Difference between revisions of "Template:List of covered-associated weapons"

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  | en = * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any member on your team to light any opponents under its effects on fire with damage.
 
  | en = * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any member on your team to light any opponents under its effects on fire with damage.
 
* The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
 
* The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
* Unlike the other, the enemies soaked with the Gas Passer does not consider as wet.
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* Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
 
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Revision as of 17:19, 22 October 2017

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any member on your team to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including yourself, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any member on your team to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, but players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 8 seconds depend on the charge.
  • A fully charged shot or headshot will apply a Jarate effect to multiple enemy targets in a radius, scaled up from 2 to 8 seconds depend on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • As well as Mad Milk, Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark