Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
Bubbyboytoo (talk | contribs) (Added Demoman weapons) |
Bubbyboytoo (talk | contribs) (Added Heavy weapons) |
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Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
− | ! colspan="5" class="header" | Active Weapons (HEAVY WIP) | + | ! colspan="5" class="header" | Active Weapons (HEAVY WIP (as in heavily, not the class)) |
|- | |- | ||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
Line 513: | Line 513: | ||
{{Con}}20% damage penalty vs players<br> | {{Con}}20% damage penalty vs players<br> | ||
|- | |- | ||
− | + | | align="center" | [[File:Tomislav.PNG|80px]]<br> | |
+ | <small>[[Primary]]</small><br> | ||
+ | '''Heavy Artillery''' | ||
+ | | align="center" | | ||
+ | '''Gadget''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}50% more accurate<br> | ||
+ | {{Pro}}Silent Killer: No barrel spin sound<br> | ||
+ | {{Con}}40% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Natascha.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Marina''' | ||
+ | | align="center" | | ||
+ | '''maniac''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}100% critical hit vs wet players<br> | ||
+ | {{Con}}-30% firing speed<br> | ||
+ | {{Con}}20% longer weapon switch<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Natascha.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Meteor Shower''' | ||
+ | | align="center" | | ||
+ | '''BADGERPIG''', '''Sparkwire''' and '''Druida''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Looking down and attacking will launch you into the air<br> | ||
+ | {{Con}}30% damage penalty<br> | ||
+ | {{Con}}20% slower spin up time | ||
+ | |- | ||
+ | | align="center" | [[File:Minigun_IMG.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Provisioner''' | ||
+ | | align="center" | | ||
+ | '''Vomitrocious''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}When weapon is active:<br> | ||
+ | {{Pro}}+5 health regenerated per second<br> | ||
+ | {{Pro}}20 ammo regenerated every 5 seconds<br> | ||
+ | {{Pro}}20% faster spin up time<br> | ||
+ | {{Con}}-40% health from healers<br> | ||
+ | {{Con}}No ammo from dispensers while active<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item_icon_Buff_Banner.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Shotgun Stockpile''' | ||
+ | | align="center" | | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+30% move speed on wearer<br> | ||
+ | {{Pro}}+100% max secondary ammo on wearer<br> | ||
+ | {{Con}}Cannot use minigun<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tomislav.PNG|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Tara''' | ||
+ | | align="center" | | ||
+ | '''UnintelGen''' and '''KP-ShadowSquirrel''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}Fires lasers<br> | ||
+ | {{Pro}}Does not require ammo<br> | ||
+ | {{Pro}}Silent Killer: No barrel spin sound<br> | ||
+ | {{Pro}}On hit: Reveal disguised Spy<br> | ||
+ | {{Con}}30% slower spin up time<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | {{Con}}Cannot be crit boosted<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Natascha.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Vacuulator''' | ||
+ | | align="center" | | ||
+ | '''Rozzy''' (Model)<br> | ||
+ | '''Lolkat''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Bullets pull enemies towards you<br> | ||
+ | {{Pro}}+65% firing speed<br> | ||
+ | {{Pro}}+250% bullets per shot<br> | ||
+ | {{Con}}45% slower spin up time<br> | ||
+ | {{Con}}95% damage penalty<br> | ||
+ | {{Con}}-100 max health on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Sandvich.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Big Man's Banana Bar''' | ||
+ | | align="center" | | ||
+ | '''ColonelBD''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage<br> | ||
+ | {{Neutral}}Effect lasts for 20 seconds with a 40 second cooldown<br> | ||
+ | {{Con}}Cannot throw sandviches | ||
+ | |- | ||
+ | | align="center" | [[File:Familybusiness.PNG|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Sub-Sandvich''' | ||
+ | | align="center" | | ||
+ | '''Pogo''' and '''Pie_Savvy''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Kill: +30 health<br> | ||
+ | {{Con}}-34% clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Shotgun_IMG.png|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Tactigatling''' | ||
+ | | align="center" | | ||
+ | '''Svdl''' (Model)<br> | ||
+ | '''LondierX''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+40% bullets per shot<br> | ||
+ | {{Con}}10% damage penalty<br> | ||
+ | {{Con}}33% less accurate<br> | ||
+ | {{Con}}-34% clip size<br> | ||
+ | {{Con}}-30% firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Fists_of_Steel_RED.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Hydraulic Hammers''' | ||
+ | | align="center" | | ||
+ | '''CoBalt''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+30% increase in damage when health <50% of max<br> | ||
+ | {{Pro}}Damage removes Sappers<br> | ||
+ | {{Con}}-30% firing speed<br> | ||
+ | |- | ||
<!-- Engineer ---> | <!-- Engineer ---> | ||
<!-- | align="center" rowspan="10" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] | <!-- | align="center" rowspan="10" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] |
Revision as of 03:18, 28 March 2016
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Images of the custom models are coming soon. Probably.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Active Weapons (HEAVY WIP (as in heavily, not the class)) | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing both teams to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max |