Difference between revisions of "WebAPI/GetMatchHistoryBySequenceNum"
(updated to match GetMatchDetails) |
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Line 13: | Line 13: | ||
:;statusDetail: A message explaining the status, should status not be 1. | :;statusDetail: A message explaining the status, should status not be 1. | ||
:;matches: A list of matches. | :;matches: A list of matches. | ||
− | ::;players: | + | ::;players: List of players in the match. |
− | :::;account_id: 32-bit account ID | + | :::;account_id: 32-bit account ID |
:::;player_slot: See [[#Player Slot]] below. | :::;player_slot: See [[#Player Slot]] below. | ||
:::;hero_id: The hero's unique ID. A list of hero IDs can be found via the [[WebAPI/GetHeroes|GetHeroes]] method. | :::;hero_id: The hero's unique ID. A list of hero IDs can be found via the [[WebAPI/GetHeroes|GetHeroes]] method. | ||
Line 37: | Line 37: | ||
:::;hero_healing: The amount of health the player had healed on heroes. | :::;hero_healing: The amount of health the player had healed on heroes. | ||
:::;level: The player's level at match end. | :::;level: The player's level at match end. | ||
− | + | :::;ability_upgrades: A list detailing a player's ability upgrades. | |
+ | ::::;ability: ID of the ability upgraded. | ||
+ | ::::;time: Time since match start that the ability was upgraded. | ||
+ | ::::;level: The level of the player at time of upgrading. | ||
+ | :::;additional_units: Additional playable units owned by the player. | ||
+ | ::::;unitname: The name of the unit | ||
+ | ::::;item_0: ID of the top-left inventory item. | ||
+ | ::::;item_1: ID of the top-center inventory item. | ||
+ | ::::;item_2: ID of the top-right inventory item. | ||
+ | ::::;item_3: ID of the bottom-left inventory item. | ||
+ | ::::;item_4: ID of the bottom-center inventory item. | ||
+ | ::::;item_5: ID of the bottom-right inventory item. | ||
::;season: The season the game was played in. | ::;season: The season the game was played in. | ||
::;radiant_win: Dictates the winner of the match, true for radiant; false for dire. | ::;radiant_win: Dictates the winner of the match, true for radiant; false for dire. | ||
Line 49: | Line 60: | ||
::;barracks_status_dire: See [[#Barracks Status]] below. | ::;barracks_status_dire: See [[#Barracks Status]] below. | ||
::;cluster: The server cluster the match was played upon. Used for downloading replays of matches. | ::;cluster: The server cluster the match was played upon. Used for downloading replays of matches. | ||
− | ::;first_blood_time: The time in seconds since the match began when first-blood | + | ::;first_blood_time: The time in seconds since the match began when first-blood occurred. |
::;lobby_type: | ::;lobby_type: | ||
:::;-1 - Invalid: | :::;-1 - Invalid: | ||
Line 58: | Line 69: | ||
:::;4 - Co-op with bots.: | :::;4 - Co-op with bots.: | ||
:::;5 - Team match: | :::;5 - Team match: | ||
+ | :::;6 - Solo Queue: | ||
::;human_players: The amount of human players within the match. | ::;human_players: The amount of human players within the match. | ||
::;leagueid: The league that this match was a part of. A list of league IDs can be found via the [[WebAPI/GetLeagueListing|GetLeagueListing]] method. | ::;leagueid: The league that this match was a part of. A list of league IDs can be found via the [[WebAPI/GetLeagueListing|GetLeagueListing]] method. | ||
Line 63: | Line 75: | ||
::;negative_votes: The number of thumbs-down the game has received by users. | ::;negative_votes: The number of thumbs-down the game has received by users. | ||
::;game_mode: | ::;game_mode: | ||
− | :::;0 - | + | :::;0 - None: |
− | :::;1 - | + | :::;1 - All Pick: |
− | :::;2 - | + | :::;2 - Captain's Mode: |
:::;3 - Random Draft: | :::;3 - Random Draft: | ||
− | :::;4 - | + | :::;4 - Single Draft: |
