Difference between revisions of "User:Humbugtheman"

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m ([YF] Humbug's Fortress)
m ([YF] Humbug's Fortress)
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== [YF] Humbug's Fortress ==
 
== [YF] Humbug's Fortress ==
 
+
* Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
=== {{botignore|Base Changes}} ===
+
* Ammo is a scarcer and clips are smaller, so every shot counts for more.
* Everything is a "bigger deal".
 
 
* Every class has a "hat" weapon slot.
 
* Every class has a "hat" weapon slot.
* Everything is slower.
+
* All hitscan weapons leave team-coloured tracers of varying brightness.
* Clip sizes reduced.
 
* Max ammo greatly reduced.
 
* No random crits.
 
 
 
 
 
* Afterburn is only applied by flamethrowers after a few seconds of flaming.
 
* Afterburn lasts longer and/or deals more damage.
 
* Airblast affects allies too.
 
 
 
  
 
=== {{botignore|Scout}} ===
 
=== {{botignore|Scout}} ===
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! class="header" style="text-align: center;" width="55%" | Attributes
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="3" |Hat
+
! rowspan="4" |Hat
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
 
{{buff|Taking fall damage creates an explosion}}
 
{{buff|Taking fall damage creates an explosion}}
 
|-
 
|-
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
+
! {{item icon|Team Captain|100px}}<br/>Team Captain
 
|  
 
|  
 
{{buff|Dealing damage heals you}}
 
{{buff|Dealing damage heals you}}
 
|-
 
|-
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
+
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
|  
 
{{buff|On kill: Refill the clips of all your weapons}}
 
{{buff|On kill: Refill the clips of all your weapons}}
 +
|-
 +
! {{item icon|Grenadier's Softcap|100px}}<br/>Grenadier's Softcap
 +
|
 +
{{buff|On death: Drop a powerful grenade}}
 
|-
 
|-
 
! rowspan="3" | Rocket Launcher
 
! rowspan="3" | Rocket Launcher
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=== {{botignore|Pyro}} ===
 
=== {{botignore|Pyro}} ===
 +
* Afterburn is only applied by flamethrowers after a few seconds of flaming.
 +
* Afterburn lasts longer and/or deals more damage.
 +
* Airblast affects allies too.
 +
* Airblast knocks back the user if used in midair.
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="10%" | Slot
 
! class="header" style="text-align: center;" width="10%" | Slot
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|}
 
|}
  
=== {{botignore|Pyro}} ===
+
=== {{botignore|Medic}} ===
 +
* Syringe Guns reload extremely slowly, but reload even when not active.
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 +
|
 +
{{buff|Enemy health is visible}}
 +
|-
 +
! rowspan="1" |Primary
 +
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 +
|
 +
|-
 +
! rowspan="4" |Secondary
 +
! {{item icon|Medi Gun|100px}}<br/>Medigun
 +
|
 +
{{buff|Uber grants invulnerability}}
 +
|-
 +
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
 +
|
 +
{{buff|Uber grants crits}}
 +
|-
 +
! {{item icon|Vaccinator|100px}}<br/>Vaccinator
 +
|
 +
{{buff|Uber creates a large shield}}
 +
|-
 +
! {{item icon|Quick-Fix|100px}}<br/>Quick Fix
 +
|
 +
{{buff|Uber grants fast healing to the surrounding area}}
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
 +
|
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Sniper}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="10%" | Slot
 
! class="header" style="text-align: center;" width="10%" | Slot
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{{buff|No flinching while aiming}}
 
{{buff|No flinching while aiming}}
 
|-
 
|-
! rowspan="3" |Primary
+
! rowspan="5" |Primary
 
! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper
 
! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper
 
|  
 
|  
 
{{buff|When fully charged: Become camouflaged}}
 
{{buff|When fully charged: Become camouflaged}}
 +
{{buff|Doesn't shoot tracer rounds}}
 
|-
 
|-
 
! {{item icon|Huntsman|100px}}<br/>Huntsman
 
! {{item icon|Huntsman|100px}}<br/>Huntsman
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{{buff|Attaches an explosive device to targets that explodes a few seconds later}}
 
{{buff|Attaches an explosive device to targets that explodes a few seconds later}}
 
{{nerf|Deals no direct damage}}
 
{{nerf|Deals no direct damage}}
 +
|-
 +
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
 +
|
 +
{{buff|On kill: Remain zoomed and charged}}
 +
|-
 +
! {{item icon|Hitman's Heatmaker|100px}}<br/>Hitman's Heatmaker
 +
|
 +
{{buff|Shots penetrate}}
 
|-
 
|-
 
! rowspan="2" |Secondary
 
! rowspan="2" |Secondary

Revision as of 01:55, 18 February 2016


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

Pictogram plus.png You can triple jump

Backwards Ballcap
Backwards Ballcap

Pictogram plus.png Ride a scateboard with greatly increased movement speed
Pictogram minus.png You constantly move forward
Pictogram minus.png You can't strafe

Primary Force-a-Nature
Force-a-Nature

Pictogram plus.png Knocks back user and target

Soda Popper
Soda Popper

Pictogram plus.png Hold down fire to load shells
Pictogram plus.png Release to fire all shells simultaneously

