Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
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This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward. <br> | This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward. <br> | ||
− | |||
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | ||
+ | |||
+ | == Scout == | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
− | ! colspan="5" class="header" | | + | ! colspan="5" class="header" | Scout Weapons |
|- | |- | ||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
Line 12: | Line 12: | ||
|- | |- | ||
<!-- Scout ---> | <!-- Scout ---> | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="12" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]] |
| align="center" | [[File:User_Bubbyboytoo_CW_Corkscrew.png|120px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Corkscrew.png|120px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 24: | Line 24: | ||
{{Con}}-66% clip size<br> | {{Con}}-66% clip size<br> | ||
{{Neutral}}This weapon reloads its entire clip at once<br> | {{Neutral}}This weapon reloads its entire clip at once<br> | ||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Industrialist.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Industrialist''' | ||
+ | | align="center" | | ||
+ | '''GoLDeN''' (Model)<br> | ||
+ | '''Zethax''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Kill: Reload clip instantly and gain 25% of your primary weapon ammo back<br> | ||
+ | {{Pro}}On Kill: 20% faster firing speed for 2 seconds<br> | ||
+ | {{Con}}-33% reload speed<br> | ||
+ | {{Con}}-50% max primary ammo on wearer<br> | ||
+ | {{Con}}Cannot gain ammo from pickups or dispensers<br> | ||
|- | |- | ||
| align="center" | [[File:User_Bubbyboytoo_CW_Spectrum_Smasher.png|120px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Spectrum_Smasher.png|120px]]<br> | ||
Line 47: | Line 60: | ||
{{Pro}}On Kill: Gain a speed boost for 5 seconds<br> | {{Pro}}On Kill: Gain a speed boost for 5 seconds<br> | ||
{{Con}}30% damage penalty<br> | {{Con}}30% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Thumper.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Thumper''' | ||
+ | | align="center" | | ||
+ | '''Spacedad''', '''Svdl''' and '''Hotrod McCoolguy''' (Model)<br> | ||
+ | '''Spacedad''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Kill: 5 seconds of blast and sentry damage resistance<br> | ||
+ | {{Pro}}+250% bullets per shot<br> | ||
+ | {{Con}}52% damage penalty<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}200% less accurate<br> | ||
|- | |- | ||
| align="center" | [[File:User_Bubbyboytoo_CW_Top-Break_Terrorizer.png|120px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Top-Break_Terrorizer.png|120px]]<br> | ||
Line 118: | Line 144: | ||
{{Pro}}20% damage bonus vs Medics<br> | {{Pro}}20% damage bonus vs Medics<br> | ||
{{Pro}}Alt-Fire: Launches a ball that deals damage to opponents<br> | {{Pro}}Alt-Fire: Launches a ball that deals damage to opponents<br> | ||
− | {{Pro}}+ | + | {{Pro}}+200% max misc ammo on wearer<br> |
{{Con}}20% explosive damage vulnerability on wearer<br> | {{Con}}20% explosive damage vulnerability on wearer<br> | ||
{{Con}}-15 max health on wearer<br> | {{Con}}-15 max health on wearer<br> | ||
Line 135: | Line 161: | ||
{{Con}}-35% health from packs on wearer<br> | {{Con}}-35% health from packs on wearer<br> | ||
{{Con}}-35% health from healers on wearer<br> | {{Con}}-35% health from healers on wearer<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Soldier == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Soldier Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
<!-- Soldier ---> | <!-- Soldier ---> | ||
Line 257: | Line 294: | ||
{{Pro}}On hit: +20 health<br> | {{Pro}}On hit: +20 health<br> | ||
{{Con}}35% damage penalty<br> | {{Con}}35% damage penalty<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Pyro == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Pyro Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
<!-- Pyro ---> | <!-- Pyro ---> | ||
Line 420: | Line 468: | ||
{{Con}}40% damage penalty<br> | {{Con}}40% damage penalty<br> | ||