− | :::;5 - | + | :::;5 - All Random: |
− | :::;6 - | + | :::;6 - Intro: |
:::;7 - Diretide: | :::;7 - Diretide: | ||
:::;8 - Reverse Captain's Mode: | :::;8 - Reverse Captain's Mode: | ||
:::;9 - The Greeviling: | :::;9 - The Greeviling: | ||
− | : | + | :::;10 - Tutorial: |
:::;11 - Mid Only: | :::;11 - Mid Only: | ||
:::;12 - Least Played: | :::;12 - Least Played: | ||
:::;13 - New Player Pool: | :::;13 - New Player Pool: | ||
+ | :::;14 - Compendium Matchmaking: | ||
+ | :::;16 - Captains Draft: | ||
::;picks_bans: A list of the picks and bans in the match, if the game mode is Captains Mode. | ::;picks_bans: A list of the picks and bans in the match, if the game mode is Captains Mode. | ||
:::;is_pick: Whether this entry is a pick (true) or a ban (false). | :::;is_pick: Whether this entry is a pick (true) or a ban (false). | ||
Line 82: | Line 96: | ||
:::;team: The team who chose the pick or ban; 0 for Radiant, 1 for Dire. | :::;team: The team who chose the pick or ban; 0 for Radiant, 1 for Dire. | ||
:::;order: The order of which the picks and bans were selected; 0-19. | :::;order: The order of which the picks and bans were selected; 0-19. | ||
+ | ::;flags: ? | ||
+ | ::;engine: 1 denotes Source2, 0 denotes Source 1. | ||
+ | ::;radiant_score: ? | ||
+ | ::;dire_score: ? | ||
== Player Slot == | == Player Slot == |
Revision as of 22:49, 11 April 2016
Contents
URL
GET http://api.steampowered.com/IDOTA2Match_<ID>/GetMatchHistoryBySequenceNum/v1
Method-specific parameters
- start_at_match_seq_num (Optional) (uint64)
- The match sequence number to start returning results from.
- matches_requested (Optional) (uint32)
- The amount of matches to return.
Result data
- result
-
- status
-
- 1 - Success
- 8 - 'matches_requested' must be greater than 0.
- statusDetail
- A message explaining the status, should status not be 1.
- matches
- A list of matches.
- players
- List of players in the match.
- account_id
- 32-bit account ID
- player_slot
- See #Player Slot below.
- hero_id
- The hero's unique ID. A list of hero IDs can be found via the GetHeroes method.
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- kills
- The amount of kills attributed to this player.
- deaths
- The amount of times this player died during the match.
- assists
- The amount of assists attributed to this player.
- leaver_status
- What the values here represent are not yet known.
- gold
- The amount of gold the player had remaining at the end of the match.
- last_hits
- The amount of last-hits the player got during the match.
- denies
- The amount of denies the player got during the match.
- gold_per_min
- The player's overall gold/minute.
- xp_per_min
- The player's overall experience/minute.
- gold_spent
- The amount of gold the player spent during the match.
- hero_damage
- The amount of damage the player dealt to heroes.
- tower_damage
- The amount of damage the player dealt to towers.
- hero_healing
- The amount of health the player had healed on heroes.
- level
- The player's level at match end.
- ability_upgrades
- A list detailing a player's ability upgrades.
- ability
- ID of the ability upgraded.
- time
- Time since match start that the ability was upgraded.
- level
- The level of the player at time of upgrading.
- additional_units
- Additional playable units owned by the player.
- unitname
- The name of the unit
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- season
- The season the game was played in.
- radiant_win
- Dictates the winner of the match, true for radiant; false for dire.
- duration
- The length of the match, in seconds since the match began.
- start_time
- Unix timestamp of when the match began.
- match_id
- The matches unique ID.
- match_seq_num
- A 'sequence number', representing the order in which matches were recorded.
- tower_status_radiant
- See #Tower Status below.
- tower_status_dire
- See #Tower Status below.
- barracks_status_radiant
- See #Barracks Status below.
- barracks_status_dire
- See #Barracks Status below.
- cluster
- The server cluster the match was played upon. Used for downloading replays of matches.
- first_blood_time
- The time in seconds since the match began when first-blood occurred.
- lobby_type
-
- -1 - Invalid
- 0 - Public matchmaking
- 1 - Practise
- 2 - Tournament
- 3 - Tutorial
- 4 - Co-op with bots.
- 5 - Team match
- 6 - Solo Queue
- human_players
- The amount of human players within the match.
- leagueid
- The league that this match was a part of. A list of league IDs can be found via the GetLeagueListing method.
- positive_votes
- The number of thumbs-up the game has received by users.
- negative_votes
- The number of thumbs-down the game has received by users.
- game_mode
-
- 0 - None
- 1 - All Pick
- 2 - Captain's Mode
- 3 - Random Draft
- 4 - Single Draft
- 5 - All Random
- 6 - Intro
- 7 - Diretide
- 8 - Reverse Captain's Mode
- 9 - The Greeviling
- 10 - Tutorial
- 11 - Mid Only
- 12 - Least Played
- 13 - New Player Pool
- 14 - Compendium Matchmaking
- 16 - Captains Draft
- picks_bans
- A list of the picks and bans in the match, if the game mode is Captains Mode.
- is_pick
- Whether this entry is a pick (true) or a ban (false).
- hero_id
- The hero's unique ID. A list of hero IDs can be found via the GetHeroes method.
- team
- The team who chose the pick or ban; 0 for Radiant, 1 for Dire.
- order
- The order of which the picks and bans were selected; 0-19.
- flags
- ?
- engine
- 1 denotes Source2, 0 denotes Source 1.
- radiant_score
- ?
- dire_score
- ?
Player Slot
A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4.
┌─────────────── Team (false if Radiant, true if Dire). │ ┌─┬─┬─┬─────── Not used. │ │ │ │ │ ┌─┬─┬─ The position of a player within their team (0-4). │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0
Tower Status
A particular teams tower status is given as a 16-bit unsigned integer. The rightmost 11 bits represent individual towers belonging to that team; see below for a visual representation.
┌─┬─┬─┬─┬─────────────────────── Not used. │ │ │ │ │ ┌───────────────────── Ancient Top │ │ │ │ │ │ ┌─────────────────── Ancient Bottom │ │ │ │ │ │ │ ┌───────────────── Bottom Tier 3 │ │ │ │ │ │ │ │ ┌─────────────── Bottom Tier 2 │ │ │ │ │ │ │ │ │ ┌───────────── Bottom Tier 1 │ │ │ │ │ │ │ │ │ │ ┌─────────── Middle Tier 3 │ │ │ │ │ │ │ │ │ │ │ ┌───────── Middle Tier 2 │ │ │ │ │ │ │ │ │ │ │ │ ┌─────── Middle Tier 1 │ │ │ │ │ │ │ │ │ │ │ │ │ ┌───── Top Tier 3 │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌─── Top Tier 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌─ Top Tier 1 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Barracks Status
A particular teams tower status is given as an 8-bit unsigned integer. The rightmost 6 bits represent the barracks belonging to that team; see below for a visual representation.
┌─┬───────────── Not used. │ │ ┌─────────── Bottom Ranged │ │ │ ┌───────── Bottom Melee │ │ │ │ ┌─────── Middle Ranged │ │ │ │ │ ┌───── Middle Melee │ │ │ │ │ │ ┌─── Top Ranged │ │ │ │ │ │ │ ┌─ Top Melee │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0
Player Slot
A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4.
┌─────────────── Team (false if Radiant, true if Dire). │ ┌─┬─┬─┬─────── Not used. │ │ │ │ │ ┌─┬─┬─ The position of a player within their team (0-4). │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0
Notes
- The interface IDOTA2Match_<ID> does not support app id 816.