Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
Bubbyboytoo (talk | contribs) (Added Pyro-exclusive weapons) |
Bubbyboytoo (talk | contribs) (Added Demoman weapons) |
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{{Pro}}Throw at your enemies to inflict damage<br> | {{Pro}}Throw at your enemies to inflict damage<br> | ||
− | {{Pro}}+60% recharge | + | {{Pro}}+60% recharge rate<br> |
{{Con}}Does not cause bleeding<br> | {{Con}}Does not cause bleeding<br> | ||
{{Con}}Does not crit stunned enemies<br> | {{Con}}Does not crit stunned enemies<br> | ||
Line 396: | Line 396: | ||
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{{Pro}}+50% melee range<br> | {{Pro}}+50% melee range<br> | ||
− | {{Pro}}Deals extra damage based on the | + | {{Pro}}Deals extra damage based on the target's missing health<br> |
{{Con}}40% damage penalty<br> | {{Con}}40% damage penalty<br> | ||
{{Con}}-30% firing speed<br> | {{Con}}-30% firing speed<br> | ||
|- | |- | ||
<!-- Demoman ---> | <!-- Demoman ---> | ||
− | + | | align="center" rowspan="8" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]] | |
− | + | | align="center" | [[File:Grenade_Launcher.png|100px]]<br> | |
+ | <small>[[Primary]]</small><br> | ||
+ | '''Improvised Exploder''' | ||
+ | | align="center" | | ||
+ | '''Ertz''' and '''Kibble''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Hold Fire to load up to four grenades<br> | ||
+ | {{Pro}}Release Fire to unleash the barrage<br> | ||
+ | {{Pro}}Grenades have very little bounce and roll<br> | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Con}}+3 degrees random projectile deviation<br> | ||
+ | {{Con}}-20% damage penalty<br> | ||
+ | {{Con}}-20% reload speed<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Iron_Bomber.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Peacekeeper''' | ||
+ | | align="center" | | ||
+ | '''Elbagast''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks<br> | ||
+ | {{Pro}}+50% clip size<br> | ||
+ | {{Con}}+3 degrees random projectile deviation<br> | ||
+ | {{Con}}-20% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:LochnLoad.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Ultimatum''' | ||
+ | | align="center" | | ||
+ | '''Elbagast''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Hit: Jarate for 6 seconds<br> | ||
+ | {{Pro}}+20% blast radius<br> | ||
+ | {{Con}}35% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Scottishresistancetransparent.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Big Mann''' | ||
+ | | align="center" | | ||
+ | '''Rev''' and '''Colteh''' (Model)<br> | ||
+ | '''derborgus3333''' and '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+50% blast radius<br> | ||
+ | {{Pro}}+50% self damage force<br> | ||
+ | {{Con}}30% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Scottishresistancetransparent.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Groundbreaker''' | ||
+ | | align="center" | | ||
+ | '''Elbagast''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+25% damage vs buildings<br> | ||
+ | {{Pro}}-0.3 sec faster bomb arm time<br> | ||
+ | {{Con}}-40% damage vs players<br> | ||
+ | {{Con}}-4 max pipebombs out<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Quickiebomb_Launcher.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Powder Keg''' | ||
+ | | align="center" | | ||
+ | '''Ertz''' and '''Kibble''' (Model)<br> | ||
+ | '''derborgus3333''' and '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Pro}}+100% max secondary ammo on wearer<br> | ||
+ | {{Con}}-70% damage penalty<br> | ||
+ | {{Con}}Cannot charge shots<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Sticky_IMG.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Sticky Sweeper''' | ||
+ | | align="center" | | ||
+ | '''Gadget''', '''Stev''' and '''Kibble''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+100% explosion radius<br> | ||
+ | {{Pro}}+25% damage bonus<br> | ||
+ | {{Con}}-4 max pipebombs out<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}0.7 sec longer bomb arm time | ||
+ | |- | ||
+ | | align="center" | [[File:BottleScreen.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Defused Defiler''' | ||
+ | | align="center" | | ||
+ | '''ColonelBD''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Kill: Mini-crits for 4 seconds<br> | ||
+ | {{Con}}20% damage penalty<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | |- | ||
<!-- Heavy ---> | <!-- Heavy ---> | ||
− | + | | align="center" rowspan="12" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | |
+ | | align="center" | [[File:Brass_Beast.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Ekaterina''' | ||
+ | | align="center" | | ||
+ | '''heinous''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Bullets destroy rocket and grenades in flight<br> | ||
+ | {{Con}}30% slower spin up time<br> | ||
+ | {{Con}}20% damage penalty vs players<br> | ||
+ | |- | ||
<!-- Engineer ---> | <!-- Engineer ---> |
Revision as of 02:44, 28 March 2016
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Images of the custom models are coming soon. Probably.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Active Weapons (HEAVY WIP) | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing both teams to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight |