Difference between revisions of "User:Humbugtheman"

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m ({{botignore|Loadouts}})
m ([YF] Humbug's Fortress)
 
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I use this page for things.
 
I use this page for things.
  
== Ultimate Fortress ==
+
== [YF] Humbug's Fortress ==
=== {{botignore|Base Weapon Changes}} ===
+
* Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
 +
* Ammo is a scarcer and clips are smaller, so every shot counts for more.
 +
* Every class has a "hat" weapon slot.
 +
* All hitscan weapons leave team-coloured tracers of varying brightness.
 +
* All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
 +
 
 +
=== {{botignore|Scout}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
! class="header" style="text-align: center;" width="24%" | Item
+
! class="header" style="text-align: center;" width="10%" | Slot
! class="header" style="text-align: center;" width="62%" | Changes
+
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! {{item icon|Frying Pan|100px}}<br/>Melee
+
! rowspan="2" |Hat
 +
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
|  
 
|  
{{buff|Stuns target for X seconds}}
+
You can triple jump.
{{nerf|-X% attack speed}}
 
 
|-
 
|-
! {{Table icon|Shotgun}}  
+
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Ride a scateboard at high speed. You constantly move forward and can't strafe.
{{nerf|-X ammo per clip}}
 
 
|-
 
|-
! {{Table icon|Pistol}}  
+
! rowspan="2" | Primary
 +
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Knocks back user and target.
 
|-
 
|-
! {{Table icon|Scattergun}}  
+
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Hold down fire to load up shells. Release to fire them all.
{{nerf|-X ammo per clip}}
 
 
|-
 
|-
! {{Table icon|Rocket Launcher}}  
+
! rowspan="2" |Secondary
 +
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Drink to become invincible and disarmed.
{{nerf|-X ammo per clip}}
 
 
|-
 
|-
! {{Table icon|Flame Thrower}}  
+
! {{item icon|Huntsman|100px}}<br/>Slingshot
 +
|
 +
Shoots a stone.
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Sandman|100px}}<br/>Sandman
 
|  
 
|  
{{nerf|-X max ammo}}
+
Alt-fire: Whack a baseball that stuns enemies.
 
|-
 
|-
 
|}
 
|}
 
+
=== {{botignore|Soldier}} ===
 
 
=== {{botignore|Loadouts}} ===
 
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
! class="header" style="text-align: center;" width="14%" | Loadout
+
! class="header" style="text-align: center;" width="10%" | Slot
! class="header" style="text-align: center;" width="24%" | Items
+
! class="header" style="text-align: center;" width="25%" | Items
! class="header" style="text-align: center;" width="62%" | Attributes
+
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_World_War_Wednesday_Bundle.png|300px]] <br/><br/> Airborne
+
! rowspan="2" |Hat
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
{{buff|Kills on goomba stomp}}
+
Taking fall damage creates an explosion.
{{buff|-X% knockback received from damage from enemies}}
 
{{buff|+X% weapon switch speed}}
 
|-
 
! {{item icon|Liberty Launcher|100px}}<br/>Liberty Launcher
 
|
 
{{buff|Does not require ammo when rocket-jumping}}
 
{{buff|+X% explosion radius}}
 
{{note|+X% knockback to enemies and self}}
 
{{note|-X% damage to enemies and self}}
 
|-
 
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
 
|
 
{{buff|Minicrits enemies launched into the air by explosions}}
 
|-
 
! {{item icon|Market Gardener|100px}}<br/>Market Gardener
 
|
 
{{buff|Crits enemies when airborne and 1 second after landing}}
 
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
 
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
|  
{{nerf|-X% movement speed}}
+
On kill: Refill the clips of your weapons.
 
|-
 
|-
 +
! rowspan="1" | Rocket Launcher
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
|  
 
|  
{{buff|Rockets can be directed with crosshair}}
+
Rockets can be guided by the crosshair.
{{buff|+X% damage}}
 
{{nerf|Deals no splash damage}}
 
{{nerf|Does not benefit from ramp-up}}
 
 
|-
 
|-
 +
! rowspan="2" |Secondary
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
|
 
|
{{note|Consumable that affects only the Artillery Soldier}}
+
Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
{{note|Lasts X seconds and recharges X seconds after use}}
 
{{buff|Causes all attacks to minicrit}}
 
{{nerf|Gives -X% damage resistance}}
 
 
|-
 
|-
 +
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute
 +
|
 +
Jumping in midair opens a parachute, slowing your fall.
 +
|-
 +
! rowspan="2" |Melee
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
|
 
|
{{buff|When active: Movement speed increases as health decreases}}
+
When active: Movement speed increases as health decreases.
{{buff|Crits when it would normally minicrit}}
+
Can only be put away at full health or by completing a taunt.
{{nerf|-X% damage}}
 
{{nerf|Blocks healing when active}}
 
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
+
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
 
 
|  
 
|  
{{buff|Nearby allies share your movement speed if you are faster than them}}
+
Hitting an ally gives them a movement speed buff.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Pyro}} ===
 +
* Airblast affects allies too.
 +
* Airblast knocks back the user if used in midair.
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! {{item icon|Shotgun|100px}}<br/>Prize Shotgun
+
! rowspan="2" |Hat
 +
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
|  
 
|  
{{note|Based on Scattergun}}
+
On taunt: Gain crits for a few seconds.
{{buff|Dealing damage collects rage}}
 
 
|-
 
|-
! {{item icon|Mantreads|100px}}<br/>Mantreads
+
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
|  
 
|  
{{buff|Movement speed increase with rage}}
+
All afterburn damage heals you.
 
|-
 
|-
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
+
! rowspan="3" |Primary
 +
! {{item icon|Degreaser|100px}}<br/>Degreaser
 
|  
 
|  
{{buff|Hit allies to give both of you a movement speed boost}}
+
Fires a single blast of flames that also acts an airblast, igniting projectiles.
{{nerf|Hitting allies consumes X rage}}
 
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Fireman
+
! {{item icon|Flamethrower|100px}}<br/>Flamethrower
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
 
|  
 
|  
{{buff|+X% weapon switch speed}}
+
Emits flames. Alt-fire: Airblast.
{{buff|Alt-fire to propel self forwards}}
 
 
|-
 
|-
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
+
! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury
 
|  
 
|  
{{nerf|Cannot shoot flames}}
+
Shoots a fireball. Alt-fire: Airblast.
{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites projectiles}}
 
{{buff|Ignited projectiles ignite enemies on hit}}
 
{{buff|Ignited projectiles crit already-burning enemies}}
 
 
|-
 
|-
 +
! rowspan="2" |Secondary
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
|  
 
|  
{{buff|Ignites enemies on hit}}
+
Shoots a burning flare.
{{buff|Crits already-burning enemies}}
+
|-
 +
! {{item icon|Scorch Shot|100px}}<br/>Whistler
 +
|
 +
Shoots a slow projectile that attracts sentry fire.
 +
|-
 +
! rowspan="2" |Melee
 +
! {{item icon|Powerjack|100px}}<br/>Powerjack
 +
|
 +
On hit: Heal some health.
 +
|-
 +
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 +
|
 +
Crits burning enemies and extinguishes them.
 +
Can only be put away by getting a kill or completing a taunt.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Medic}} ===
 +
* Syringe Guns reload extremely slowly, but reload even when not active.
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 +
|
 +
You can see enemy health.
 +
|-
 +
! rowspan="2" |Primary
 +
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 +
|
 +
Shoots syringes.
 +
|-
 +
! {{item icon|Crusader's Crossbow|100px}}<br/>Crusader's Crossbow
 +
|
 +
Fires bolts that damage enemies and heal allies.
 
