Difference between revisions of "Template:Class weapons table demoman secondary"
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{{Pro}}자가 폭파 피해를 받지 않습니다.<br /> | {{Pro}}자가 폭파 피해를 받지 않습니다.<br /> | ||
{{Con}}적에게 피해를 줄 수 없습니다.<br /> | {{Con}}적에게 피해를 줄 수 없습니다.<br /> | ||
− | {{Con}} | + | {{Con}}기밀 서류 가방을 집을 수 없습니다.<br /> |
{{Con}}한번에 2개의 점착 폭탄을 설치할 수 있습니다.<br /> | {{Con}}한번에 2개의 점착 폭탄을 설치할 수 있습니다.<br /> | ||
{{Info}}무작위 치명타가 발생하지 않습니다. (어떤 피해도 입힐 수 없기 때문에 순전히 시각적입니다).<br /> | {{Info}}무작위 치명타가 발생하지 않습니다. (어떤 피해도 입힐 수 없기 때문에 순전히 시각적입니다).<br /> |
Revision as of 13:45, 12 April 2016
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +20% resistance to fire damage. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +15% resistance to fire damage. | |
Craft Quickiebomb Launcher |
6 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |