Difference between revisions of "User:Humbugtheman"
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== [YF] Humbug's Fortress == | == [YF] Humbug's Fortress == | ||
− | + | * Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential. | |
− | + | * Ammo is a scarcer and clips are smaller, so every shot counts for more. | |
− | * Everything is a "bigger deal". | ||
* Every class has a "hat" weapon slot. | * Every class has a "hat" weapon slot. | ||
− | * | + | * All hitscan weapons leave team-coloured tracers of varying brightness. |
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=== {{botignore|Scout}} === | === {{botignore|Scout}} === | ||
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! class="header" style="text-align: center;" width="55%" | Attributes | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" |Hat |
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ||
| | | | ||
{{buff|Taking fall damage creates an explosion}} | {{buff|Taking fall damage creates an explosion}} | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Team Captain|100px}}<br/>Team Captain |
| | | | ||
{{buff|Dealing damage heals you}} | {{buff|Dealing damage heals you}} | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash |
| | | | ||
{{buff|On kill: Refill the clips of all your weapons}} | {{buff|On kill: Refill the clips of all your weapons}} | ||
+ | |- | ||
+ | ! {{item icon|Grenadier's Softcap|100px}}<br/>Grenadier's Softcap | ||
+ | | | ||
+ | {{buff|On death: Drop a powerful grenade}} | ||
|- | |- | ||
! rowspan="3" | Rocket Launcher | ! rowspan="3" | Rocket Launcher | ||
Line 124: | Line 118: | ||
=== {{botignore|Pyro}} === | === {{botignore|Pyro}} === | ||
+ | * Afterburn is only applied by flamethrowers after a few seconds of flaming. | ||
+ | * Afterburn lasts longer and/or deals more damage. | ||
+ | * Airblast affects allies too. | ||
+ | * Airblast knocks back the user if used in midair. | ||
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
! class="header" style="text-align: center;" width="10%" | Slot | ! class="header" style="text-align: center;" width="10%" | Slot | ||
Line 198: | Line 196: | ||
|} | |} | ||
− | === {{botignore| | + | === {{botignore|Medic}} === |
+ | * Syringe Guns reload extremely slowly, but reload even when not active. | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
+ | |- | ||
+ | ! rowspan="1" |Hat | ||
+ | ! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles | ||
+ | | | ||
+ | {{buff|Enemy health is visible}} | ||
+ | |- | ||
+ | ! rowspan="1" |Primary | ||
+ | ! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun | ||
+ | | | ||
+ | |- | ||
+ | ! rowspan="4" |Secondary | ||
+ | ! {{item icon|Medi Gun|100px}}<br/>Medigun | ||
+ | | | ||
+ | {{buff|Uber grants invulnerability}} | ||
+ | |- | ||
+ | ! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg | ||
+ | | | ||
+ | {{buff|Uber grants crits}} | ||
+ | |- | ||
+ | ! {{item icon|Vaccinator|100px}}<br/>Vaccinator | ||
+ | | | ||
+ | {{buff|Uber creates a large shield}} | ||
+ | |- | ||
+ | ! {{item icon|Quick-Fix|100px}}<br/>Quick Fix | ||
+ | | | ||
+ | {{buff|Uber grants fast healing to the surrounding area}} | ||
+ | |- | ||
+ | ! rowspan="1" |Melee | ||
+ | ! {{item icon|Ubersaw|100px}}<br/>Ubersaw | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === {{botignore|Sniper}} === | ||
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
! class="header" style="text-align: center;" width="10%" | Slot | ! class="header" style="text-align: center;" width="10%" | Slot | ||
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{{buff|No flinching while aiming}} | {{buff|No flinching while aiming}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="5" |Primary |
! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper | ! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper | ||
| | | | ||
{{buff|When fully charged: Become camouflaged}} | {{buff|When fully charged: Become camouflaged}} | ||
+ | {{buff|Doesn't shoot tracer rounds}} | ||
|- | |- | ||
! {{item icon|Huntsman|100px}}<br/>Huntsman | ! {{item icon|Huntsman|100px}}<br/>Huntsman | ||
Line 222: | Line 260: | ||
{{buff|Attaches an explosive device to targets that explodes a few seconds later}} | {{buff|Attaches an explosive device to targets that explodes a few seconds later}} | ||
{{nerf|Deals no direct damage}} | {{nerf|Deals no direct damage}} | ||
+ | |- | ||
+ | ! {{item icon|Sniper Rifle|100px}}<br/>Rifle | ||
+ | | | ||
+ | {{buff|On kill: Remain zoomed and charged}} | ||
+ | |- | ||
+ | ! {{item icon|Hitman's Heatmaker|100px}}<br/>Hitman's Heatmaker | ||
+ | | | ||
+ | {{buff|Shots penetrate}} | ||
|- | |- | ||
! rowspan="2" |Secondary | ! rowspan="2" |Secondary |
Revision as of 01:55, 18 February 2016
I use this page for things.
[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
Scout
Soldier
Pyro
- Afterburn is only applied by flamethrowers after a few seconds of flaming.
- Afterburn lasts longer and/or deals more damage.
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Medic
- Syringe Guns reload extremely slowly, but reload even when not active.