Difference between revisions of "Template:Class health pack and overheal table"

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m (Image -> File)
(Added in support for displaying info for specific classes. The footer will only display if a relevant class (scout or pyro) is being displayed.)
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  }}</small>
 
  }}</small>
 
}}<!-- End header -->
 
}}<!-- End header -->
|-
+
{{#if:{{{scout|}}}{{#if:{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Scout}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Scout}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Scout}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Scout}}
 
{{#ifeq:{{{1}}}|overheal||
 
{{#ifeq:{{{1}}}|overheal||
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{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop}}
 
}}
 
}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Pretty Boy's Pocket Pistol}} equipped
 
   | en = With the {{Item link|Pretty Boy's Pocket Pistol}} equipped
 
   | cs = Při vybavení: {{Item link|Pretty Boy's Pocket Pistol}}
 
   | cs = Při vybavení: {{Item link|Pretty Boy's Pocket Pistol}}
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  }}</small>
 
  }}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Sandman}} equipped
 
   | en = With the {{Item link|Sandman}} equipped
 
   | cs = Při vybavení: {{Item link|Sandman}}
 
   | cs = Při vybavení: {{Item link|Sandman}}
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{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|M=Sandman}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|M=Sandman}}
 
}}
 
}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="{{#ifeq:{{{1}}}|overheal||border-bottom:0}}; border-top:0" {{!}} <small>{{lang
 
   | en = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
   | en = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
   | cs = Při vybavení: Pretty Boy's Pocket Pistol a Sandman
 
   | cs = Při vybavení: Pretty Boy's Pocket Pistol a Sandman
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   | zh-hant = 同時裝備{{Item name|Pretty Boy's Pocket Pistol}}和{{Item name|Sandman}}時
 
   | zh-hant = 同時裝備{{Item name|Pretty Boy's Pocket Pistol}}和{{Item name|Sandman}}時
 
  }}</small>
 
  }}</small>
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol|M=Sandman}}
+
{{Class health pack and overheal table/core|style={{#ifeq:{{{1}}}|overheal||border-bottom:0;}} border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol|M=Sandman}}
 
{{#ifeq:{{{1}}}|overheal||
 
{{#ifeq:{{{1}}}|overheal||
 
{{!-}}
 
{{!-}}
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{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman}}
 
}}
 
}}
|-
+
}}{{#if:{{{soldier|}}}{{#if:{{{scout|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Soldier}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Soldier}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Soldier}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Soldier}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Battalion's Backup}} equipped
 
   | en = With the {{Item link|Battalion's Backup}} equipped
 
   | da = Udstyret med {{Item link|Battalion's Backup}}  
 
   | da = Udstyret med {{Item link|Battalion's Backup}}  
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Soldier|S=Battalion's Backup}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Soldier|S=Battalion's Backup}}
|-
+
}}{{#if:{{{pyro|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Pyro}}
+
{{!-}}
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Pyro}}
+
{{!}} style="{{#ifeq:{{{1}}}|overheal||border-bottom:0}}" {{!}} {{Class link|Pyro}}
 +
{{Class health pack and overheal table/core|style={{#ifeq:{{{1}}}|overheal||border-bottom:0}}|{{{1}}}|C=Pyro}}
 
{{#ifeq:{{{1}}}|overheal||
 
{{#ifeq:{{{1}}}|overheal||
 
{{!-}}
 
{{!-}}
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{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Pyro|M=Back Scratcher}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Pyro|M=Back Scratcher}}
 
}}
 
}}
|-
+
}}{{#if:{{{demoman|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Demoman}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Demoman}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Demoman}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Demoman}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''[[Ali Baba's Wee Booties|{{tooltip|weapon slot boots|Ali Baba's Wee Booties or the Bootlegger}}]]'' equipped
 
   | en = With ''[[Ali Baba's Wee Booties|{{tooltip|weapon slot boots|Ali Baba's Wee Booties or the Bootlegger}}]]'' equipped
 
   | cs = Při vybavení {{Item link|Ali Baba's Wee Booties}}
 
   | cs = Při vybavení {{Item link|Ali Baba's Wee Booties}}
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With a ''[[Eyelander|{{tooltip|head-taking melee weapon|The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron}}]]'' equipped with 0 heads
 
