Difference between revisions of "Talk:October 20, 2017 Patch"

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(undocumented melee animation fix)
 
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an animation bug was fixed in jungle inferno, which was a mismatch between first person and 3rd person melee animation, mostly noticeable on Pyro, demoknight and spy, namely, 3rd person animation used to be slower, which resulted in first animation being over and the attack complete while third person animation was still mid swing
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I haven't seen this documented anywhere, I'm posting here because I'm not sure how to phrase it, and I haven't searched much into it
 
you can easily spot this using a sword on demo and using cl_first_person_uses_world_model 1
 
can anyone help?
 
[[User:Nebrassy|Nebrassy]] ([[User talk:Nebrassy|talk]]) 02:12, 11 November 2017 (PST)
 

Latest revision as of 17:41, 11 November 2017