Difference between revisions of "Talk:Buildings"

From Team Fortress Wiki
Jump to: navigation, search
(Added Building Times)
Line 31: Line 31:
  
 
Also, it doesn't matter what melee weapon you use either.  Unless a new weapon comes out that swings faster. [[User:Daminshi|Daminshi]]
 
Also, it doesn't matter what melee weapon you use either.  Unless a new weapon comes out that swings faster. [[User:Daminshi|Daminshi]]
 +
 +
^ Hitting a combat sentry with the gunslinger doesn't make it build faster. [[User:Hell-met|Hell-met]] 07:59, 7 December 2010 (UTC)

Revision as of 07:59, 7 December 2010

New Building HUD?

Do we have a screenshot of the new building HUD, including the new icons displayed on it? -- MistahFixIt 21:54, 12 July 2010 (UTC)

Added Building Times

I experimented with the build times of all the buildings and came up the times for them. If anybody will also verify this as well, I'd appreciate it. The note below is is to try to clarify the times in case someone complains about it.

I also noted the number of swings to build them, but I don't believe anyone would be interested in that unless they want to be very efficient with playing the Engineer.

  • Regular Sentry - First spawn: 6 swings
  • Regular Sentry - Moved: 3 swings
  • Combat Sentry - First spawn: 2 swings [A 3rd is possible but comes at the very end of the build animation]
  • Combat Sentry - Moved: 1
  • Dispenser - First spawn: 13 [12 is better]
  • Dispenser - Moved: 7 [6]
  • Teleporter - First spawn: 13 [12]
  • Teleporter - Moved: 7 [6]

Also, it doesn't matter what melee weapon you use either. Unless a new weapon comes out that swings faster. Daminshi

^ Hitting a combat sentry with the gunslinger doesn't make it build faster. Hell-met 07:59, 7 December 2010 (UTC)