Difference between revisions of "November 19, 2010 Patch"
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*Made crafted Poker Night promotional items untradable. | *Made crafted Poker Night promotional items untradable. | ||
*Made the [[Spine-Chilling Skull]], [[Voodoo Juju]] hats, and [[Horseless Headless Horsemann's Headtaker]] tradable. | *Made the [[Spine-Chilling Skull]], [[Voodoo Juju]] hats, and [[Horseless Headless Horsemann's Headtaker]] tradable. | ||
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+ | == Video Demonstration == | ||
+ | {{youtube|hiF0K02o2ac}} | ||
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Revision as of 13:20, 21 November 2010
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Source: 19 Nov 2010 – Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released, Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- [Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
- [Windows] Improved custom mouse acceleration
- [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
- [Windows] Fixed UI tooltips so that they display correctly on first hover
Team Fortress 2
- Added the "Team Spirit" paint can.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
- License to Maim: Max's Badge (equipped by all classes)
- The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
- Updated some item capabilities:
- Employees badges can now have custom names.
- The Stickybomb Jumper can now be gift wrapped.
- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Updated the localization files
Undocumented Changes
- Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
- Added Companion Cube Pin
- [Windows] The game's icon as displayed on the taskbar has been changed from the icon for Team Fortress Classic to the icon for Team Fortress 2.
- Demoman's arm emblem changed to a Stickybomb launcher sticky bomb.
Second Patch
- Fixed bug with Crit-a-Cola acting like Bonk! Atomic Punch.
Undocumented Changes
- Fixed Noise Makers no longer working.
- Made crafted Poker Night promotional items untradable.
- Made the Spine-Chilling Skull, Voodoo Juju hats, and Horseless Headless Horsemann's Headtaker tradable.