Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
Bubbyboytoo (talk | contribs) (Added Sniper weapons, Spy weapons, Lamplighter and Reserve Shooter) |
Bubbyboytoo (talk | contribs) (Added multiclass weapons) |
||
Line 1,044: | Line 1,044: | ||
'''Lifeblood Timepiece''' | '''Lifeblood Timepiece''' | ||
| align="center" | | | align="center" | | ||
− | |||
'''bubbyboytoo''' (Stats) | '''bubbyboytoo''' (Stats) | ||
| | | | ||
Line 1,069: | Line 1,068: | ||
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | ||
| align="center" | [[File:Reserve_Shooter.png|100px]]<br> | | align="center" | [[File:Reserve_Shooter.png|100px]]<br> | ||
− | <small>[[Primary]] (Engineer) | + | <small>[[Primary]] (Engineer)</small><br> |
+ | <small>[[Secondary]] (Heavy)</small><br> | ||
'''[[Reserve Shooter]]''' | '''[[Reserve Shooter]]''' | ||
| align="center" | | | align="center" | | ||
Line 1,081: | Line 1,081: | ||
<!-- Soldier, Pyro and Engineer ---> | <!-- Soldier, Pyro and Engineer ---> | ||
− | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | |
+ | | align="center" | [[File:Familybusiness.PNG|80px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro)</small><br> | ||
+ | '''[[Family Business]]''' | ||
+ | | align="center" | | ||
+ | '''SNIPA''' and '''Colossal''' (Model)<br> | ||
+ | '''Valve''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+33% clip size<br> | ||
+ | {{Pro}}+15% faster firing speed<br> | ||
+ | {{Con}}-15% damage penalty<br> | ||
+ | |- | ||
<!-- Soldier, Pyro, Heavy and Engineer ---> | <!-- Soldier, Pyro, Heavy and Engineer ---> | ||
− | + | | align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | |
+ | | align="center" | [[File:Panic_Attack.png|60px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Exterminator''' | ||
+ | | align="center" | | ||
+ | '''Sparkwire''', '''Frying Dutchman''' and '''Ryan''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}30% more accurate<br> | ||
+ | {{Con}}+15% damage penalty<br> | ||
+ | {{Con}}-34 clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Reserve_Shooter.png|80px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Kanopy Killer''' | ||
+ | | align="center" | | ||
+ | '''Sparkwire''' and '''Svdl''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+60% clip size<br> | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Con}}-50% reload speed<br> | ||
+ | {{Con}}-30% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Panic_Attack.png|60px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Raiding Aid''' | ||
+ | | align="center" | | ||
+ | '''Svdl''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+30% firing speed<br> | ||
+ | {{Pro}}+30% reload speed<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}30% less accurate | ||
+ | |- | ||
<!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | <!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | ||
− | + | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}[[Scout]], {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Demoman|link=Demoman}}[[Demoman]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]], {{Icon class|class=Medic|link=Medic}}[[Medic]] and {{Icon class|class=Sniper|link=Sniper}}[[Sniper]] | |
+ | | align="center" | [[File:RED_Crossing_Guard.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Freeman's Friend''' | ||
+ | | align="center" | | ||
+ | '''Valve''' and '''SilentFox3''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Con}}-60% damage penalty<br> | ||
+ | |- | ||
|} | |} |
Revision as of 16:07, 28 March 2016
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Images of the custom models are coming soon. Probably.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
[collapse]Active Weapons (HEAVY WIP (as in heavily, not the class)) | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing your team to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max | ||
Engineer |
Primary |
Stev, Gadget and Kibble (Model) |
Damage removes Sappers | |
Primary |
Cobalt, 'R' DoubleTap and JZeeba (Model) |
Does not require ammo | ||
Secondary |
Svdl, Constructor and Metabolic (Model) |
+30% firing speed | ||
Elbagast (Model) |
When weapon is active: | |||
Secondary |
Rozzy (Model) |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. | ||
BANG! (Model) |
+15% damage bonus | |||
Melee |
BANG! (Model) |
On Hit: Stun for 1 second | ||
Melee |
Sparkwire and Primrose (Model) |
+35% max building health | ||
PDA |
Jman (Model) |
Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
PDA |
BANG! (Model) |
+100% Dispenser radius | ||
Medic |
Primary |
ColonelBD and ficool2 (Model) |
When weapon is active: | |
Primary |
Svdl (Model) |
On Hit: Mad Milk for 4 seconds | ||
Primary |
Donut the Vikingchap (Model) |
+25% clip size | ||
Error creating thumbnail: Unable to save thumbnail to destination Secondary |
randomteddybear and Ti|Nith (Model) |
ÜberCharge provides a frontal shield that destroys projectiles and bullets and damages players | ||
Secondary |
Vomitrocious and BADGERPIG (Model) |
ÜberCharge grants infinite clip and ammo and 25% faster firing speed | ||
Melee |
Mister Royzo (Model) |
Damage increases with ÜberCharge, up to 105 damage at 100% | ||
Melee |
Svdl (Model) |
On Hit: Bleed for 8 seconds | ||
Melee |
Sexy Robot (Model) |
Alt-Fire: Taunt to provide a healing effect to all nearby teammates | ||
Sniper |
Primary |
Ertz and Kibble (Model) |
65% faster weapon switch | |
Primary |
RetroMike and Frying Dutchman (Model) |
Crits whenever it would normally mini-crit | ||
Primary |
Tuna Melt (Model) |
On Hit: Jarate for 4 seconds | ||
Primary |
Corvalho, TezLa and !10 (Model) |
+80% firing speed | ||
Primary |
Svdl (Model) |
On Hit: Marks one victim at a time, allowing your team to see them through walls for 5 seconds | ||
Secondary |
Corvalho, TezLa and !10 (Model) |
Crits whenever it would normally mini-crit | ||
Melee |
Svdl (Model) |
On Kill: 3 seconds of 100% critical chance | ||
Spy |
Primary |
OverPovered and Blastel (Model) |
On Kill: Gain mini-crits for 5 seconds | |
Primary |
OverPovered and Blastel (Model) |
+20% damage bonus | ||
Sapper |
nano393 (Model) |
+20% sapper damage bonus | ||
Sapper |
Svdl (Model) |
After 5 seconds of being attached to a building, the dynamite explodes, decimating all surrounding buildings and players in its range | ||
Melee |
donhonk, Psyke, Square and Sky (Model) |
Silent Killer: No attack noise from backstabs | ||
Melee |
Deadlylama (Model) |
+50% damage bonus | ||
PDA |
BadPrankster (Model) |
Immune to fire while disguised | ||
Watch |
bubbyboytoo (Stats) |
+20% cloak duration | ||
Watch |
bubbyboytoo (Stats) |
Cloak type: Leech | ||
Scout and Engineer | Secondary |
ColonelBD (Model) |
+15 max health on wearer | |
Heavy and Engineer | Primary (Engineer) |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | |
Soldier, Pyro and Engineer | Primary (Engineer) |
SNIPA and Colossal (Model) |
+33% clip size | |
Soldier, Pyro, Heavy and Engineer | Primary (Engineer) |
Sparkwire, Frying Dutchman and Ryan (Model) |
30% more accurate | |
Primary (Engineer) |
Sparkwire and Svdl (Model) |
+60% clip size | ||
Primary (Engineer) |
Svdl (Model) |
+30% firing speed | ||
Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper | Melee |
Valve and SilentFox3 (Model) |
+50% firing speed |