Difference between revisions of "Talk:Hightower"

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(Created page with 'Hightower is currently under alot of speculation as to how the map works and where these lifts and dynamic payloads come into it. Edit this page carefully. ~~~~')
 
(Does this bug exist?: new section)
 
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Hightower is currently under alot of speculation as to how the map works and where these lifts and dynamic payloads come into it. Edit this page carefully. [[User:Omnomnick|Omnomnick]] 00:35, 8 July 2010 (UTC)
 
Hightower is currently under alot of speculation as to how the map works and where these lifts and dynamic payloads come into it. Edit this page carefully. [[User:Omnomnick|Omnomnick]] 00:35, 8 July 2010 (UTC)
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== Dynamic Payload? What? ==
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I haven't heard anything about this "dynamic payload" except on this page. There wasn't any mention on the blog, or on the update page. Anyone care to provide a source? [[User:Keybored6522|Keybored6522]] 00:48, 8 July 2010 (UTC)
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:I haven't heard anything about it as well. I guess "dyncamic payload" is something with the cart moving vertically up on a platform.[[User:Sim642|Sim642]] 04:46, 8 July 2010 (UTC)
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::Sounds like speculation to me. For all we know, the payload only rises when people stand near it, just like it does in most of the final stage of Pipeline. Nothing special, just different. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 08:27, 8 July 2010 (UTC)
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:::We need to wait on this one so many things it could be like self proppelled etc etc--[[User:Markd|Markd]] 09:04, 8 July 2010 (UTC)
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== Underside of unoccupied lift is a killzone? ==
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It would appear that the underside lift can instantly "crush" you to death when unattended, even when it's still near the peak of the tower and too far from the ground to crush you into that. I noticed it when I jumped off the middle tower and happened to double-jump up under the lift right as the capturing team was cleared away. I died in midair when my head grazed the underside. Any value to this information?
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<small>— ''The preceding unsigned comment was added by'' '''[[User:NoraVulpes|NoraVulpes]]''' ([[User talk:NoraVulpes|talk]]) • ([[Special:Contributions/NoraVulpes|contribs]]) </small>
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: I don't really see how its really a beneficial thing to add. Its probably just a small area that you would have to be hitting. And odds are its not that common to hit it. I don't think its really a value to add. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 08:31, 17 October 2013 (PDT)
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== Does this bug exist? ==
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<code>There is a glitch that disables one of the teams' ability to push the cart, while the other team can still push theirs.</code>
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If it does exist, please add more information or put a video/screenshot somewhere. This is way too vague. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 09:34, 28 August 2017 (PDT)

Latest revision as of 16:34, 28 August 2017

Hightower is currently under alot of speculation as to how the map works and where these lifts and dynamic payloads come into it. Edit this page carefully. Omnomnick 00:35, 8 July 2010 (UTC)

Dynamic Payload? What?

I haven't heard anything about this "dynamic payload" except on this page. There wasn't any mention on the blog, or on the update page. Anyone care to provide a source? Keybored6522 00:48, 8 July 2010 (UTC)

I haven't heard anything about it as well. I guess "dyncamic payload" is something with the cart moving vertically up on a platform.Sim642 04:46, 8 July 2010 (UTC)
Sounds like speculation to me. For all we know, the payload only rises when people stand near it, just like it does in most of the final stage of Pipeline. Nothing special, just different. -- Pilk (talk) 08:27, 8 July 2010 (UTC)
We need to wait on this one so many things it could be like self proppelled etc etc--Markd 09:04, 8 July 2010 (UTC)

Underside of unoccupied lift is a killzone?

It would appear that the underside lift can instantly "crush" you to death when unattended, even when it's still near the peak of the tower and too far from the ground to crush you into that. I noticed it when I jumped off the middle tower and happened to double-jump up under the lift right as the capturing team was cleared away. I died in midair when my head grazed the underside. Any value to this information? The preceding unsigned comment was added by NoraVulpes (talk) • (contribs)

I don't really see how its really a beneficial thing to add. Its probably just a small area that you would have to be hitting. And odds are its not that common to hit it. I don't think its really a value to add. Ashes (talk) 08:31, 17 October 2013 (PDT)

Does this bug exist?

There is a glitch that disables one of the teams' ability to push the cart, while the other team can still push theirs.

If it does exist, please add more information or put a video/screenshot somewhere. This is way too vague. ⇒Leaderboard class spy.png Anyar (talk/contributions/giveaway) 09:34, 28 August 2017 (PDT)