Difference between revisions of "Orange X"

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m (KoTH is not CP, nor is the PASS Time mode, so removing the unrelated maps from the list, as well as adding the "rule" to the notice. Please keep it that way.)
m (Added some more relevant maps.)
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{{DISPLAYTITLE:cp_orange_x}}
 
 
{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
 +
| name = Orange_X
 
| game-type = Control Point
 
| game-type = Control Point
 
| file-name = cp_orange_x
 
| file-name = cp_orange_x
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Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
 
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
  
There are at least 65 currently known variations of Orange, including, in alphabetical order:
+
There are at least 70 currently known variations of Orange, including, in alphabetical order:
 
<!--Do NOT add variations of the same map's edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like Orange_X ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, the layout...-->
 
<!--Do NOT add variations of the same map's edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like Orange_X ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, the layout...-->
 
{{columns
 
{{columns
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* cp_orange_wow_2013
 
* cp_orange_wow_2013
 
* cp_orange_wow_2015
 
* cp_orange_wow_2015
 +
* [http://steamcommunity.com/sharedfiles/filedetails/?id=566794535 cp_orange_x666]
 
* cp_orange_x-treme
 
* cp_orange_x-treme
 +
* cp_orange_x_[lolz]_v18
 
* cp_orange_x_7
 
* cp_orange_x_7
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_oreon
 
* cp_orange_x_oreon
 
* cp_orange_x3
 
* cp_orange_x3
 +
* cp_orange_x3_[lolz]_v3
 
* cp_orange_x3_christmas
 
* cp_orange_x3_christmas
 
* cp_orange_x3_exe
 
* cp_orange_x3_exe
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* cp_orange_x3_ddr
 
* cp_orange_x3_ddr
 
* cp_orange_x3_fix
 
* cp_orange_x3_fix
 +
* [http://steamcommunity.com/sharedfiles/filedetails/?id=495634423 cp_orange_x3_fuS]
 +
* cp_orange_x3_island_meax
 
* cp_orange_x3_minecraft_june
 
* cp_orange_x3_minecraft_june
 +
|col3 =
 
* cp_orange_x3_mug
 
* cp_orange_x3_mug
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural]
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural]
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* cp_orange_x3_se2_fix5a
 
* cp_orange_x3_se2_fix5a
 
* cp_orange_x3_skial
 
* cp_orange_x3_skial
|col3 =
 
 
* cp_orange_x3_top
 
* cp_orange_x3_top
 
* cp_orange_x4
 
* cp_orange_x4

Revision as of 13:29, 4 May 2017

Orange X
Orange X redspawn controlpoint2.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Devtextures
Setting: Daylight, sunny
Map Overview
Orange X overview.png

Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for a team to win; points may remain either captured or not for as long as the map lasts.

Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.

There are at least 70 currently known variations of Orange, including, in alphabetical order:

  • cp_ghs_western_x
  • cp_orange_50f_tower
  • cp_orange_5bo_v7
  • cp_orange_asylum
  • cp_orange_basement_mbm
  • cp_orange_bonk_v9c
  • cp_orange_exe
  • cp_orange_final
  • cp_orange_gamerland_classic
  • cp_orange_hg_v8
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_l
  • cp_orange_longway_e
  • cp_orange_minecraft_2013
  • cp_orange_minecraft_2015
  • cp_orange_minecraft_night_2013
  • cp_orange_minecraft_night_2015
  • cp_orange_n
  • cp_orange_NsR_X_Tower_beta2
  • cp_orange_sg
  • cp_orange_skiver_v5
  • cp_orange_skyward
  • cp_orange_storm
  • cp_orange_super_fort_beta2
  • cp_orange_towers
  • cp_orange_towers_2
  • cp_orange_usk
  • cp_orange_usk_xmas
  • cp_orange_vote_2016c
  • cp_orange_vx4_b13
  • cp_orange_western
  • cp_orange_wow_2013
  • cp_orange_wow_2015
  • cp_orange_x666
  • cp_orange_x-treme
  • cp_orange_x_[lolz]_v18
  • cp_orange_x_7
  • cp_orange_x_koth_alpha5
  • cp_orange_x_oreon
  • cp_orange_x3
  • cp_orange_x3_[lolz]_v3
  • cp_orange_x3_christmas
  • cp_orange_x3_exe
  • cp_orange_x3_dc7_v2
  • cp_orange_x3_ddr
  • cp_orange_x3_fix
  • cp_orange_x3_fuS
  • cp_orange_x3_island_meax
  • cp_orange_x3_minecraft_june
  • cp_orange_x3_mug
  • cp_orange_x3_natural
  • cp_orange_x3_night_2015
  • cp_orange_x3_se2_fix5a
  • cp_orange_x3_skial
  • cp_orange_x3_top
  • cp_orange_x4
  • cp_orange_x4_snow
  • cp_orange_x4_viper
  • cp_orange_x5
  • cp_orange_x5_fixed
  • cp_orange_xmas
  • cp_orange_xmas_2013
  • cp_orange_z3
  • cp_orange_z4
  • cp_orange_z7
  • cp_orange2_b3_1
  • cp_orangemas_z4
  • cp_orangemas_z7
  • cp_oranges_rc1




Locations

Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can get outside the map by jumping above the spawns.
  • Ragdolls don't collide with some props.
  • Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
  • The sun's position doesn't match with the map's lighting origin.
  • Enemies can enter the enemy spawn.

Trivia

  • cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
  • A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
  • cp_orange_x3 is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.

Gallery