   | en = With a ''[[Eyelander|{{tooltip|head-taking melee weapon|The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron}}]]'' equipped with 0 heads
 
   | cs = Nesený {{Item link|Eyelander}}, {{Item link|Horseless Headless Horsemann's Headtaker}} nebo {{Item link|Nessie's Nine Iron}} bez hlav
 
   | cs = Nesený {{Item link|Eyelander}}, {{Item link|Horseless Headless Horsemann's Headtaker}} nebo {{Item link|Nessie's Nine Iron}} bez hlav
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=0}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=0}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With a ''head-taking melee weapon'' equipped with 1 head
 
   | en = With a ''head-taking melee weapon'' equipped with 1 head
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=1}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=1}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With a ''head-taking melee weapon'' equipped with 2 heads
 
   | en = With a ''head-taking melee weapon'' equipped with 2 heads
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=2}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=2}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With a ''head-taking melee weapon'' equipped with 3 heads
 
   | en = With a ''head-taking melee weapon'' equipped with 3 heads
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=3}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=3}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With a ''head-taking melee weapon'' with 4 or more heads
 
   | en = With a ''head-taking melee weapon'' with 4 or more heads
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, čtyři a více hlav
 
   | cs = Eyelander, HHHH nebo Nessie's Nine Iron, čtyři a více hlav
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=4}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=4}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Claidheamh Mòr}} equipped
 
   | en = With the {{Item link|Claidheamh Mòr}} equipped
 
   | cs = Nesený {{Item link|Claidheamh Mòr}}
 
   | cs = Nesený {{Item link|Claidheamh Mòr}}
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Claidheamh Mòr}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Claidheamh Mòr}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
   | da = Udstyret med Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron (ingen hoveder)
 
   | da = Udstyret med Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron (ingen hoveder)
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=0}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=0}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=1}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=1}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=2}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=2}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
 
   | cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=3}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=3}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
   | en = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
   | da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
 
   | da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=4}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=4}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
   | en = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
   | cs = Ali Baba's Wee Booties a Claidheamh Mor
 
   | cs = Ali Baba's Wee Booties a Claidheamh Mor
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   | zh-hant = 裝備尖頭靴或海盜靴,配上蓋爾巨劍時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上蓋爾巨劍時
 
}}</small>
 
}}</small>
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Claidheamh Mòr}}
+
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Claidheamh Mòr}}
|-
+
}}{{#if:{{{heavy|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Heavy}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Heavy}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Heavy}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Heavy}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = Under the effects of the {{Item link|Dalokohs Bar}} or {{Item link|Fishcake}}
 
   | en = Under the effects of the {{Item link|Dalokohs Bar}} or {{Item link|Fishcake}}
 
   | cs = Po snědení {{Item link|Dalokohs Bar}} nebo {{Item link|Fishcake}}
 
   | cs = Po snědení {{Item link|Dalokohs Bar}} nebo {{Item link|Fishcake}}
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{lang
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Warrior's Spirit}} equipped
 
   | en = With the {{Item link|Warrior's Spirit}} equipped
 
   | cs = Pokud nese {{Item link|Warrior's Spirit}}
 
   | cs = Pokud nese {{Item link|Warrior's Spirit}}
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}}
 
}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Warrior's Spirit}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Warrior's Spirit}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
   | en = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
   | cs = S Warrior's Spirit po snědení Dalokohs Baru nebo Fishcaku
 
   | cs = S Warrior's Spirit po snědení Dalokohs Baru nebo Fishcaku
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Heavy|S=Dalokohs Bar|M=Warrior's Spirit}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Heavy|S=Dalokohs Bar|M=Warrior's Spirit}}
|-
+
}}{{#if:{{{engineer|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Engineer}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Engineer}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Engineer}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Engineer}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Gunslinger}} equipped
 
   | en = With the {{Item link|Gunslinger}} equipped
 
   | cs = Nasazený {{Item link|Gunslinger}}
 
   | cs = Nasazený {{Item link|Gunslinger}}
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Engineer|M=Gunslinger}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Engineer|M=Gunslinger}}
|-
+
}}{{#if:{{{medic|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Medic}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Medic}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Medic}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Medic}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Vita-Saw}} equipped
 
