Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
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=== {{botignore|Base Changes}} === | === {{botignore|Base Changes}} === | ||
+ | * Everything is a "bigger deal". | ||
+ | * Every class has a "hat" weapon slot. | ||
* Everything is slower. | * Everything is slower. | ||
* Clip sizes reduced. | * Clip sizes reduced. | ||
* Max ammo greatly reduced. | * Max ammo greatly reduced. | ||
* No random crits. | * No random crits. | ||
− | * | + | |
+ | |||
+ | * Afterburn is only applied by flamethrowers after a few seconds of flaming. | ||
+ | * Afterburn lasts longer and/or deals more damage. | ||
+ | * Airblast affects allies too. | ||
+ | |||
=== {{botignore|Scout}} === | === {{botignore|Scout}} === | ||
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! class="header" style="text-align: center;" width="55%" | Attributes | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Hat |
− | ! {{item icon| | + | ! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm |
| | | | ||
− | {{buff| | + | {{buff|You can triple jump}} |
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap |
| | | | ||
− | {{buff| | + | {{buff|Ride a scateboard with greatly increased movement speed}} |
− | + | {{nerf|You constantly move forward}} | |
− | + | {{nerf|You can't strafe}} | |
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
|- | |- | ||
! rowspan="2" | Primary | ! rowspan="2" | Primary | ||
− | ! {{item icon| | + | ! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature |
| | | | ||
− | {{buff| | + | {{buff|Knocks back user and target}} |
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Soda Popper|100px}}<br/>Soda Popper |
| | | | ||
− | {{buff| | + | {{buff|Hold down fire to load shells}} |
+ | {{buff|Release to fire all shells simultaneously}} | ||
|- | |- | ||
! rowspan="2" |Secondary | ! rowspan="2" |Secondary | ||
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{{buff|While under the effects of Bonk, you are invulnerable and cannot fire}} | {{buff|While under the effects of Bonk, you are invulnerable and cannot fire}} | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Huntsman|100px}}<br/>Slingshot |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="1" |Melee |
+ | ! {{item icon|Sandman|100px}}<br/>Sandman | ||
| | | | ||
− | {{buff| | + | {{buff|Alt-fire: Hit a baseball that temporarily attracts enemy sentry fire}} |
|- | |- | ||
|} | |} | ||
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! class="header" style="text-align: center;" width="55%" | Attributes | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" |Hat |
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ||
| | | | ||
Line 82: | Line 73: | ||
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ||
| | | | ||
− | {{buff| | + | {{buff|Dealing damage heals you}} |
|- | |- | ||
! {{item icon|Armored Authority|100px}}<br/>Armored Authority | ! {{item icon|Armored Authority|100px}}<br/>Armored Authority | ||
| | | | ||
+ | {{buff|On kill: Refill the clips of all your weapons}} | ||
|- | |- | ||
− | + | ! rowspan="3" | Rocket Launcher | |
− | + | ! {{item icon|Air Strike|100px}}<br/>Air Strike | |
− | |||
− | |||
− | ! rowspan=" | ||
− | ! {{item icon| | ||
| | | | ||
{{buff|When rocket-jumping: Use reserve ammo instead of clip}} | {{buff|When rocket-jumping: Use reserve ammo instead of clip}} | ||
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{{buff|Rockets can be guided by the crosshair}} | {{buff|Rockets can be guided by the crosshair}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! {{item icon|Black Box|100px}}<br/>Black Box |
+ | | | ||
+ | {{buff|Shoots just one massive rocket}} | ||
+ | |- | ||
+ | ! rowspan="3" |Secondary | ||
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter | ! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter | ||
| | | | ||
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{{buff|Provides a temporary aura that grants minicrits to all allies in the surrounding area}} | {{buff|Provides a temporary aura that grants minicrits to all allies in the surrounding area}} | ||
{{nerf|Requires Rage to use}} | {{nerf|Requires Rage to use}} | ||
+ | |- | ||
+ | ! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute | ||
+ | | | ||
+ | {{buff|Jumping in midair opens a parachute, slowing descent}} | ||
|- | |- | ||
