Difference between revisions of "Template:Building Specifications"
(the only one I really had to guess, but it does need to be in here) |
m (I spent 1 hour debugging my MW parser just for this?) |
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| sv = Byggnad | | sv = Byggnad | ||
| tr = Kurma | | tr = Kurma | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Upgrade | | en = Upgrade | ||
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| sv = Uppgradering | | sv = Uppgradering | ||
| tr = Geliştirme | | tr = Geliştirme | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Level 1 | | en = Level 1 | ||
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| sv = Level 1 | | sv = Level 1 | ||
| tr = Seviye 1 | | tr = Seviye 1 | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Level 2 | | en = Level 2 | ||
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| sv = Level 2 | | sv = Level 2 | ||
| tr = Seviye 2 | | tr = Seviye 2 | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Level 3 | | en = Level 3 | ||
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| sv = Level 3 | | sv = Level 3 | ||
| tr = Seviye 3 | | tr = Seviye 3 | ||
− | }} | + | }}</small> |
|- | |- | ||
! rowspan="2" | {{item name|Sentry Gun}} | ! rowspan="2" | {{item name|Sentry Gun}} | ||
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! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Initial construction | | en = Initial construction | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Initial construction + boosted by<br>{{item icon|Wrench}}{{item icon|Gunslinger}}{{item icon|Southern Hospitality}} | | en = Initial construction + boosted by<br>{{item icon|Wrench}}{{item icon|Gunslinger}}{{item icon|Southern Hospitality}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Initial construction + boosted by<br>{{item icon|Jag}} | | en = Initial construction + boosted by<br>{{item icon|Jag}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Initial construction + boosted by<br>{{item icon|Eureka Effect}} | | en = Initial construction + boosted by<br>{{item icon|Eureka Effect}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Redeployed | | en = Redeployed | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Redeployed + boosted by<br>{{item icon|Wrench}}{{item icon|Gunslinger}}{{item icon|Southern Hospitality}} | | en = Redeployed + boosted by<br>{{item icon|Wrench}}{{item icon|Gunslinger}}{{item icon|Southern Hospitality}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Redeployed + boosted by<br>{{item icon|Jag}} | | en = Redeployed + boosted by<br>{{item icon|Jag}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Redeployed + boosted by<br>{{item icon|Eureka Effect}} | | en = Redeployed + boosted by<br>{{item icon|Eureka Effect}} | ||
− | }} | + | }}</small> |
! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Upgrade | | en = Upgrade | ||
− | }} | + | }}</small> |
|- | |- | ||
! rowspan="2" | {{item name|Sentry Gun}} | ! rowspan="2" | {{item name|Sentry Gun}} |
Revision as of 13:42, 29 March 2016
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry Gun | Stock | 130 | 200 | 150 (450) | 180 (540) | 216 (648) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | N/A | 100 (300) | N/A | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleporters | 125 | 200 | 150 | 180 | 216 | 15 x 4 (60) |
Building construction speed = default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds ther own personal wrench boost to the formula.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Building Specifications/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, de, ja, ko, pt-br ru, sv, tr (add) |