Difference between revisions of "Class Counters (Competitive)"

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As such, if class 1 counters class 2, then class 1 has an advantage over class 2.
 
As such, if class 1 counters class 2, then class 1 has an advantage over class 2.
 
<br>
 
<br>
Note that these counters will only apply to '''Competitive Play.''' (Most of the time)
+
Note that these counters will only apply to '''Competitive Play.''' (At least, most of the time)
 
== [[Scout]] Counters ==
 
== [[Scout]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Snipers
 
* Snipers
 +
** Snipers can headshot Scouts if skilled enough.
 
* Medics
 
* Medics
 +
** Medics have their team to protect them.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Pyros
 
* Pyros
 +
** Unless this Scout is particularly bad.
 
* Spies
 
* Spies
 +
** A Scout is faster, and as such cannot be backstabbed easily.
 
== [[Soldier]] Counters ==
 
== [[Soldier]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Snipers
 
* Snipers
 +
** A Soldier that isn't Rocket Jumping is vulnerable, but a Soldier that is/can will most likely evade a Sniper
 
* Medics
 
* Medics
 +
** Medics require their team.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Scouts
 
* Scouts
 +
** Because of the hard to avoid splash damage.
 
* Engineers
 
* Engineers
 +
** Sentry nests are easy to destroy as Soldier.
 
== [[Pyro]] Counters ==
 
== [[Pyro]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Snipers
 
* Snipers
** Unless said sniper is using the Darwin's Danger Shield
+
** Unless said sniper is using the Darwin's Danger Shield.
 +
** Or unless the Sniper is aware.
 
* Medics
 
* Medics
 +
** The Medic requires his team.
 
=== Hard counters ===
 
=== Hard counters ===
 
* Soldiers
 
* Soldiers
 +
** Airblast counters Soldiers.
 
* Spies
 
* Spies
 +
** Pyros can spycheck well.
 
== [[Engineer]] Counters ==
 
== [[Engineer]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Medics
 
* Medics
 +
** If the medic is unprotected or does not have Ubercharge.
 
* Heavies
 
* Heavies
 +
** Heavies can still normally win against a Level 2 Sentry gun.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Pyros
 
* Pyros
 +
** Pyros cannot fight back against a well-placed Sentry gun.
 
* Scouts
 
* Scouts
 
== [[Demoman]] Counters ==
 
== [[Demoman]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Medics
 
* Medics
 +
** If the Medic is unprotected.
 
* Heavies
 
* Heavies
 +
** A heavy goes down in about 3 pipe-bombs.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Engineers
 
* Engineers
 +
** Better than Soldier at destroying Sentry nests.
 
* Scouts
 
* Scouts
 +
** For the same reasons as Soldier.
 
== [[Heavy]] Counters ==
 
== [[Heavy]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Engineers
 
* Engineers
 +
** Normally, a Heavy can fight a Level 1-2 Sentry gun, but will fail against one that is Level 3.
 
* Medics
 
* Medics
 +
** If the Medic is unprotected.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Pyros
 
* Pyros
 +
** Heavies have high health pools, so they can take the flame damage.
 
* Scouts
 
* Scouts
 +
** Scout is not good against Heavy.
 
== [[Medic]] Counters ==
 
== [[Medic]] Counters ==
 
Medic can counter most classes with a teammate/teammates helping.
 
Medic can counter most classes with a teammate/teammates helping.
Line 53: Line 76:
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Demomen
 
* Demomen
 +
** Unless said Demoman can sticky jump.
 
* Engineers
 
* Engineers
 +
** A sniper can headshot an unaware Engineer.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Heavies
 
* Heavies
 +
** Heavies are the second-to-main pick target.
 
* Medics
 
* Medics
 +
** Medics stand at the top of pick targets.
 
== [[Spy]] Counters ==
 
== [[Spy]] Counters ==
 
=== Soft Counters ===
 
=== Soft Counters ===
 
* Soldier
 
* Soldier
 +
** Slow classes are normally defeated by a Spy.
 
* Demoman
 
* Demoman
 +
** Slow classes are weak against a Spy.
 
=== Hard Counters ===
 
=== Hard Counters ===
 
* Heavy
 
* Heavy
 +
** Heavies can easily get picked out due to their slow speed.
 
* Medic
 
* Medic
 +
** Medic is also a primary pick target for Spies.
 +
 +
== See also ==
 +
[[Counter Types (Competitive)]]

Revision as of 04:16, 16 November 2017

This page contains information about each class' various "Counters".
As such, if class 1 counters class 2, then class 1 has an advantage over class 2.
Note that these counters will only apply to Competitive Play. (At least, most of the time)

Scout Counters

Soft Counters

  • Snipers
    • Snipers can headshot Scouts if skilled enough.
  • Medics
    • Medics have their team to protect them.

Hard Counters

  • Pyros
    • Unless this Scout is particularly bad.
  • Spies
    • A Scout is faster, and as such cannot be backstabbed easily.

Soldier Counters

Soft Counters

  • Snipers
    • A Soldier that isn't Rocket Jumping is vulnerable, but a Soldier that is/can will most likely evade a Sniper
  • Medics
    • Medics require their team.

Hard Counters

  • Scouts
    • Because of the hard to avoid splash damage.
  • Engineers
    • Sentry nests are easy to destroy as Soldier.

Pyro Counters

Soft Counters

  • Snipers
    • Unless said sniper is using the Darwin's Danger Shield.
    • Or unless the Sniper is aware.
  • Medics
    • The Medic requires his team.

Hard counters

  • Soldiers
    • Airblast counters Soldiers.
  • Spies
    • Pyros can spycheck well.

Engineer Counters

Soft Counters

  • Medics
    • If the medic is unprotected or does not have Ubercharge.
  • Heavies
    • Heavies can still normally win against a Level 2 Sentry gun.

Hard Counters

  • Pyros
    • Pyros cannot fight back against a well-placed Sentry gun.
  • Scouts

Demoman Counters

Soft Counters

  • Medics
    • If the Medic is unprotected.
  • Heavies
    • A heavy goes down in about 3 pipe-bombs.

Hard Counters

  • Engineers
    • Better than Soldier at destroying Sentry nests.
  • Scouts
    • For the same reasons as Soldier.

Heavy Counters

Soft Counters

  • Engineers
    • Normally, a Heavy can fight a Level 1-2 Sentry gun, but will fail against one that is Level 3.
  • Medics
    • If the Medic is unprotected.

Hard Counters

  • Pyros
    • Heavies have high health pools, so they can take the flame damage.
  • Scouts
    • Scout is not good against Heavy.

Medic Counters

Medic can counter most classes with a teammate/teammates helping.

Sniper Counters

Soft Counters

  • Demomen
    • Unless said Demoman can sticky jump.
  • Engineers
    • A sniper can headshot an unaware Engineer.

Hard Counters

  • Heavies
    • Heavies are the second-to-main pick target.
  • Medics
    • Medics stand at the top of pick targets.

Spy Counters

Soft Counters

  • Soldier
    • Slow classes are normally defeated by a Spy.
  • Demoman
    • Slow classes are weak against a Spy.

Hard Counters

  • Heavy
    • Heavies can easily get picked out due to their slow speed.
  • Medic
    • Medic is also a primary pick target for Spies.

See also

Counter Types (Competitive)