! rowspan="3" |Melee | ! rowspan="3" |Melee | ||
− | ! {{item icon|Ullapool Caber|100px}}<br/> | + | ! {{item icon|Ullapool Caber|100px}}<br/>Bombstick |
| | | | ||
{{buff|On hit: Explodes}} | {{buff|On hit: Explodes}} | ||
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! class="header" style="text-align: center;" width="55%" | Attributes | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Hat |
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ||
| | | | ||
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|- | |- | ||
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
{{buff|All afterburn damage heals you}} | {{buff|All afterburn damage heals you}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" |Primary |
− | ! {{item icon| | + | ! {{item icon|Degreaser|100px}}<br/>Degreaser |
| | | | ||
{{nerf|Cannot shoot flames}} | {{nerf|Cannot shoot flames}} | ||
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{{buff|Increased weapon switch speed}} | {{buff|Increased weapon switch speed}} | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Nostromo Napalmer|100px}}<br/>Nostromo Napalmer |
| | | | ||
{{buff|Afterburn lasts forever if not manually put out}} | {{buff|Afterburn lasts forever if not manually put out}} | ||
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! {{item icon|Backburner|100px}}<br/>Backburner | ! {{item icon|Backburner|100px}}<br/>Backburner | ||
| | | | ||
+ | {{buff|Airblast pulls players towards you}} | ||
+ | {{buff|Airblast destroys enemy projectiles}} | ||
+ | {{nerf|Does not apply afterburn}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! {{item icon|Flamethrower|100px}}<br/>Pilot Light |
+ | | | ||
+ | {{buff|Hold down alt-fire to load up airblasts}} | ||
+ | {{buff|Release alt-fire to release sustained airblasts over a short period time}} | ||
+ | |- | ||
+ | ! rowspan="4" |Secondary | ||
! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ||
| | | | ||
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{{buff|Crits burning enemies}} | {{buff|Crits burning enemies}} | ||
{{buff|Alt-fire: Detonate flare}} | {{buff|Alt-fire: Detonate flare}} | ||
+ | |- | ||
+ | ! {{item icon|Scorch Shot|100px}}<br/>Whistler | ||
+ | | | ||
+ | {{buff|Shoots a slow projectile that attracts enemy sentry fire}} | ||
|- | |- | ||
! {{item icon|Jarate|100px}}<br/>Pyroleum | ! {{item icon|Jarate|100px}}<br/>Pyroleum | ||
Line 191: | Line 195: | ||
{{buff|Crits burning enemies}} | {{buff|Crits burning enemies}} | ||
{{nerf|Cannot be switched from until you get a kill or complete a taunt}} | {{nerf|Cannot be switched from until you get a kill or complete a taunt}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === {{botignore|Pyro}} === | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
+ | |- | ||
+ | ! rowspan="1" |Hat | ||
+ | ! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter | ||
+ | | | ||
+ | {{buff|No flinching while aiming}} | ||
+ | |- | ||
+ | ! rowspan="3" |Primary | ||
+ | ! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper | ||
+ | | | ||
+ | {{buff|When fully charged: Become camouflaged}} | ||
+ | |- | ||
+ | ! {{item icon|Huntsman|100px}}<br/>Huntsman | ||
+ | | | ||
+ | {{buff|Arrows bounce off walls}} | ||
+ | |- | ||
+ | ! {{item icon|Shooting Star|100px}}<br/>Shooting Star | ||
+ | | | ||
+ | {{buff|Attaches an explosive device to targets that explodes a few seconds later}} | ||
+ | {{nerf|Deals no direct damage}} | ||
+ | |- | ||
+ | ! rowspan="2" |Secondary | ||
+ | ! {{item icon|Jarate|100px}}<br/>Jarate | ||
+ | | | ||
+ | {{buff|Coated enemies take minicrits}} | ||
+ | |- | ||
+ | ! {{item icon|Destruction PDA|100px}}<br/>Sensor | ||
+ | | | ||
+ | {{buff|Place down a sensor that beeps if any player is near it}} | ||
+ | |- | ||
+ | ! rowspan="1" |Melee | ||
+ | ! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv | ||
+ | | | ||
+ | {{buff|Can climb walls}} | ||
|- | |- | ||
|} | |} |
Revision as of 14:21, 17 February 2016
I use this page for things.
[YF] Humbug's Fortress
Base Changes
- Everything is a "bigger deal".
- Every class has a "hat" weapon slot.
- Everything is slower.
- Clip sizes reduced.
- Max ammo greatly reduced.
- No random crits.
- Afterburn is only applied by flamethrowers after a few seconds of flaming.
- Afterburn lasts longer and/or deals more damage.
- Airblast affects allies too.