Difference between revisions of "Prolander"
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− | + | '''Prolander''' (Also known as '''7v7''') is a competitive format, promoted mainly by members of the '''[[Highlander]]''' community and [http://rgl.gg/ RGL] league's head admin, '''[https://steamcommunity.com/id/aeclutch Sigafoo]'''. The format aims to be a middle ground between '''[[6v6]]''' and '''[[Highlander]]''', which encourages the players to not stick to a single meta and adapt to the opposing team. | |
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==Gamemodes== | ==Gamemodes== | ||
− | + | * '''[[Koth|King of the Hill]]''' | |
− | * [[Koth]] | + | * '''[[Payload]]''' |
− | * [[Payload]] | ||
==Class Limits== | ==Class Limits== | ||
+ | Classes are limited as such : | ||
* '''1 [[Scout (competitive)|Scout]]''' | * '''1 [[Scout (competitive)|Scout]]''' | ||
* '''1 [[Soldier (competitive)|Soldier]]''' | * '''1 [[Soldier (competitive)|Soldier]]''' | ||
* '''1 [[Pyro (competitive)|Pyro]]''' | * '''1 [[Pyro (competitive)|Pyro]]''' | ||
* '''1 [[Demoman (competitive)|Demoman]]''' | * '''1 [[Demoman (competitive)|Demoman]]''' | ||
− | * '''1 [[Heavy (competitive)|Heavy]]''' | + | * '''1 [[Heavy (competitive)|Heavy]]'''<sup>†</sup> |
* '''1 [[Engineer (competitive)|Engineer]]''' | * '''1 [[Engineer (competitive)|Engineer]]''' | ||
− | * '''1 [[Medic (competitive)|Medic]]''' | + | * '''1 [[Medic (competitive)|Medic]]'''<sup>†</sup> |
* '''1 [[Sniper (competitive)|Sniper]]''' | * '''1 [[Sniper (competitive)|Sniper]]''' | ||
* '''1 [[Spy (competitive)|Spy]]''' | * '''1 [[Spy (competitive)|Spy]]''' | ||
− | ==History== | + | <sup>†</sup>Cannot be picked if an ally uses [[Heavy]] or [[Medic]]. |
− | The idea of | + | |
+ | ==Weapons Bans== | ||
+ | Even though it's a commodity before a match for both teams to go through a process of pick/ban to define which weapons will be banned or allowed, the leaders of the respective teams can also decide to not select their picks/bans. | ||
+ | In that case, the default whitelist for the format is instead applied, with the banned weapons being as followed : | ||
+ | |||
+ | ===<b>[[Scout]]</b> === | ||
+ | * '''Primary''' <br/> | ||
+ | [[Soda Popper]]<br/> | ||
+ | * '''Secondaries''' <br/> | ||
+ | [[Crit-a-Cola]]<br/> | ||
+ | [[Mad Milk]]<br/> | ||
+ | |||
+ | ===<b>[[Heavy]]</b> === | ||
+ | * '''Melee''' <br/> | ||
+ | [[Fists of Steel]]<br/> | ||
+ | |||
+ | ===<b>[[Engineer]]</b> === | ||
+ | * '''Secondary''' <br/> | ||
+ | [[Short Circuit]]<br/> | ||
+ | |||
+ | ===<b>[[Sniper]]</b> === | ||
+ | * '''Primary''' <br/> | ||
+ | [[Machina]]<sup>†</sup><br/> | ||
+ | * '''Secondaries''' <br/> | ||
+ | [[Razorback]]<br/> | ||
+ | [[Jarate]]<br/> | ||
+ | |||
+ | ===<b>[[Spy]]</b> === | ||
+ | * '''Secondary''' <br/> | ||
+ | [[Diamondback]]<br/> | ||
+ | * '''Building''' <br/> | ||
+ | [[Red-Tape Recorder]]<sup>†</sup><br/> | ||
+ | |||
+ | |||
+ | <sup><sup>†</sup>Banned from the default whitelist and the pick/bans.</sup> | ||
+ | |||
+ | |||
+ | If the opposing teams decides however to go through a process of pick/ban, then the order is as followed :<br/> | ||
+ | '''Banning Wave N°1 :''' Away / Home / Away / Home<br/> | ||
+ | '''Picking Wave :''' Home / Away / Home / Away<br/> | ||
+ | '''Banning Wave N°2 :''' Home / Away / Home / Away<br/> | ||
+ | |||
+ | == Gameplay Demonstration == | ||
+ | {{youtube|width=700|16C-Vsc0cGA}} | ||
+ | |||
+ | ==History and Reception== | ||
+ | The idea of Prolander was popular discussion in the '''[[Highlander]]''' community, and '''Sigafoo''' had began testing out matches in the said format. Originally, it was supposed to be a 6v6 variation, but then, it was later modified to a 7v7 format due to popular demand from the following playerbase behind it, and the TF2 community itself who shown interest in the format. | ||
+ | |||
+ | For now, the only league that hosts '''Prolander''' tournaments is '''[http://rgl.gg/ RGL]''', and it became quite popular in the competitive community thanks to the sheer amount of regions the aforementioned league covers (North America, Europe and Australia) as well as the playerbase itself, which continues to grows as the format continues to be played on high-level tournaments. | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
[[Category:Competitive]] | [[Category:Competitive]] |
Revision as of 05:06, 10 February 2019
Prolander (Also known as 7v7) is a competitive format, promoted mainly by members of the Highlander community and RGL league's head admin, Sigafoo. The format aims to be a middle ground between 6v6 and Highlander, which encourages the players to not stick to a single meta and adapt to the opposing team.
Contents
Gamemodes
Class Limits
Classes are limited as such :
†Cannot be picked if an ally uses Heavy or Medic.
Weapons Bans
Even though it's a commodity before a match for both teams to go through a process of pick/ban to define which weapons will be banned or allowed, the leaders of the respective teams can also decide to not select their picks/bans. In that case, the default whitelist for the format is instead applied, with the banned weapons being as followed :
Scout
- Primary
- Secondaries
Heavy
- Melee
Engineer
- Secondary
Sniper
- Primary
- Secondaries
Spy
- Secondary
- Building
†Banned from the default whitelist and the pick/bans.
If the opposing teams decides however to go through a process of pick/ban, then the order is as followed :
Banning Wave N°1 : Away / Home / Away / Home
Picking Wave : Home / Away / Home / Away
Banning Wave N°2 : Home / Away / Home / Away
Gameplay Demonstration
History and Reception
The idea of Prolander was popular discussion in the Highlander community, and Sigafoo had began testing out matches in the said format. Originally, it was supposed to be a 6v6 variation, but then, it was later modified to a 7v7 format due to popular demand from the following playerbase behind it, and the TF2 community itself who shown interest in the format.
For now, the only league that hosts Prolander tournaments is RGL, and it became quite popular in the competitive community thanks to the sheer amount of regions the aforementioned league covers (North America, Europe and Australia) as well as the playerbase itself, which continues to grows as the format continues to be played on high-level tournaments.