|-
 
|-
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
+
! rowspan="2" |Secondary
 +
! {{item icon|Medi Gun|100px}}<br/>Medigun
 
|  
 
|  
{{buff|Crits burning enemies}}
+
Uber grants invulnerability.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Gas Jockey
+
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
! {{item icon|Attendant|100px}}<br/>Attendant
 
 
|  
 
|  
{{buff|All afterburn damage heals the Gas Jockey}}
+
Uber grants crits.
{{nerf|-X max health}}
 
 
|-
 
|-
! {{item icon|Degreaser|100px}}<br/>Degreaser
+
! rowspan="1" |Melee
 +
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
 
|  
 
|  
{{buff|Afterburn lasts forever if not manually put out}}
+
On hit: Gain 25% ubercharge.
{{nerf|Afterburn ends if the Gas Jockey dies}}
+
|-
{{nerf|Deals no direct damage}}
+
|}
 +
 
 +
=== {{botignore|Sniper}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! {{item icon|Jarate|100px}}<br/>Pyroleum
+
! rowspan="1" |Hat
 +
! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter
 
|  
 
|  
{{buff|Prevents healing}}
+
No flinching while aiming.
 
|-
 
|-
! {{item icon|Powerjack|100px}}<br/>Powerjack
+
! rowspan="3" |Primary
 +
! {{item icon|Huntsman|100px}}<br/>Huntsman
 
|  
 
|  
{{buff|On hit: heal X health}}
+
Shoots arrows.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift
+
! {{item icon|Shooting Star|100px}}<br/>Shooting Star
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
 
|  
 
|  
 +
Attaches an explosive device to targets that explodes a few seconds later.
 
|-
 
|-
! {{item icon|Backburner|100px}}<br/>Backburner
+
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
 
|  
 
|  
{{buff|Crits from behind}}
+
Pierces enemies.
{{buff|Airblast does not require ammo}}
 
{{nerf|Does not apply afterburn}}
 
{{nerf|-X max ammo}}
 
{{note|Airblast knocks back user}}
 
 
|-
 
|-
! {{item icon|Detonator|100px}}<br/>Detonator
+
! rowspan="1" |Secondary
 +
! {{item icon|Jarate|100px}}<br/>Jarate
 
|  
 
|  
{{buff|Alt-fire detonates flare}}
+
Coated enemies take minicrits.
{{buff|Can be used to flare-jump}}
 
{{nerf|Does not ignite enemies}}
 
{{nerf|Deals no damage}}
 
 
|-
 
|-
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
+
! rowspan="1" |Melee
 +
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv
 
|  
 
|  
 +
Can climb walls.
 +
|-
 +
|}
  
 +
=== {{botignore|Spy}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Fancy Fedora|100px}}<br/>Fancy Fedora
 +
|
 +
Looks fancy.
 +
|-
 +
! rowspan="1" |Primary
 +
! {{item icon|Revolver|100px}}<br/>Revolver
 +
|
 +
Shoots bullets.
 +
|-
 +
! rowspan="4" |Secondary
 +
! {{item icon|Invis Watch|100px}}<br/>Invis Watch
 +
|
 +
Cloak for a period of time.
 +
|-
 +
! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer
 +
|
 +
Feign death when you take damage while active.
 +
|-
 +
! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger
 +
|
 +
Cloak for a certain distance. Recharges while standing still.
 +
|-
 +
! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb
 +
|
 +
Release a cloud of smoke around you. Remove all debuffs and cloak.
 +
|-
 +
! rowspan="4" |Sapper
 +
! {{item icon|Sapper|100px}}<br/>Sapper
 +
|
 +
Disables and damages buildings.
 +
|-
 +
! {{item icon|Red-Tape Recorder|100px}}<br/>Red-Tape Recorder
 +
|
 +
Disables and deconstructs buildings.
 +
|-
 +
! {{item icon|Sapper|100px}}<br/>Improvised Explosive
 +
|
 +
Explodes after a delay.
 +
|-
 +
! {{item icon|Sapper|100px}}<br/>Transmitter
 +
|
 +
Slide it along the ground. It damages and disables all nearby buildings.
 +
|-
 +
! rowspan="3" |Melee
 +
! {{item icon|Knife|100px}}<br/>Knife
 +
|
 +
Backstabs are silent.
 +
|-
 +
! {{item icon|Conniver's Kunai|100px}}<br/>Conniver's Kunai
 +
|
 +
Throwing knife. Must be retrieved before being used again.
 +
|-
 +
! {{item icon|Your Eternal Reward|100px}}<br/>Your Eternal Reward
 +
|
 +
Instantly and silently disguise as your backstab target. You cannot manually disguise.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:10, 28 August 2019


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.
  • All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

You can triple jump.