{{Con}}-30% firing speed<br> | {{Con}}-30% firing speed<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Demoman == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Demoman Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
<!-- Demoman ---> | <!-- Demoman ---> | ||
Line 502: | Line 561: | ||
| align="center" | | | align="center" | | ||
'''Gadget''', '''Stev''' and '''Kibble''' (Model)<br> | '''Gadget''', '''Stev''' and '''Kibble''' (Model)<br> | ||
− | ''' | + | '''derborgus3333''' (Stats) |
| | | | ||
{{Pro}}+100% explosion radius<br> | {{Pro}}+100% explosion radius<br> | ||
Line 520: | Line 579: | ||
{{Con}}20% damage penalty<br> | {{Con}}20% damage penalty<br> | ||
{{Con}}No random critical hits<br> | {{Con}}No random critical hits<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Heavy == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Heavy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
<!-- Heavy ---> | <!-- Heavy ---> | ||
Line 665: | Line 735: | ||
{{Pro}}Damage removes Sappers<br> | {{Pro}}Damage removes Sappers<br> | ||
{{Con}}-30% firing speed<br> | {{Con}}-30% firing speed<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Engineer == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Engineer Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
<!-- Engineer ---> | <!-- Engineer ---> | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="11" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] |
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Hole_Puncher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Hole Puncher''' | ||
+ | | align="center" | | ||
+ | '''Jal''' (Model)<br> | ||
+ | '''Zethax''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Kill: +25 max metal on wearer. This effect can stack up to 5 times<br> | ||
+ | {{Con}}-34% clip size<br> | ||
+ | {{Con}}-25% max metal on wearer<br> | ||
+ | |- | ||
| align="center" | [[File:User_Bubbyboytoo_CW_Shell_Shock.png|120px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Shell_Shock.png|120px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 788: | Line 880: | ||
{{Con}}-30% slower build speed<br> | {{Con}}-30% slower build speed<br> | ||
|- | |- | ||
+ | |} | ||
+ | == Medic == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Medic Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
+ | |- | ||
<!-- Medic ---> | <!-- Medic ---> | ||
| align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] | | align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] | ||
Line 885: | Line 987: | ||
{{Con}}No random critical hits<br> | {{Con}}No random critical hits<br> | ||
|- | |- | ||
+ | |} | ||
+ | == Sniper == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Sniper Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
+ | |- | ||
<!-- Sniper ---> | <!-- Sniper ---> | ||
| align="center" rowspan="7" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] | | align="center" rowspan="7" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] | ||
Line 971: | Line 1,083: | ||
{{Con}}No random critical hits<br> | {{Con}}No random critical hits<br> | ||
|- | |- | ||
+ | |} | ||
+ | == Spy == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Spy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
+ | |- | ||
<!-- Spy ---> | <!-- Spy ---> | ||
| align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] | | align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] | ||
Line 994: | Line 1,116: | ||
| | | | ||
{{Pro}}+20% damage bonus<br> | {{Pro}}+20% damage bonus<br> | ||
− | {{Con}} | + | {{Con}}50% less accurate<br> |
{{Con}}-50% reload speed<br> | {{Con}}-50% reload speed<br> | ||
{{Con}}No random crtical hits<br> | {{Con}}No random crtical hits<br> | ||
Line 1,071: | Line 1,193: | ||
{{Pro}}+1 health regenerated per second on wearer<br> | {{Pro}}+1 health regenerated per second on wearer<br> | ||
|- | |- | ||
+ | |} | ||
+ | == Multi-Class == | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Multi-Class Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Class | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="30%" | Authors | ||
+ | ! class="header" width="40%" | Attributes/Notes | ||
+ | |- | ||
<!-- Scout and Engineer ---> | <!-- Scout and Engineer ---> | ||
− | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}} | + | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}{{Icon class|class=Engineer|link=Engineer}}<br>[[Scout]], [[Engineer] |