   | en = With the {{Item link|Vita-Saw}} equipped
 
   | cs = Při vybavení: {{Item link|Vita-Saw}}
 
   | cs = Při vybavení: {{Item link|Vita-Saw}}
Line 553: Line 560:
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Medic|M=Vita-Saw}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Medic|M=Vita-Saw}}
|-
+
}}{{#if:{{{sniper|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Sniper}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Sniper}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Sniper}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Sniper}}
|-
+
{{!-}}
| style="border-top:0" | <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = With {{Item link|Darwin's Danger Shield}} equipped
 
   | en = With {{Item link|Darwin's Danger Shield}} equipped
 
   | cs = Nasazený {{Item link|Darwin's Danger Shield}}
 
   | cs = Nasazený {{Item link|Darwin's Danger Shield}}
Line 575: Line 583:
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Sniper|S=Darwin's Danger Shield}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Sniper|S=Darwin's Danger Shield}}
|-
+
}}{{#if:{{{spy|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}||true}}|<nowiki></nowiki>
| style="border-bottom:0" | {{Class link|Spy}}
+
{{!-}}
 +
{{!}} style="border-bottom:0" {{!}} {{Class link|Spy}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Spy}}
 
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Spy}}
|-
+
{{!-}}
| style="border-top:0; border-bottom:0" | <small>{{lang
+
{{!}} style="border-top:0; border-bottom:0" {{!}} <small>{{lang
 
   | en = With the {{Item link|Big Earner}} equipped
 
   | en = With the {{Item link|Big Earner}} equipped
 
   | cs = Nesený {{Item link|Big Earner}}
 
   | cs = Nesený {{Item link|Big Earner}}
Line 595: Line 604:
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0; border-bottom:0|{{{1}}}|C=Spy|M=Big Earner}}
 
{{Class health pack and overheal table/core|style=border-top:0; border-bottom:0|{{{1}}}|C=Spy|M=Big Earner}}
|-
+
{{!-}}
| style="border-top:0; border-bottom:0" | <small>{{lang
+
{{!}} style="border-top:0;{{#ifeq:{{{1}}}|overheal|border-bottom:0}}" {{!}} <small>{{lang
 
   | en = With {{Item link|Conniver's Kunai}} equipped
 
   | en = With {{Item link|Conniver's Kunai}} equipped
 
   | cs = Nesený {{Item link|Conniver's Kunai}}
 
   | cs = Nesený {{Item link|Conniver's Kunai}}
Line 611: Line 620:
 
   | zh-hant = 裝備{{Item link|Conniver's Kunai}}時
 
   | zh-hant = 裝備{{Item link|Conniver's Kunai}}時
 
}}</small>
 
}}</small>
{{Class health pack and overheal table/core|style=border-top:0; border-bottom:0|{{{1}}}|C=Spy|M=Conniver's Kunai}}
+
{{Class health pack and overheal table/core|style=border-top:0;{{#ifeq:{{{1}}}|overheal|border-bottom:0}}|{{{1}}}|C=Spy|M=Conniver's Kunai}}
 
{{#ifeq:{{{1}}}|overheal|
 
{{#ifeq:{{{1}}}|overheal|
 
{{!-}}
 
{{!-}}
{{!}} style="border-top:0; border-bottom:0" {{!}} <small>{{lang
+
{{!}} style="border-top:0" {{!}} <small>{{lang
 
   | en = Maximum overheal from Conniver's Kunai [[Backstab]]s
 
   | en = Maximum overheal from Conniver's Kunai [[Backstab]]s
 
   | da = Maksimal overheling fra Kynikerens Kunai' [[backstab/da|rygstik]]
 
   | da = Maksimal overheling fra Kynikerens Kunai' [[backstab/da|rygstik]]
Line 627: Line 636:
 
   | zh-hant = 陰謀苦無背刺成功後的最大超量治療值
 
   | zh-hant = 陰謀苦無背刺成功後的最大超量治療值
 
}}</small>
 
}}</small>
{{Class health pack and overheal table/core|style=border-top:0; border-bottom:0|{{{1}}}|C=Spy|M=Conniver's Kunai Overheal}}
+
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Spy|M=Conniver's Kunai Overheal}}
 +
}}
 
