Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
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! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm | ! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm | ||
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− | You can triple jump | + | You can triple jump. |
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! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap | ! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap | ||
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− | Ride a scateboard | + | Ride a scateboard at high speed. You constantly move forward and can't strafe. |
− | You constantly move forward and can't strafe | ||
|- | |- | ||
! rowspan="2" | Primary | ! rowspan="2" | Primary | ||
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature | ! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature | ||
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− | Knocks back user and target | + | Knocks back user and target. |
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! {{item icon|Soda Popper|100px}}<br/>Soda Popper | ! {{item icon|Soda Popper|100px}}<br/>Soda Popper | ||
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− | Hold down fire to load shells | + | Hold down fire to load up shells. Release to fire them all. |
− | Release to fire all | ||
|- | |- | ||
! rowspan="2" |Secondary | ! rowspan="2" |Secondary | ||
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk | ! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk | ||
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− | + | Drink to become invincible and disarmed. | |
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! {{item icon|Huntsman|100px}}<br/>Slingshot | ! {{item icon|Huntsman|100px}}<br/>Slingshot | ||
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− | Shoots a | + | Shoots a stone. |
|- | |- | ||
! rowspan="1" |Melee | ! rowspan="1" |Melee | ||
! {{item icon|Sandman|100px}}<br/>Sandman | ! {{item icon|Sandman|100px}}<br/>Sandman | ||
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+ | Alt-fire: Whack a baseball that stuns enemies. | ||
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|} | |} | ||
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! class="header" style="text-align: center;" width="55%" | Attributes | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Hat |
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ||
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− | + | Taking fall damage creates an explosion. | |
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! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ||
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− | + | On kill: Refill the clips of your weapons. | |
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+ | ! rowspan="1" | Rocket Launcher | ||
! {{item icon|Direct Hit|100px}}<br/>Direct Hit | ! {{item icon|Direct Hit|100px}}<br/>Direct Hit | ||
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− | + | Rockets can be guided by the crosshair. | |
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|- | |- | ||
+ | ! rowspan="2" |Secondary | ||
! {{item icon|Buff Banner|100px}}<br/>Buff Banner | ! {{item icon|Buff Banner|100px}}<br/>Buff Banner | ||
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− | + | Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates. | |
− | |||
|- | |- | ||
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute | ! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute | ||
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− | + | Jumping in midair opens a parachute, slowing your fall. | |
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|- | |- | ||
+ | ! rowspan="2" |Melee | ||
! {{item icon|Escape Plan|100px}}<br/>Escape Plan | ! {{item icon|Escape Plan|100px}}<br/>Escape Plan | ||
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− | + | When active: Movement speed increases as health decreases. | |
− | + | Can only be put away at full health or by completing a taunt. | |
|- | |- | ||
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action | ! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action | ||
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− | + | Hitting an ally gives them a movement speed buff. | |
|- | |- | ||
|} | |} | ||
=== {{botignore|Pyro}} === | === {{botignore|Pyro}} === | ||
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* Airblast affects allies too. | * Airblast affects allies too. | ||
* Airblast knocks back the user if used in midair. | * Airblast knocks back the user if used in midair. | ||
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! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ||
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− | + | On taunt: Gain crits for a few seconds. | |
|- | |- | ||
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ||
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− | + | All afterburn damage heals you. | |
|- | |- | ||
! rowspan="4" |Primary | ! rowspan="4" |Primary | ||
! {{item icon|Degreaser|100px}}<br/>Degreaser | ! {{item icon|Degreaser|100px}}<br/>Degreaser | ||
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− | + | Fires individual blasts of flames that also acts an airblast, igniting projectiles. | |
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! {{item icon|Nostromo Napalmer|100px}}<br/>Nostromo Napalmer | ! {{item icon|Nostromo Napalmer|100px}}<br/>Nostromo Napalmer | ||
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− | + | Shoots a jet of burning liquid that creates a fire on surfaces it sticks to. | |
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|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Flamethrower|100px}}<br/>Flamethrower |
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− | + | Emits flames of fire. Alt-fire: Airblast. | |
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|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury |
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− | + | Shoots a fireball. | |
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− | ! rowspan=" | + | ! rowspan="2" |Secondary |
! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ||
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− | + | Shoots a burning flare. | |
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! {{item icon|Scorch Shot|100px}}<br/>Whistler | ! {{item icon|Scorch Shot|100px}}<br/>Whistler | ||
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− | + | Shoots a slow projectile that attracts sentry fire. | |
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! rowspan="2" |Melee | ! rowspan="2" |Melee | ||
! {{item icon|Powerjack|100px}}<br/>Powerjack | ! {{item icon|Powerjack|100px}}<br/>Powerjack | ||
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− | + | On hit: Heal some health. | |
|- | |- | ||
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher | ! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher | ||
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− | + | Crits burning enemies. | |
− | + | Can only be put away by getting a kill or completing a taunt. | |
|- | |- | ||
|} | |} | ||
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! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles | ! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles | ||
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− | + | You can see enemy health. | |
|- | |- | ||
! rowspan="1" |Primary | ! rowspan="1" |Primary | ||
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun | ! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun | ||
| | | | ||
+ | Shoots syringes. | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Secondary |
! {{item icon|Medi Gun|100px}}<br/>Medigun | ! {{item icon|Medi Gun|100px}}<br/>Medigun | ||
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− | + | Uber grants invulnerability. | |
|- | |- | ||
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg | ! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg | ||
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− | + | Uber grants crits. | |
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! rowspan="1" |Melee | ! rowspan="1" |Melee | ||
! {{item icon|Ubersaw|100px}}<br/>Ubersaw | ! {{item icon|Ubersaw|100px}}<br/>Ubersaw | ||
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+ | On hit: Gain 25% ubercharge. | ||
|- | |- | ||
|} | |} | ||
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! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter | ! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter | ||
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− | + | No flinching while aiming. | |
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|- | |- | ||
+ | ! rowspan="3" |Primary | ||
! {{item icon|Huntsman|100px}}<br/>Huntsman | ! {{item icon|Huntsman|100px}}<br/>Huntsman | ||
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− | + | Shoots arrows. | |
|- | |- | ||
! {{item icon|Shooting Star|100px}}<br/>Shooting Star | ! {{item icon|Shooting Star|100px}}<br/>Shooting Star | ||
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− | + | Attaches an explosive device to targets that explodes a few seconds later. | |
− | |||
|- | |- | ||
! {{item icon|Sniper Rifle|100px}}<br/>Rifle | ! {{item icon|Sniper Rifle|100px}}<br/>Rifle | ||
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− | + | Pierces enemies. | |
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|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" |Secondary |
! {{item icon|Jarate|100px}}<br/>Jarate | ! {{item icon|Jarate|100px}}<br/>Jarate | ||
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− | + | Coated enemies take minicrits. | |
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|- | |- | ||
! rowspan="1" |Melee | ! rowspan="1" |Melee | ||
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv | ! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv | ||
| | | | ||
− | + | Can climb walls. | |
|- | |- | ||
|} | |} |
Revision as of 19:55, 26 August 2019
I use this page for things.
[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
- All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
Scout
Soldier
Pyro
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Medic
- Syringe Guns reload extremely slowly, but reload even when not active.