Secondary Bonk! Atomic Punch
Bonk

Pictogram plus.png While under the effects of Bonk, you are invulnerable and cannot fire

Huntsman
Slingshot
Melee Sandman
Sandman

Pictogram plus.png Alt-fire: Hit a baseball that temporarily attracts enemy sentry fire

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Pictogram plus.png Taking fall damage creates an explosion

Team Captain
Team Captain

Pictogram plus.png Dealing damage heals you

Soldier's Stash
Soldier's Stash

Pictogram plus.png On kill: Refill the clips of all your weapons

Grenadier's Softcap
Grenadier's Softcap

Pictogram plus.png On death: Drop a powerful grenade

Rocket Launcher Air Strike
Air Strike

Pictogram plus.png When rocket-jumping: Use reserve ammo instead of clip
Pictogram plus.png Increased knockback

Direct Hit
Direct Hit

Pictogram plus.png Rockets can be guided by the crosshair

Black Box
Black Box

Pictogram plus.png Shoots just one massive rocket

Secondary Reserve Shooter
Reserve Shooter

Pictogram plus.png Minicrits enemies launched into the air by explosions

Buff Banner
Buff Banner

Pictogram plus.png Provides a temporary aura that grants minicrits to all allies in the surrounding area
Pictogram minus.png Requires Rage to use

B.A.S.E. Jumper
Parachute

Pictogram plus.png Jumping in midair opens a parachute, slowing descent

Melee Ullapool Caber
Bombstick

Pictogram plus.png On hit: Explodes

Escape Plan
Escape Plan

Pictogram plus.png When active: Movement speed increases as health decreases
Pictogram minus.png Can only be switched from at full health or after completing a taunt

Disciplinary Action
Disciplinary Action

Pictogram plus.png Hitting an ally gives them a movement speed buff

Pyro

  • Afterburn is only applied by flamethrowers after a few seconds of flaming.
  • Afterburn lasts longer and/or deals more damage.
  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

Pictogram plus.png On taunt: Gain crits for a short duration

Brigade Helm
Brigade Helm

Pictogram plus.png All afterburn damage heals you

Primary Degreaser
Degreaser

Pictogram minus.png Cannot shoot flames
Pictogram plus.png Airblast ignites enemies
Pictogram plus.png Airblast ignites projectiles
Pictogram plus.png Increased weapon switch speed

Nostromo Napalmer
Nostromo Napalmer

Pictogram plus.png Afterburn lasts forever if not manually put out
Pictogram minus.png Deals no direct damage
Pictogram minus.png If you die, all burning targets get extinguished

Backburner
Backburner

Pictogram plus.png Airblast pulls players towards you
Pictogram plus.png Airblast destroys enemy projectiles
Pictogram minus.png Does not apply afterburn

Flamethrower
Pilot Light

Pictogram plus.png Hold down alt-fire to load up airblasts
Pictogram plus.png Release alt-fire to release sustained airblasts over a short period time

Secondary Flare Gun
Flare Gun

Pictogram plus.png Ignites enemies on hit
Pictogram plus.png Crits burning enemies
Pictogram plus.png Alt-fire: Detonate flare

Scorch Shot
Whistler

Pictogram plus.png Shoots a slow projectile that attracts enemy sentry fire

Jarate
Pyroleum

Pictogram plus.png Prevents healing

Buff Banner
Flaming Flag

Pictogram plus.png Grants a temporary aura that causes all allied attacks to ignite the enemy
Pictogram minus.png Requires Mmph to use

Melee Powerjack
Powerjack

Pictogram plus.png On hit: Heal some health

Fire Axe
Fire Axe
Axtinguisher
Axtinguisher

Pictogram plus.png Crits burning enemies
Pictogram minus.png Cannot be switched from until you get a kill or complete a taunt

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

Pictogram plus.png Enemy health is visible

Primary Syringe Gun
Syringe Gun
Secondary Medi Gun
Medigun

Pictogram plus.png Uber grants invulnerability

Kritzkrieg
Kritzkrieg

Pictogram plus.png Uber grants crits

Vaccinator
Vaccinator

Pictogram plus.png Uber creates a large shield

Quick-Fix
Quick Fix

Pictogram plus.png Uber grants fast healing to the surrounding area

Melee Ubersaw
Ubersaw

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

Pictogram plus.png No flinching while aiming

Primary Sydney Sleeper
Sydney Sleeper

Pictogram plus.png When fully charged: Become camouflaged
Pictogram plus.png Doesn't shoot tracer rounds

Huntsman
Huntsman

Pictogram plus.png Arrows bounce off walls

Shooting Star
Shooting Star

Pictogram plus.png Attaches an explosive device to targets that explodes a few seconds later
Pictogram minus.png Deals no direct damage

Sniper Rifle
Rifle

Pictogram plus.png On kill: Remain zoomed and charged

Hitman's Heatmaker
Hitman's Heatmaker

Pictogram plus.png Shots penetrate

Secondary Jarate
Jarate

Pictogram plus.png Coated enemies take minicrits

Destruction PDA
Sensor

Pictogram plus.png Place down a sensor that beeps if any player is near it

Melee Tribalman's Shiv
Tribalman's Shiv

Pictogram plus.png Can climb walls