Difference between revisions of "February 3, 2010 Patch"
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*Fixed a weapon name localization issue | *Fixed a weapon name localization issue | ||
*Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates | *Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates | ||
− | *Updated the map CTF_DoubleCross | + | *Updated the map [[Doublecross|CTF_DoubleCross]] |
**Fixed the map not ending correctly when using mp_timelimit | **Fixed the map not ending correctly when using mp_timelimit | ||
**Changed to prevent Engineers from building on top of the shack in each base | **Changed to prevent Engineers from building on top of the shack in each base | ||
− | * Updated the map Arena_WatchTower | + | * Updated the map [[Watchtower|Arena_WatchTower]] |
**Fixed a case where players could open and get stuck on the starting gates before the round start | **Fixed a case where players could open and get stuck on the starting gates before the round start | ||
**Improved clipping to prevent people from getting out of the map | **Improved clipping to prevent people from getting out of the map |
Revision as of 00:02, 6 December 2010
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Patch notes
Team Fortress 2
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- Added "bots" to the server's sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance
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