Difference between revisions of "Orange X"

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(Variations: More maps found on http://teamwork.tf/community/map-explorer?region-players=&gamemode=cp-orange)
(Added a notice about the maps' list, and other improvements.)
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Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
 
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
  
There are at least 79 currently known variations of Orange, including, in alphabetical order:
+
There are at least 65 currently known variations of Orange, including, in alphabetical order:
 +
<!--Do NOT add variations of the same map edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like cp_orange_x ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, etc.-->
 
{{columns
 
{{columns
 
|col1 =
 
|col1 =
* cp_orange_50f_tower_d_nomusic
+
* cp_orange_50f_tower
* cp_orange_50f_tower_v6
 
* cp_orange_50f_tower_v7
 
* cp_orange_50f_v5
 
 
* cp_orange_5bo_v7
 
* cp_orange_5bo_v7
 
* cp_orange_asylum
 
* cp_orange_asylum
 
* cp_orange_basement_mbm
 
* cp_orange_basement_mbm
 
* cp_orange_bonk_v9c
 
* cp_orange_bonk_v9c
* cp_orange_cross
 
* cp_orange_cross2_v2
 
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop)
 
* cp_orange_final
 
* cp_orange_final
Line 46: Line 42:
 
* cp_orange_minecraft_night_2015
 
* cp_orange_minecraft_night_2015
 
* cp_orange_n
 
* cp_orange_n
* cp_orange_n_simple_t3
 
 
* cp_orange_NsR_X_Tower_beta2
 
* cp_orange_NsR_X_Tower_beta2
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop)
 
* cp_orange_skiver_v5
 
* cp_orange_skiver_v5
 
* cp_orange_skyward
 
* cp_orange_skyward
* cp_orange_Skyward_c
 
 
* cp_orange_storm
 
* cp_orange_storm
 
* cp_orange_super_fort_beta2
 
* cp_orange_super_fort_beta2
 +
* cp_orange_towers
 
* cp_orange_towers_2
 
* cp_orange_towers_2
* cp_orange_towers_tf2ss
 
* cp_orange_towers_x4
 
* cp_orange_toyfort_tbrv2
 
 
* cp_orange_usk
 
* cp_orange_usk
 
* cp_orange_usk_xmas
 
* cp_orange_usk_xmas
 
* cp_orange_vote_2016c
 
* cp_orange_vote_2016c
 +
* cp_orange_vx4_b13
 
|col2 =
 
|col2 =
* cp_orange_vx4_b13
 
* cp_orange_warzone_rc1
 
 
* cp_orange_western
 
* cp_orange_western
 
* cp_orange_wow_2013
 
* cp_orange_wow_2013
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* cp_orange_x-treme
 
* cp_orange_x-treme
 
* cp_orange_x_7
 
* cp_orange_x_7
* cp_orange_x_7_fix
 
* cp_orange_x_7_text_v1
 
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_oreon
 
* cp_orange_x_oreon
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* cp_orange_x3_ddr
 
* cp_orange_x3_ddr
 
* cp_orange_x3_fix
 
* cp_orange_x3_fix
* cp_orange_x3_longway_e
 
 
* cp_orange_x3_minecraft_june
 
* cp_orange_x3_minecraft_june
 
* cp_orange_x3_mug
 
* cp_orange_x3_mug
Line 94: Line 82:
 
* cp_orange_xmas
 
* cp_orange_xmas
 
* cp_orange_xmas_2013
 
* cp_orange_xmas_2013
* cp_orange_xmas_2013_tbr
 
 
* cp_orange_z3
 
* cp_orange_z3
 
* cp_orange_z4
 
* cp_orange_z4
 
* cp_orange_z7
 
* cp_orange_z7
 +
|col3 =
 
* cp_orange2_b3_1
 
* cp_orange2_b3_1
 
* cp_orangemas_z4
 
* cp_orangemas_z4
 
* cp_orangemas_z7
 
* cp_orangemas_z7
|col3 =
 
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop)
Line 110: Line 97:
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Orange X redspawn.jpg | [[RED]]'s first Control Point (in HUD: '''Control Point 1''')
+
File:Orange X redspawn.jpg | '''RED''''s first Control Point<br/>(HUD name: '''Control Point 1''')
File:Orange X redspawn controlpoint2.jpg | RED's second open Control Point (in HUD: '''Control Point 2''')
+
File:Orange X redspawn controlpoint2.jpg | '''RED''''s second Control Point<br/>(HUD name: '''Control Point 2''')
File:Orange X tower middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
+
File:Orange X tower middlecontrolpoint.jpg | An unlockable Control Point on the Tower<br/>(HUD name: '''Control Point 3''')
File:Orange X bluspawn controlpoint2.jpg | [[BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
+
File:Orange X bluspawn controlpoint2.jpg | '''BLU''''s second Control Point<br/>(HUD name: '''Control Point 4''')
File:Orange X bluspawn.jpg | BLU's first Control Point (in HUD: '''Control Point 5''')
+
File:Orange X bluspawn.jpg | '''BLU''''s first Control Point<br/>(HUD name: '''Control Point 5''')
 
</gallery>
 
</gallery>
  
 
== Bugs ==
 
== Bugs ==
* Players can get outside the map by jumping high enough above the spawns.
+
* Players can get outside the map by jumping above the spawns.
* Ragdolls don't collide with some props and other items.
+
* Ragdolls don't collide with some props.
 
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
 
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
 
* The sun's position doesn't match with the map's lighting origin.
 
* The sun's position doesn't match with the map's lighting origin.
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== Trivia ==
 
== Trivia ==
* cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat].
+
* <code>cp_orange_x</code> is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat].
 +
* A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, '''WhiteWolf_X'''.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Orange X tower entrance red.jpg|One of the entrances that lead inside the Tower.
 
File:Orange X tower entrance red.jpg|One of the entrances that lead inside the Tower.
File:Orange X tower inside mid.jpg|Tower's second/middle stage.
+
File:Orange X tower inside mid.jpg|Tower's second/middle floor.
File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo inside the RED spawn.
+
File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo/avatar inside the RED spawn.
File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo inside the BLU spawn.
+
File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo/avatar inside the BLU spawn.
File:Orange X WhiteWolfX logo.jpg|Author's logo that can be seen outside the spawns.
+
File:Orange X WhiteWolfX logo.jpg|Author's logo/avatar that can be seen behind the spawns.
 
File:
 
File:
 
</gallery>
 
</gallery>
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Revision as of 11:15, 30 April 2017

Orange X
Orange X redspawn controlpoint2.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Devtextures
Setting: Daylight, sunny
Map Overview
Orange X overview.png

Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.

Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.

There are at least 65 currently known variations of Orange, including, in alphabetical order:

  • cp_orange_50f_tower
  • cp_orange_5bo_v7
  • cp_orange_asylum
  • cp_orange_basement_mbm
  • cp_orange_bonk_v9c
  • cp_orange_exe (Steam Workshop)
  • cp_orange_final
  • cp_orange_gamerland_classic
  • cp_orange_hg_v8
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_l
  • cp_orange_longway_e
  • cp_orange_minecraft_2013
  • cp_orange_minecraft_2015
  • cp_orange_minecraft_night_2013
  • cp_orange_minecraft_night_2015
  • cp_orange_n
  • cp_orange_NsR_X_Tower_beta2
  • cp_orange_sg (Steam Workshop)
  • cp_orange_skiver_v5
  • cp_orange_skyward
  • cp_orange_storm
  • cp_orange_super_fort_beta2
  • cp_orange_towers
  • cp_orange_towers_2
  • cp_orange_usk
  • cp_orange_usk_xmas
  • cp_orange_vote_2016c
  • cp_orange_vx4_b13
  • cp_orange_western
  • cp_orange_wow_2013
  • cp_orange_wow_2015
  • cp_orange_x-treme
  • cp_orange_x_7
  • cp_orange_x_koth_alpha5
  • cp_orange_x_oreon
  • cp_orange_x3
  • cp_orange_x3_christmas
  • cp_orange_x3_exe
  • cp_orange_x3_dc7_v2
  • cp_orange_x3_ddr
  • cp_orange_x3_fix
  • cp_orange_x3_minecraft_june
  • cp_orange_x3_mug
  • cp_orange_x3_natural (Steam Workshop)
  • cp_orange_x3_night_2015
  • cp_orange_x3_se2_fix5a
  • cp_orange_x3_skial
  • cp_orange_x3_top
  • cp_orange_x4
  • cp_orange_x4_snow
  • cp_orange_x4_viper
  • cp_orange_x5
  • cp_orange_x5_fixed
  • cp_orange_xmas
  • cp_orange_xmas_2013
  • cp_orange_z3
  • cp_orange_z4
  • cp_orange_z7




Locations

Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can get outside the map by jumping above the spawns.
  • Ragdolls don't collide with some props.
  • Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
  • The sun's position doesn't match with the map's lighting origin.
  • Enemies can enter the enemy spawn.

Trivia

  • cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
  • A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.

Gallery