Difference between revisions of "November 6, 2015 Patch"
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| month = november | | month = november | ||
| year = 2015 | | year = 2015 | ||
− | | after = | + | | after = {{Patch name|11|9|2015}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/19227/ | | source = http://store.steampowered.com/news/19227/ | ||
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** Fixed odd cable appearing sometimes in the ground near [[BLU]] spawn | ** Fixed odd cable appearing sometimes in the ground near [[BLU]] spawn | ||
** Fixed being able to shoot [[Magic spells|spells]] into BLU spawn during [[Setup time|setup time]] | ** Fixed being able to shoot [[Magic spells|spells]] into BLU spawn during [[Setup time|setup time]] | ||
− | ** Fixed [[MONOCULUS|Monoculus]] dropping down into a pit in rare cases | + | ** Fixed [[MONOCULUS|Monoculus]] dropping down into a pit in rare cases |
− | }} | + | }} |
Latest revision as of 18:31, 21 July 2017
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added the GA'lloween 2015 tournament medals
- Fixed players sometimes not being able to select a team and spawn on Helltower
- Fixed two of the Gorge Event Merasmission's objectives not working properly
- Updated the truce during boss fights to prevent airblasting enemy players and projectiles
- Updated the Invasion event to run through the weekend
- Updated the
equip_region
for the Supernatural Stalker - Mannpower Update
- Updated
ctf_hellfire
- nobuilds added, final detail pass - Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
- Fixed grappling hook sometimes being reselectedwhen(sic) fired (instead of switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Updated
- Updated
cp_powerhouse
- Teleport blockers near spawn entrances
- Fixed prop collisions on some models
- Updated
pl_millstone_event
- Fixed door near final pit so players no longer get stuck in it
- Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
- Fixed odd cable appearing sometimes in the ground near BLU spawn
- Fixed being able to shoot spells into BLU spawn during setup time
- Fixed Monoculus dropping down into a pit in rare cases
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_powerhouse.bsp
Modified: tf/maps/ctf_hellfire.bsp
Modified: tf/maps/pl_millstone_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav