Difference between revisions of "Shadows"

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(More Locations and Gallery. Map Style: Locations are capitalized; and they are bolded when defined. See Badwater Basin Locations for Style.)
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'''Shadows''' is an unreleased community-made [[Halloween map|Halloween-themed]] [[Mann vs. Machine]] map. It takes place on a dairy farm surrounded by endless darkness. It was the only new map introduced by [http://steamcommunity.com/groups/potatomvmservers Potato's Custom MvM Servers] for the [[Operation Memes vs Machines|Memes vs Machines]] Tour exclusively for the event. It came with an Intermediate mission also named [[Shadows (mission)|Shadows]]; [[Merasmus]] with his spells and [[Invasion Community Update|Flying Saucers]] can join the game on some waves.
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'''Shadows''' is an unreleased community-made [[Halloween map|Halloween-themed]] [[Mann vs. Machine]] map. It takes place on a dairy farm surrounded by endless darkness. It was the only new map introduced by [http://steamcommunity.com/groups/potatomvmservers Potato's Custom MvM Servers] for the [[Operation Memes vs Machines|Memes vs Machines]] Tour exclusively for the event. It came with an Intermediate mission also named [[Shadows (mission)|Shadows]]; [[Merasmus]] with his spells and [[Invasion Community Update|Flying Saucers]] can join the game on some waves. Blue beams from the sky indicate the direction of robot attack waves.
  
 
== Locations ==
 
== Locations ==
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These are three different areas in total darkness where robots spawn on some waves. Players, for the most part, cannot see the spawning robots except for the effects of muzzle flashes, projectiles, status effects and the bomb carrier's outline. The robots, however, can see the players no problem. It's recommended to use the [[Pyro]] in these sections, as its fire will help identify robots in the dark.
 
These are three different areas in total darkness where robots spawn on some waves. Players, for the most part, cannot see the spawning robots except for the effects of muzzle flashes, projectiles, status effects and the bomb carrier's outline. The robots, however, can see the players no problem. It's recommended to use the [[Pyro]] in these sections, as its fire will help identify robots in the dark.
 
* '''West''': The pasture west of Spawn is mostly empty, with a low but jumpable fence blocking robot entry and a tractor.  
 
* '''West''': The pasture west of Spawn is mostly empty, with a low but jumpable fence blocking robot entry and a tractor.  
* '''North''': The pasture north of Spawn is also empty, but with much more "dark space," making identifying robots a bit harder.
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* '''North''': The pasture north of Spawn is also empty, but with much more dark space, making identifying robots a bit harder.
 
* '''East''': The pasture east of Spawn, while still mostly being empty, now has a combine and a few hay stacks blocking projectiles and can be used as platforms.
 
* '''East''': The pasture east of Spawn, while still mostly being empty, now has a combine and a few hay stacks blocking projectiles and can be used as platforms.
  
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File:ShadowsGlyphs01.png|Glyphs on the underside of the black cube
 
File:ShadowsGlyphs01.png|Glyphs on the underside of the black cube
 
</gallery>
 
</gallery>
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== External links ==
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Videos:
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* [https://www.youtube.com/watch?v=8boMV4hxnJs TF2: Trolled by UFO! Memes vs Machines Part 1]
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* [https://www.youtube.com/watch?v=YQMDrz_bGPU  Memes Vs. Machines: Operation Shadows]
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* [https://www.youtube.com/watch?v=SBjVpIFU65s  MVM But EVERY Robot Is Invisible (Memes Vs Machines)]
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* [https://www.youtube.com/watch?v=ObljfYQd-_k Memes vs Machines Shenanigans #3 - Shadows B3 Shadows]
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{{Memes vs Machines nav}}
 
{{Memes vs Machines nav}}

Revision as of 17:43, 11 May 2019

Shadows
300px
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farmland
Setting: Night

Shadows is an unreleased community-made Halloween-themed Mann vs. Machine map. It takes place on a dairy farm surrounded by endless darkness. It was the only new map introduced by Potato's Custom MvM Servers for the Memes vs Machines Tour exclusively for the event. It came with an Intermediate mission also named Shadows; Merasmus with his spells and Flying Saucers can join the game on some waves. Blue beams from the sky indicate the direction of robot attack waves.

Locations

Pastures

These are three different areas in total darkness where robots spawn on some waves. Players, for the most part, cannot see the spawning robots except for the effects of muzzle flashes, projectiles, status effects and the bomb carrier's outline. The robots, however, can see the players no problem. It's recommended to use the Pyro in these sections, as its fire will help identify robots in the dark.

  • West: The pasture west of Spawn is mostly empty, with a low but jumpable fence blocking robot entry and a tractor.
  • North: The pasture north of Spawn is also empty, but with much more dark space, making identifying robots a bit harder.
  • East: The pasture east of Spawn, while still mostly being empty, now has a combine and a few hay stacks blocking projectiles and can be used as platforms.

Barns

East and West robot bomb carriers pass through barns on either side of the Manure Lagoon.

  • Dairy Barn: West side robots pass through the milking stalls, players may fire down on them from the loft.
  • Hay Barn: East side robots pass through the upper loft.

Cornfield

The corn, as well as darkness, partially obscures the player's vision, but does not seem to affect their weapons or movement in any way. In the middle of this cornfield is a tractor, which has run over some of the corn allowing for some cover and partial vision. This is south of Spawn.

Bomb hatch

The bomb hatch is located in the middle of a Manure Lagoon, north of Spawn.

Spawn

The Spawn windows face north, overlooking the Manure Lagoon.

  • Drop Down: Exit down to the Manure Lagoon with a Large Ammo Pickup and a Medium Health Pickup.

Landing Pad

Any jump higher than a normal single jump within the Spawn launches the player up many stories to the Alien Landing Pad. The Engineer can make the Sentry jump by building in the muck under the Drop Down. Any class can make the jump during a High Jump or Zero Gravity spell. ​Falling from this platform is potentially survivable, landing in the areas in front of the Spawn. Engineers can build in most locations up here.

  • Alien's Bomb Hole: A drop down through the end of the Landing Pad.
  • Tunnel: Jumping through the Alien's Bomb Hole it is possible to fall trough a lower hole back to the ground, but at the right angles, it is possible to land in a very dark Tunnel under the Landing Pad. In places, the Tunnel has very hard to see, but jumpable, holes.
  • Jump Room: At one end of the Tunnel is a room with a Jump Down hole. Jumping through the hole returns the player to the map, gaining about twelve seconds of Invulnerability and Crits, but about 5 seconds are used up in the fall. A Teleporter Exit is probably more effective here than anywhere else on the map.

Gallery

External links

Videos: