Difference between revisions of "Orange X"
(→Variations: More maps found on http://teamwork.tf/community/map-explorer?region-players=&gamemode=cp-orange) |
(Added a notice about the maps' list, and other improvements.) |
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Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | ||
− | There are at least | + | There are at least 65 currently known variations of Orange, including, in alphabetical order: |
+ | <!--Do NOT add variations of the same map edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like cp_orange_x ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, etc.--> | ||
{{columns | {{columns | ||
|col1 = | |col1 = | ||
− | * | + | * cp_orange_50f_tower |
− | |||
− | |||
− | |||
* cp_orange_5bo_v7 | * cp_orange_5bo_v7 | ||
* cp_orange_asylum | * cp_orange_asylum | ||
* cp_orange_basement_mbm | * cp_orange_basement_mbm | ||
* cp_orange_bonk_v9c | * cp_orange_bonk_v9c | ||
− | |||
− | |||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop) | * [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop) | ||
* cp_orange_final | * cp_orange_final | ||
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* cp_orange_minecraft_night_2015 | * cp_orange_minecraft_night_2015 | ||
* cp_orange_n | * cp_orange_n | ||
− | |||
* cp_orange_NsR_X_Tower_beta2 | * cp_orange_NsR_X_Tower_beta2 | ||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop) | * [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop) | ||
* cp_orange_skiver_v5 | * cp_orange_skiver_v5 | ||
* cp_orange_skyward | * cp_orange_skyward | ||
− | |||
* cp_orange_storm | * cp_orange_storm | ||
* cp_orange_super_fort_beta2 | * cp_orange_super_fort_beta2 | ||
+ | * cp_orange_towers | ||
* cp_orange_towers_2 | * cp_orange_towers_2 | ||
− | |||
− | |||
− | |||
* cp_orange_usk | * cp_orange_usk | ||
* cp_orange_usk_xmas | * cp_orange_usk_xmas | ||
* cp_orange_vote_2016c | * cp_orange_vote_2016c | ||
+ | * cp_orange_vx4_b13 | ||
|col2 = | |col2 = | ||
− | |||
− | |||
* cp_orange_western | * cp_orange_western | ||
* cp_orange_wow_2013 | * cp_orange_wow_2013 | ||
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* cp_orange_x-treme | * cp_orange_x-treme | ||
* cp_orange_x_7 | * cp_orange_x_7 | ||
− | |||
− | |||
* cp_orange_x_koth_alpha5 | * cp_orange_x_koth_alpha5 | ||
* cp_orange_x_oreon | * cp_orange_x_oreon | ||
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* cp_orange_x3_ddr | * cp_orange_x3_ddr | ||
* cp_orange_x3_fix | * cp_orange_x3_fix | ||
− | |||
* cp_orange_x3_minecraft_june | * cp_orange_x3_minecraft_june | ||
* cp_orange_x3_mug | * cp_orange_x3_mug | ||
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* cp_orange_xmas | * cp_orange_xmas | ||
* cp_orange_xmas_2013 | * cp_orange_xmas_2013 | ||
− | |||
* cp_orange_z3 | * cp_orange_z3 | ||
* cp_orange_z4 | * cp_orange_z4 | ||
* cp_orange_z7 | * cp_orange_z7 | ||
+ | |col3 = | ||
* cp_orange2_b3_1 | * cp_orange2_b3_1 | ||
* cp_orangemas_z4 | * cp_orangemas_z4 | ||
* cp_orangemas_z7 | * cp_orangemas_z7 | ||
− | |||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop) | * [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop) | ||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop) | * [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop) | ||
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<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Orange X redspawn.jpg | | + | File:Orange X redspawn.jpg | '''RED''''s first Control Point<br/>(HUD name: '''Control Point 1''') |
− | File:Orange X redspawn controlpoint2.jpg | RED's second | + | File:Orange X redspawn controlpoint2.jpg | '''RED''''s second Control Point<br/>(HUD name: '''Control Point 2''') |
− | File:Orange X tower middlecontrolpoint.jpg | Control Point | + | File:Orange X tower middlecontrolpoint.jpg | An unlockable Control Point on the Tower<br/>(HUD name: '''Control Point 3''') |
− | File:Orange X bluspawn controlpoint2.jpg | | + | File:Orange X bluspawn controlpoint2.jpg | '''BLU''''s second Control Point<br/>(HUD name: '''Control Point 4''') |
− | File:Orange X bluspawn.jpg | BLU's first Control Point ( | + | File:Orange X bluspawn.jpg | '''BLU''''s first Control Point<br/>(HUD name: '''Control Point 5''') |
</gallery> | </gallery> | ||
== Bugs == | == Bugs == | ||
− | * Players can get outside the map by jumping | + | * Players can get outside the map by jumping above the spawns. |
− | * Ragdolls don't collide with some props | + | * Ragdolls don't collide with some props. |
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. | * Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. | ||
* The sun's position doesn't match with the map's lighting origin. | * The sun's position doesn't match with the map's lighting origin. | ||
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== Trivia == | == Trivia == | ||
− | * cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat]. | + | * <code>cp_orange_x</code> is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat]. |
+ | * A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, '''WhiteWolf_X'''. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Orange X tower entrance red.jpg|One of the entrances that lead inside the Tower. | File:Orange X tower entrance red.jpg|One of the entrances that lead inside the Tower. | ||
− | File:Orange X tower inside mid.jpg|Tower's second/middle | + | File:Orange X tower inside mid.jpg|Tower's second/middle floor. |
− | File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo inside the RED spawn. | + | File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo/avatar inside the RED spawn. |
− | File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo inside the BLU spawn. | + | File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo/avatar inside the BLU spawn. |
− | File:Orange X WhiteWolfX logo.jpg|Author's logo that can be seen | + | File:Orange X WhiteWolfX logo.jpg|Author's logo/avatar that can be seen behind the spawns. |
File: | File: | ||
</gallery> | </gallery> | ||
{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 11:15, 30 April 2017
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
There are at least 65 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
Bugs
- Players can get outside the map by jumping above the spawns.
- Ragdolls don't collide with some props.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Enemies can enter the enemy spawn.
Trivia
cp_orange_x
is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.- A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
Gallery
|