template, they can choose to use them or not.)
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{{#switch:{{lc:{{{A}}}}}
 
{{#switch:{{lc:{{{A}}}}}
 
| conga | kazotsky kick=50
 
| conga | kazotsky kick=50
| #default= {{Min <!-- Speed is the minimum of either Metrics/Speed/Class or the maximum speed -->
+
| #default= {{Min
 
   |{{Metrics/Speed/{{ucfirst:{{{C}}}}}
 
   |{{Metrics/Speed/{{ucfirst:{{{C}}}}}
     | W={{{W|}}} <!-- Modifier (Disciplinary Action, Concheror ...) -->
+
     | W={{{W|}}}
     | A={{lc:{{{A}}}}} <!-- Alternate (swimming, crouched, backward) -->
+
     | A={{lc:{{{A}}}}}
     | P={{lc:{{{P}}}}} <!-- Primary -->
+
     | P={{lc:{{{P}}}}}
     | S={{lc:{{{S}}}}} <!-- Secondary -->
+
     | S={{lc:{{{S}}}}}
     | M={{lc:{{{M}}}}} <!-- Melee -->
+
     | M={{lc:{{{M}}}}}
     | B={{{B|0}}} <!-- Boost (Baby face's) -->
+
     | B={{{B|0}}}
     | H={{{H|{{#switch: {{lc:{{{C}}}}} <!-- Default value for 'H', which can mean Head or Health. -->
+
     | H={{{H|{{#switch: {{lc:{{{C}}}}}  
 
     | soldier = {{Metrics/Health|C=soldier}}
 
     | soldier = {{Metrics/Health|C=soldier}}
 
     | demoman = 0
 
     | demoman = 0
 
     }}}}}
 
     }}}}}
     | U={{{U|0}}} <!-- Ubercharge (Medic) -->
+
     | U={{{U|0}}}
     | T={{lc:{{{T|0}}}}} <!-- Triggered ability, healing Target's speed, Taunt -->
+
     | T={{lc:{{{T|0}}}}}
     | D={{lc:{{{D}}}}} <!-- Disguise -->
+
     | D={{lc:{{{D}}}}}
 
   }}
 
   }}
 
   |{{Metrics/Speed cap|{{lc:{{{A}}}}}}}
 
   |{{Metrics/Speed cap|{{lc:{{{A}}}}}}}

Revision as of 22:14, 9 January 2016

Expression error: Unexpected < operator.

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This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required (unless dancing). The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under one of the following effects
P Primary weapon
S Secondary weapon
M Melee weapon
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster Positive real
0-100 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro powerjack
demoman boots * shield haunted
scotsman's skullcutter
Positive integer
0-4 inclusive
heavy brass beast buffalo steak sandvich gloves of running urgently
eviction notice
deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520 inclusive
sniper huntsman aim
spy Class name

*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron


Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.