Difference between revisions of "Hammer unit/sv"
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− | {{ | + | {{OtherWikis |
− | {{ | + | | {{vdc|Hammer Unit|Hammer unit}}. {{lang icon|en}} |
+ | | For information on mapping with the Valve Hammer Editor in Team Fortress 2, see: | ||
+ | ** [[:Category:Mapping/sv]] | ||
+ | ** Valve Developer Community documentation on [[vdc:Team Fortress 2 Level Creation|Team Fortress 2 Level Creation]]. {{lang icon|en}} | ||
+ | }} | ||
− | + | '''Hammer units''' are the unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is 1/16 of a foot (or 1.904 centimeters), and is the minimum distance the Source Engine can measure. | |
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Revision as of 13:06, 21 May 2016
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Hammer units are the unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for competitive play. 1 Hammer unit is 1/16 of a foot (or 1.904 centimeters), and is the minimum distance the Source Engine can measure.
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