Difference between revisions of "Graphical errors"

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(I guess a Hat and model section wasn't blatantly obvious enough :/)
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#REDIRECT [[Glitches]]
A '''Graphical error''' is a cosmetic problem that occurs between two objects within the game. The result of the error may be a jarring instance that detracts from the viewing experience of the player.
 
 
 
==Models and map==
 
 
 
As a player approaches a wall or solid object within a map, a part of the player or their equipped weapon may pass directly through it. This is a result of parts of the model existing outside of the normal clipping box that occupies a player space.
 
 
 
==Weapon and model==
 
 
 
Certain weapons appear to clip with the class model, whether in world view or client view.
 
 
 
Examples are:
 
*The [[Force-A-Nature]] stock, which clips through the [[Scout]] model during movement.
 
 
 
==Hat and model==
 
 
 
Hats are not exempt from these errors; on many instances have hats clipped through the head of the class. These errors are only observable from world view.
 
 
 
Examples are:
 
*The [[Killer's Kabuto]], which clips with the [[Soldier]]'s collar.
 
 
 
The developers appear to take great consideration of hat errors and have issued numerous patches fixing these.
 
 
 
[[Category:Gameplay]]
 

Latest revision as of 23:00, 27 November 2010

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