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| {{Info}}黏性炸彈可以黏在大部分的表面上,並會一直待在原處,直到玩家引爆它們或在玩家陣亡後消失。<br /> | | {{Info}}黏性炸彈可以黏在大部分的表面上,並會一直待在原處,直到玩家引爆它們或在玩家陣亡後消失。<br /> |
| {{Info}}黏彈可以被所有發射子彈的武器、近戰武器、爆炸的蘇格蘭式防禦黏彈及速成黏彈破壞掉。<br /> | | {{Info}}黏彈可以被所有發射子彈的武器、近戰武器、爆炸的蘇格蘭式防禦黏彈及速成黏彈破壞掉。<br /> |
− | {{Pro}}彈藥攜帶量增加 200%(總計 72 顆)。<br /> | + | {{Pro}}裝備者次要武器彈藥最大值 +200%(總計 72 顆)。<br /> |
− | {{Pro}}不需承受自己黏彈造成的爆炸傷害。<br /> | + | {{Pro}}不會遭受自身造成的爆炸傷害。<br /> |
− | {{Con}}無法傷害敵人。<br /> | + | {{Con}}傷害值 -100%。<br /> |
− | {{Con}}裝備者無法攜帶情報。<br /> | + | {{Con}}無隨機爆擊。<br /> |
− | {{Con}}黏彈最大配置數減少 6 顆(只剩 2 顆)。<br /> | + | {{Con}}最大土製鐵管炸彈 -6 (只剩 2 顆)。<br /> |
− | {{Info}}無隨機爆擊(純裝飾的特性,因為這武器不會造成傷害)。<br /> | + | {{Con}}裝備者無法攜帶情報箱及傑克球。<br /> |
| + | {{Info}}特殊的無殺傷性黏性炸彈發射器,可供學習黏彈跳躍技巧和方法。<br /> |
| | zh-hans = | | | zh-hans = |
| {{Info}}主要开火键射出黏性炸弹,辅助开火键引爆全部黏性炸弹。长按主要开火键可把黏性炸弹射得更远。<br /> | | {{Info}}主要开火键射出黏性炸弹,辅助开火键引爆全部黏性炸弹。长按主要开火键可把黏性炸弹射得更远。<br /> |
Revision as of 13:38, 24 October 2018
Secondary
![Stickybomb Launcher](/w/images/thumb/7/7c/Item_icon_Stickybomb_Launcher.png/100px-Item_icon_Stickybomb_Launcher.png) Stock Stickybomb Launcher
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8
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24
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Can lay up to 8 stickybombs at once.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
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![Chargin' Targe](/w/images/thumb/7/7a/Item_icon_Chargin%27_Targe.png/100px-Item_icon_Chargin%27_Targe.png) Unlock Chargin' Targe
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N/A
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N/A
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Full charge:
- 50 + 5 per head (up to 5 heads)
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Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+50% resistance to fire damage.
+30% resistance to explosive damage.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Scottish Resistance](/w/images/thumb/2/2c/Item_icon_Scottish_Resistance.png/100px-Item_icon_Scottish_Resistance.png) Unlock Scottish Resistance
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8
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36
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Base: 103—138
Crit: 353
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Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can destroy enemy stickies.
+6 more stickybombs out at once (max is 14).
+50% more ammo carried (max is 36).
+25% faster firing speed.
Stickybombs have 0.8 second longer priming time.
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![Sticky Jumper](/w/images/thumb/5/56/Item_icon_Sticky_Jumper.png/100px-Item_icon_Sticky_Jumper.png) Craft Sticky Jumper
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N/A
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8
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72
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Base: 0
Crit: 0
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Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
+200% max secondary ammo.(max is 72)
No self inflicted blast damage taken.
-100% damage penalty.
Unable to carry the intelligence and the PASS Time JACK.
-6 stickybombs out.(max is 2)
No random critical hits (purely cosmetic, as they don't inflict any damage either).
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![Splendid Screen](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/100px-Item_icon_Splendid_Screen.png) Craft Splendid Screen
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N/A
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N/A
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Full charge:
- 85 + 8.5 per head (up to 5 heads)
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Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+20% resistance to fire damage.
+20% resistance to explosive damage.
+70% more charge impact damage.
+50% charge recharge rate.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Tide Turner](/w/images/thumb/c/cd/Item_icon_Tide_Turner.png/100px-Item_icon_Tide_Turner.png) Craft Tide Turner
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N/A
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N/A
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Full charge:
- 50 + 5 per head (up to 5 heads)
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Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+15% resistance to fire damage.
+15% resistance to explosive damage.
Full turning control while charging.
Melee kills refill 75% of charge meter.
Taking damage while shield charging reduces charge time.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage.
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![Quickiebomb Launcher](/w/images/thumb/f/f9/Item_icon_Quickiebomb_Launcher.png/100px-Item_icon_Quickiebomb_Launcher.png) Craft Quickiebomb Launcher
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4
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24
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Base: 88-117/109-147
Crit: 300/375
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Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can lay up to 8 stickiebombs at a time.
Able to destroy enemy stickybombs.
-0.2 sec faster bomb arm time.
Max charge time decreased by 70%.
Up to +35% damage based on charge.
-15% damage penalty.
-50% clip size.
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This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
![Globeicon.png](/w/images/thumb/e/e1/Globeicon.png/36px-Globeicon.png) | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant, zh-hans (add)
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