Difference between revisions of "Template:Metrics/Speed/doc"
(Heavy speed documentation) |
(Removal of Crit-a-Cola speed bonus) |
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− | This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The <code>C</code> argument is the only one required. The <code>A</code> argument indicates the action the player is taking, and other arguments and values depend on the class. The <code>W</code> argument, if defined, means the value returned is modified by being under the [[Disciplinary Action]] effect. | + | This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The <code>C</code> argument is the only one required ([[Conga|unless dancing]]). The <code>A</code> argument indicates the action the player is taking, and other arguments and values depend on the class. The <code>W</code> argument, if defined, means the value returned is modified by being under the [[Disciplinary Action]] effect. |
Template defaults to <code>0</code> if the <code>C</code> argument is unknown, to avoid causing downstream parsing failures if used in an equation. | Template defaults to <code>0</code> if the <code>C</code> argument is unknown, to avoid causing downstream parsing failures if used in an equation. | ||
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| A || Action | | A || Action | ||
|- | |- | ||
− | | W || ''If under [[Disciplinary Action]] | + | | W || ''If under one of the following effects'' |
+ | * [[Disciplinary Action]] buff | ||
+ | * [[Concheror]] buff | ||
+ | * [[Heavy]] after hitting with the [[Eviction Notice]] | ||
+ | * [[Spy]] after killing with the [[Big Earner]] | ||
+ | * [[Spy]] after feign death the [[Dead Ringer]] | ||
|- | |- | ||
| P || Primary weapon | | P || Primary weapon | ||
Line 20: | Line 25: | ||
|- | |- | ||
| M || Melee weapon | | M || Melee weapon | ||
− | |||
− | |||
|- | |- | ||
| B || Boost amount ([[Scout]]) | | B || Boost amount ([[Scout]]) | ||
Line 43: | Line 46: | ||
! class = "header" | S | ! class = "header" | S | ||
! class = "header" | M | ! class = "header" | M | ||
− | |||
! class = "header" | B | ! class = "header" | B | ||
! class = "header" | U | ! class = "header" | U | ||
Line 58: | Line 60: | ||
*swim | *swim | ||
| rowspan="9" | ''Defined for''<br>''effect active'' | | rowspan="9" | ''Defined for''<br>''effect active'' | ||
− | |baby face's blaster| | + | |baby face's blaster|||||||''Positive real''<br>0-100 inclusive|||||||| |
|- | |- | ||
− | | soldier ||cow mangler 5000||||escape plan | + | | soldier ||cow mangler 5000||||escape plan|||||||''Positive integer''<br>0-200 inclusive|||| |
|- | |- | ||
− | | pyro ||||||| | + | | pyro |||||||powerjack|||||||||| |
|- | |- | ||
− | | demoman || | + | | demoman ||''boots'' <small>*</small>||''shield'' <small>†</small>||''haunted'' <small>‡</small><br>scotsman's skullcutter|||||||''Positive integer''<br>0-4 inclusive|||| |
|- | |- | ||
− | | heavy ||brass beast||buffalo steak sandvich||gloves of running urgently | + | | heavy ||brass beast||buffalo steak sandvich||gloves of running urgently<br>eviction notice|||||||||deploy|| |
|- | |- | ||
− | | engineer | + | | engineer |||||||||||||||haul|| |
|- | |- | ||
− | | medic ||overdose||quick-fix | + | | medic ||overdose||quick-fix|||||||''Positive real''<br>0-100 inclusive||||''Positive integer''<br>0-520 inclusive|| |
|- | |- | ||
− | | sniper ||huntsman| | + | | sniper ||huntsman|||||||||||||aim|| |
|- | |- | ||
− | | spy | + | | spy |||||||||||||||||''Class name'' |
|} | |} | ||
+ | <small>*; use to indicate [[Ali Baba's Wee Booties]] or the [[Bootlegger]]<br> | ||
+ | † use to indicate the [[Chargin' Targe]], [[Splendid Screen]], or the [[Tide Turner]]<br> | ||
+ | ‡ use to indicate the [[Eyelander]], the [[Horseless Headless Horsemann's Headtaker]], or [[Nessie's Nine Iron]]</small> | ||
+ | |||
'''Sub-templates''' | '''Sub-templates''' |
Latest revision as of 22:52, 20 October 2017
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required (unless dancing). The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under one of the following effects
|
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Defined for effect active |
baby face's blaster | Positive real 0-100 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
|||||||
pyro | powerjack | |||||||||
demoman | boots * | shield † | haunted ‡ scotsman's skullcutter |
Positive integer 0-4 inclusive |
||||||
heavy | brass beast | buffalo steak sandvich | gloves of running urgently eviction notice |
deploy | ||||||
engineer | haul | |||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520 inclusive |
||||||
sniper | huntsman | aim | ||||||||
spy | Class name |
*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron
Sub-templates
The speed values for each class are stored in sub-templates, due to overall complexity.