Backwards Ballcap
Backwards Ballcap

Ride a scateboard at high speed. You constantly move forward and can't strafe.

Primary Force-a-Nature
Force-a-Nature

Knocks back user and target.

Soda Popper
Soda Popper

Hold down fire to load up shells. Release to fire them all.

Secondary Bonk! Atomic Punch
Bonk

Drink to become invincible and disarmed.

Huntsman
Slingshot

Shoots a stone.

Melee Sandman
Sandman

Alt-fire: Whack a baseball that stuns enemies.

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Taking fall damage creates an explosion.

Soldier's Stash
Soldier's Stash

On kill: Refill the clips of your weapons.

Rocket Launcher Direct Hit
Direct Hit

Rockets can be guided by the crosshair.

Secondary Buff Banner
Buff Banner

Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.

B.A.S.E. Jumper
Parachute

Jumping in midair opens a parachute, slowing your fall.

Melee Escape Plan
Escape Plan

When active: Movement speed increases as health decreases. Can only be put away at full health or by completing a taunt.

Disciplinary Action
Disciplinary Action

Hitting an ally gives them a movement speed buff.

Pyro

  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

On taunt: Gain crits for a few seconds.

Brigade Helm
Brigade Helm

All afterburn damage heals you.

Primary Degreaser
Degreaser

Fires a single blast of flames that also acts an airblast, igniting projectiles.

Flamethrower
Flamethrower

Emits flames. Alt-fire: Airblast.

Dragon's Fury
Dragon's Fury

Shoots a fireball. Alt-fire: Airblast.

Secondary Flare Gun
Flare Gun

Shoots a burning flare.

Scorch Shot
Whistler

Shoots a slow projectile that attracts sentry fire.

Melee Powerjack
Powerjack

On hit: Heal some health.

Axtinguisher
Axtinguisher

Crits burning enemies and extinguishes them. Can only be put away by getting a kill or completing a taunt.

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

You can see enemy health.

Primary Syringe Gun
Syringe Gun

Shoots syringes.

Crusader's Crossbow
Crusader's Crossbow

Fires bolts that damage enemies and heal allies.

Secondary Medi Gun
Medigun

Uber grants invulnerability.

Kritzkrieg
Kritzkrieg

Uber grants crits.

Melee Ubersaw
Ubersaw

On hit: Gain 25% ubercharge.

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

No flinching while aiming.

Primary Huntsman
Huntsman

Shoots arrows.

Shooting Star
Shooting Star

Attaches an explosive device to targets that explodes a few seconds later.

Sniper Rifle
Rifle

Pierces enemies.

Secondary Jarate
Jarate

Coated enemies take minicrits.

Melee Tribalman's Shiv
Tribalman's Shiv

Can climb walls.

Spy

Slot Items Attributes
Hat Fancy Fedora
Fancy Fedora

Looks fancy.

Primary Revolver
Revolver

Shoots bullets.

Secondary Invis Watch
Invis Watch

Cloak for a period of time.

Dead Ringer
Dead Ringer

Feign death when you take damage while active.

Cloak and Dagger
Cloak and Dagger

Cloak for a certain distance. Recharges while standing still.

Quäckenbirdt
Smokebomb

Release a cloud of smoke around you. Remove all debuffs and cloak.

Sapper Sapper
Sapper

Disables and damages buildings.

Red-Tape Recorder
Red-Tape Recorder

Disables and deconstructs buildings.

Sapper
Improvised Explosive

Explodes after a delay.

Sapper
Transmitter

Slide it along the ground. It damages and disables all nearby buildings.

Melee Knife
Knife

Backstabs are silent.

Conniver's Kunai
Conniver's Kunai

Throwing knife. Must be retrieved before being used again.

Your Eternal Reward
Your Eternal Reward

Instantly and silently disguise as your backstab target. You cannot manually disguise.