| align="center" | [[File:User_Bubbyboytoo_CW_Lamplighter.png|80px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Lamplighter.png|80px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 1,087: | Line 1,219: | ||
<!-- Heavy and Engineer ---> | <!-- Heavy and Engineer ---> | ||
− | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}} | + | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}<br>[[Heavy]], [[Engineer]] |
| align="center" | [[File:Reserve_Shooter.png|100px]]<br> | | align="center" | [[File:Reserve_Shooter.png|100px]]<br> | ||
<small>[[Primary]] (Engineer)</small><br> | <small>[[Primary]] (Engineer)</small><br> | ||
Line 1,102: | Line 1,234: | ||
<!-- Soldier, Pyro and Engineer ---> | <!-- Soldier, Pyro and Engineer ---> | ||
− | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}} | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Engineer|link=Engineer}}<br>[[Pyro]], [[Engineer]] |
| align="center" | [[File:Familybusiness.PNG|90px]]<br> | | align="center" | [[File:Familybusiness.PNG|90px]]<br> | ||
<small>[[Primary]] (Engineer)</small><br> | <small>[[Primary]] (Engineer)</small><br> | ||
Line 1,117: | Line 1,249: | ||
<!-- Soldier, Pyro, Heavy and Engineer ---> | <!-- Soldier, Pyro, Heavy and Engineer ---> | ||
− | | align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}} | + | | align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}<br>[[Soldier]], [[Pyro]], [[Heavy]], [[Engineer]] |
| align="center" | [[File:User_Bubbyboytoo_CW_Exterminator.png|100px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Exterminator.png|100px]]<br> | ||
<small>[[Primary]] (Engineer)</small><br> | <small>[[Primary]] (Engineer)</small><br> | ||
Line 1,158: | Line 1,290: | ||
<!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | <!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | ||
− | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}} | + | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}{{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Demoman|link=Demoman}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Medic|link=Medic}}{{Icon class|class=Sniper|link=Sniper}}<br>[[Scout]], [[Soldier]], [[Pyro]], [[Demoman]], [[Heavy]], [[Medic]], [[Sniper]] |
| align="center" | [[File:User_Bubbyboytoo_CW_Freeman's_Friend.png|100px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Freeman's_Friend.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
Line 1,169: | Line 1,301: | ||
{{Con}}-60% damage penalty<br> | {{Con}}-60% damage penalty<br> | ||
|- | |- | ||
− | |||
|} | |} | ||
Line 1,181: | Line 1,312: | ||
! class="header" width="30%" | Authors | ! class="header" width="30%" | Authors | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
− | | | + | |- |
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | ||
| align="center" | [[File:User_Bubbyboytoo_CW_Bass_Booster.png|120px]]<br> | | align="center" | [[File:User_Bubbyboytoo_CW_Bass_Booster.png|120px]]<br> |
Latest revision as of 01:17, 5 January 2018
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Contents
Scout
Scout Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
GoLDeN (Model) |
On Kill: Reload clip instantly and gain 25% of your primary weapon ammo back | ||
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
Spacedad, Svdl and Hotrod McCoolguy (Model) |
On Kill: 5 seconds of blast and sentry damage resistance | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer |
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing your team to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
bubbyboytoo (Stats) |
Provides an offensive buff that causes the user to deal 100% critical hits and nearby teammates deal mini-crits | ||
Secondary |
bubbyboytoo (Stats) |
Provides a buff that causes the user and nearby teammates to become invisible. Attacking will cause you to briefly become visible | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range |
Demoman
Demoman Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds |
Heavy
Heavy Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max |
Engineer
Engineer Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Engineer |
Primary |
Jal (Model) |
On Kill: +25 max metal on wearer. This effect can stack up to 5 times | |
Primary |
Stev, Gadget and Kibble (Model) |
Damage removes Sappers | ||
Primary |
Cobalt, 'R' DoubleTap and JZeeba (Model) |
Does not require ammo | ||
Secondary |
Svdl, Constructor and Metabolic (Model) |
+30% firing speed | ||
Elbagast (Model) |
When weapon is active: | |||
Secondary |
Rozzy (Model) |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. | ||
BANG! (Model) |
+15% damage bonus | |||
Melee |
BANG! (Model) |
On Hit: Stun for 1 second | ||
Melee |
Sparkwire and Primrose (Model) |
+35% max building health | ||
PDA |
Jman (Model) |
Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
PDA |
BANG! (Model) |
+100% Dispenser radius |
Medic
Medic Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Medic |
Primary |
ColonelBD and ficool2 (Model) |
When weapon is active: | |
Primary |
Svdl (Model) |
On Hit: Mad Milk for 4 seconds | ||
Primary |
Donut the Vikingchap (Model) |
+25% clip size | ||
Secondary |
randomteddybear and Ti|Nith (Model) |
ÜberCharge provides a frontal shield that destroys projectiles and bullets and damages players | ||
Secondary |
Vomitrocious and BADGERPIG (Model) |
ÜberCharge grants infinite clip and ammo and 25% faster firing speed | ||
Melee |
Mister Royzo (Model) |
Damage increases with ÜberCharge, up to 105 damage at 100% | ||
Melee |
Svdl (Model) |
On Hit: Bleed for 8 seconds | ||
Melee |
Sexy Robot (Model) |
Alt-Fire: Taunt to provide a healing effect to all nearby teammates |
Sniper
Sniper Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Sniper |
Primary |
Ertz and Kibble (Model) |
65% faster weapon switch | |
Primary |
RetroMike and Frying Dutchman (Model) |
Crits whenever it would normally mini-crit | ||
Primary |
Tuna Melt (Model) |
On Hit: Jarate for 4 seconds | ||
Primary |
Corvalho, TezLa and !10 (Model) |
+80% firing speed | ||
Primary |
Svdl (Model) |
On Hit: Marks one victim at a time, allowing your team to see them through walls for 5 seconds | ||
Secondary |
Corvalho, TezLa and !10 (Model) |
Crits whenever it would normally mini-crit | ||
Melee |
Svdl (Model) |
On Kill: 3 seconds of 100% critical chance |
Spy
Spy Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Spy |
Primary |
OverPovered and Blastel (Model) |
On Kill: Gain mini-crits for 5 seconds | |
Primary |
OverPovered and Blastel (Model) |
+20% damage bonus | ||
Sapper |
nano393 (Model) |
+20% sapper damage bonus | ||
Sapper |
Svdl (Model) |
After 5 seconds of being attached to a building, the dynamite explodes, decimating all surrounding buildings and players in its range | ||
Melee |
donhonk, Psyke, Square and Sky (Model) |
Silent Killer: No attack noise from backstabs | ||
Melee |
Deadlylama (Model) |
+50% damage bonus | ||
PDA |
BadPrankster (Model) |
Immune to fire while disguised | ||
Watch |
bubbyboytoo (Stats) |
+20% cloak duration | ||
Watch |
bubbyboytoo (Stats) |
Cloak type: Leech |
Multi-Class
Multi-Class Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout, [[Engineer] |
Secondary |
ColonelBD (Model) |
+15 max health on wearer | |
Heavy, Engineer |
Primary (Engineer) |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | |
Soldier, Pyro, Engineer |
Primary (Engineer) |
SNIPA and Colossal (Model) |
+33% clip size | |
Soldier, Pyro, Heavy, Engineer |
Primary (Engineer) |
Sparkwire, Frying Dutchman and Ryan (Model) |
30% more accurate | |
Primary (Engineer) |
Sparkwire and Svdl (Model) |
+60% clip size | ||
Primary (Engineer) |
Svdl (Model) |
+30% firing speed | ||
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper |
Melee |
Valve and SilentFox3 (Model) |
+50% firing speed |
Disabled weapons
This is a list of custom weapons that I've disabled for now due to them not functioning properly.
Disabled Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Heavy |
Primary |
boomsta (Model) |
Fires Righteous Bison projectiles | |
Engineer |
PDA |
AyesDyef (Model) |
Replaces the Dispenser with a Repair Node that repairs and resupplies allied buildings within range. Range and repair power increase with level | |
Medic |
Secondary |
Greg and Colteh (Model) |
ÜberCharge uses 25% Über to overheal all players in a small radius to 200% and provides half a second of invulnerability | |
Spy |
Sapper |
old_gus and Wowza (Model) |
Sapped Sentries will convert to your team |