}}
 
}}
 
|}
 
|}
{{#ifeq:{{{1}}}|overheal||<sup>†</sup>''{{lang
+
{{#if:{{{scout|}}}{{{pyro|}}}{{#if:{{{soldier|}}}{{{demoman|}}}{{{heavy|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|{{#ifeq:{{{1}}}|overheal||<sup>†</sup>''{{lang
  | en = Theoretical value. Heal received from pickups does not exceed the class' maximum health.
+
  | en = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
  | da = Teoretisk værdi. Heling modtaget fra helbredspakker overstiger ikke klassens maksimale helbred
 
  | da = Teoretisk værdi. Heling modtaget fra helbredspakker overstiger ikke klassens maksimale helbred
 
  | de = Theoretischer Wert. Durch Pickups erhaltene Gesundheit überschreitet die maximale Gesundheit der Klasse nicht.
 
  | de = Theoretischer Wert. Durch Pickups erhaltene Gesundheit überschreitet die maximale Gesundheit der Klasse nicht.
Line 643: Line 653:
 
  | pl = Wartość teorytyczna. Ilość zdrowia otrzymywanego z apteczek nie może przekraczać maksymalnej żywotności danej klasy.
 
  | pl = Wartość teorytyczna. Ilość zdrowia otrzymywanego z apteczek nie może przekraczać maksymalnej żywotności danej klasy.
 
  | ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
 
  | ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
  }}''}}
+
  }}''}}}}
 
</includeonly><noinclude>
 
</includeonly><noinclude>
 
{{Translation switching|en, cs, da, de, es, fi, fr, hu, ja, ko, nl, pl, ru, zh-hant}}
 
{{Translation switching|en, cs, da, de, es, fi, fr, hu, ja, ko, nl, pl, ru, zh-hant}}
 
{{Doc begin}}
 
{{Doc begin}}
 +
== Usage ==
 
Parameter 1 can be set to <code>overheal</code> to switch from the health pack table to the overheal table.<br>
 
Parameter 1 can be set to <code>overheal</code> to switch from the health pack table to the overheal table.<br>
 +
The parameters <code>scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy</code> can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes.
 
Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the [[Class health pack and overheal table/core|core template]].<br>
 
Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the [[Class health pack and overheal table/core|core template]].<br>
 
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template. <br>
 
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template. <br>
 
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in <nowiki>{{#ifeq:{{{1}}}|overheal|true|false}}</nowiki>.
 
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in <nowiki>{{#ifeq:{{{1}}}|overheal|true|false}}</nowiki>.
</noinclude>
+
== Examples ==
 +
<pre>{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}</pre>
 +
{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
 +
<pre>{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}</pre>
 +
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
 +
<pre>{{Class health pack and overheal table}}</pre>
 +
{{Class health pack and overheal table}}
 +
<pre>{{Class health pack and overheal table|overheal}}</pre>
 +
{{Class health pack and overheal table|overheal}}</noinclude>

Revision as of 01:27, 24 April 2016

Documentation for Class health pack and overheal table

Usage

Parameter 1 can be set to overheal to switch from the health pack table to the overheal table.
The parameters scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes. Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}.

Examples

{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
{{Class health pack and overheal table}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class pyro.png Pyro 36 88 175
With the Back Scratcher equipped 54 131 263
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class heavy.png Heavy 62 150 300
Under the effects of the Dalokohs Bar or Fishcake 72 175 350
With the Fists of Steel equipped 62 150 300
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 72 175 350
Leaderboard class engineer.png Engineer 26 63 125
With the Gunslinger equipped 31 75 150
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
Leaderboard class sniper.png Sniper 26 63 125
Leaderboard class spy.png Spy 26 63 125
With the Big Earner equipped 21 50 100
With Conniver's Kunai equipped 14 35 70
Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
{{Class health pack and overheal table|overheal}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.