Difference between revisions of "User:Humbugtheman"

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m ({{botignore|Base Weapon Changes}})
m ([YF] Humbug's Fortress)
 
(14 intermediate revisions by the same user not shown)
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I use this page for things.
 
I use this page for things.
  
== Ultimate Fortress ==
+
== [YF] Humbug's Fortress ==
=== {{botignore|Base Changes}} ===
+
* Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
 +
* Ammo is a scarcer and clips are smaller, so every shot counts for more.
 +
* Every class has a "hat" weapon slot.
 +
* All hitscan weapons leave team-coloured tracers of varying brightness.
 +
* All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
 +
 
 +
=== {{botignore|Scout}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
! class="header" style="text-align: center;" width="14%" | Class
+
! class="header" style="text-align: center;" width="10%" | Slot
! class="header" style="text-align: center;" width="24%" | Item
+
! class="header" style="text-align: center;" width="25%" | Items
! class="header" style="text-align: center;" width="62%" | Changes
+
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="3" | [[Classes|All Classes]]
+
! rowspan="2" |Hat
! {{item icon|Frying Pan|100px}}<br/>Melee
+
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
|  
 
|  
{{buff|Stuns target for X seconds}}
+
You can triple jump.
{{nerf|-X% attack speed}}
 
 
|-
 
|-
! {{Table icon|Shotgun}}  
+
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Ride a scateboard at high speed. You constantly move forward and can't strafe.
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! {{Table icon|Pistol}}  
+
! rowspan="2" | Primary
 +
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Knocks back user and target.
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! rowspan="1" | {{Class link|Scout}}
+
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
! {{Table icon|Scattergun}}  
 
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Hold down fire to load up shells. Release to fire them all.
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! rowspan="1" | {{Class link|Soldier}}
+
! rowspan="2" |Secondary
! {{Table icon|Rocket Launcher}}  
+
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
|  
 
|  
{{nerf|-X% attack speed}}
+
Drink to become invincible and disarmed.
{{nerf|-X ammo per clip}}
+
|-
{{nerf|-X max ammo}}
+
! {{item icon|Huntsman|100px}}<br/>Slingshot
 +
|
 +
Shoots a stone.
 
|-
 
|-
! rowspan="1" | {{Class link|Pyro}}
+
! rowspan="1" |Melee
! {{Table icon|Flame Thrower}}  
+
! {{item icon|Sandman|100px}}<br/>Sandman
 
|  
 
|  
{{nerf|-X max ammo}}
+
Alt-fire: Whack a baseball that stuns enemies.
 +
|-
 +
|}
 +
=== {{botignore|Soldier}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="2" | {{Class link|Demoman}}
+
! rowspan="2" |Hat
! {{Table icon|Grenade Launcher}}  
+
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
{{buff|+X% grenade size}}
+
Taking fall damage creates an explosion.
{{nerf|-X% attack speed}}
 
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! {{Table icon|Stickybomb Launcher}}  
+
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
|  
{{buff|+X% explosion radius}}
+
On kill: Refill the clips of your weapons.
{{buff|+X% damage}}
 
{{nerf|+X% sticky size}}
 
{{nerf|-7 ammo per clip}}
 
{{nerf|-X max stickies out}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! rowspan="2" | {{Class link|Heavy}}
+
! rowspan="1" | Rocket Launcher
! [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
+
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
|  
 
|  
{{buff|+X max health}}
+
Rockets can be guided by the crosshair.
 +
|-
 +
! rowspan="2" |Secondary
 +
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 +
|
 +
Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
 
|-
 
|-
! {{Table icon|Minigun}}  
+
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute
 +
|
 +
Jumping in midair opens a parachute, slowing your fall.
 +
|-
 +
! rowspan="2" |Melee
 +
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 +
|
 +
When active: Movement speed increases as health decreases.
 +
Can only be put away at full health or by completing a taunt.
 +
|-
 +
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
|  
 
|  
{{buff|+X% firing speed}}
+
Hitting an ally gives them a movement speed buff.
{{nerf|+X% spinup duration}}
+
|-
{{nerf|-X% movement speed when spinning}}
+
|}
{{nerf|-X max ammo}}
+
 
 +
=== {{botignore|Pyro}} ===
 +
* Airblast affects allies too.
 +
* Airblast knocks back the user if used in midair.
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="1" | {{Class link|Engineer}}
+
! rowspan="2" |Hat
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
+
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
|  
 
|  
{{buff|Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded}}
+
On taunt: Gain crits for a few seconds.
{{nerf|-X max ammo}}
 
{{nerf|-X% firing speed}}
 
 
|-
 
|-
! rowspan="2" | {{Class link|Medic}}
+
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
! {{Table icon|Syringe Gun}}
 
 
|  
 
|  
{{nerf|-X ammo per clip}}
+
All afterburn damage heals you.
{{nerf|-X max ammo}}
 
 
|-
 
|-
! {{Table icon|Medigun}}
+
! rowspan="3" |Primary
 +
! {{item icon|Degreaser|100px}}<br/>Degreaser
 
|  
 
|  
{{buff|+X% charge rate}}
+
Fires a single blast of flames that also acts an airblast, igniting projectiles.
{{buff|+X% overheal duration}}
 
 
|-
 
|-
! rowspan="2" | {{Class link|Sniper}}
+
! {{item icon|Flamethrower|100px}}<br/>Flamethrower
! {{Table icon|Sniper Rifle}}
 
 
|  
 
|  
{{nerf|-X% damage}}
+
Emits flames. Alt-fire: Airblast.
{{nerf|-X max ammo}}
 
 
|-
 
|-
! {{Table icon|SMG}}
+
! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury
 
|  
 
|  
{{buff|Does not require reload}}
+
Shoots a fireball. Alt-fire: Airblast.
{{nerf|-X damage}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! rowspan="3" | {{Class link|Spy}}
+
! rowspan="2" |Secondary
! {{Table icon|Revolver}}
+
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
|  
 
|  
{{nerf|-X% firing speed}}
+
Shoots a burning flare.
{{nerf|-X ammo per clip}}
 
{{nerf|-X max ammo}}
 
 
|-
 
|-
! {{Table icon|Knife}}
+
! {{item icon|Scorch Shot|100px}}<br/>Whistler
 
|  
 
|  
{{buff|Silent killer}}
+
Shoots a slow projectile that attracts sentry fire.
 
|-
 
|-
! {{Table icon|Invis Watch}}
+
! rowspan="2" |Melee
 +
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
|  
 
|  
{{buff|Does not flicker when damage}}
+
On hit: Heal some health.
{{nerf|+X% fade time}}
+
|-
 +
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 +
|  
 +
Crits burning enemies and extinguishes them.
 +
Can only be put away by getting a kill or completing a taunt.
 
|-
 
|-
 
|}
 
|}
  
=== {{botignore|Loadouts}} ===
+
=== {{botignore|Medic}} ===
 +
* Syringe Guns reload extremely slowly, but reload even when not active.
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
! class="header" style="text-align: center;" width="14%" | Loadout
+
! class="header" style="text-align: center;" width="10%" | Slot
! class="header" style="text-align: center;" width="24%" | Items
+
! class="header" style="text-align: center;" width="25%" | Items
! class="header" style="text-align: center;" width="62%" | Attributes
+
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 +
|
 +
You can see enemy health.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_World_War_Wednesday_Bundle.png|300px]] <br/><br/> Airborne
+
! rowspan="2" |Primary
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
+
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 
|  
 
|  
{{buff|Kills on goomba stomp}}
+
Shoots syringes.
{{buff|-X% knockback received from damage from enemies}}
 
{{buff|+X% weapon switch speed}}
 
 
|-
 
|-
! {{item icon|Liberty Launcher|100px}}<br/>Liberty Launcher
+
! {{item icon|Crusader's Crossbow|100px}}<br/>Crusader's Crossbow
 
|  
 
|  
{{buff|Does not require ammo when rocket-jumping}}
+
Fires bolts that damage enemies and heal allies.
{{buff|+X% explosion radius}}
 
{{note|+X% knockback to enemies and self}}
 
{{note|-X% damage to enemies and self}}
 
 
|-
 
|-
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
+
! rowspan="2" |Secondary
 +
! {{item icon|Medi Gun|100px}}<br/>Medigun
 
|  
 
|  
{{buff|Minicrits enemies launched into the air by explosions}}
+
Uber grants invulnerability.
 
|-
 
|-
! {{item icon|Market Gardener|100px}}<br/>Market Gardener
+
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
 
|  
 
|  
{{buff|Crits enemies when airborne and 1 second after landing}}
+
Uber grants crits.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery
+
! rowspan="1" |Melee
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
+
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
 
|  
 
|  
{{nerf|-X% movement speed}}
+
On hit: Gain 25% ubercharge.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Sniper}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
+
! rowspan="1" |Hat
 +
! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter
 
|  
 
|  
{{buff|Rockets can be directed with crosshair}}
+
No flinching while aiming.
{{buff|+X% damage}}
 
{{nerf|Deals no splash damage}}
 
{{nerf|Does not benefit from ramp-up}}
 
 
|-
 
|-
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
+
! rowspan="3" |Primary
|
+
! {{item icon|Huntsman|100px}}<br/>Huntsman
{{note|Consumable that affects only the Artillery Soldier}}
+
|  
{{note|Lasts X seconds and recharges X seconds after use}}
+
Shoots arrows.
{{buff|Causes all attacks to minicrit}}
 
{{nerf|Gives -X% damage resistance}}
 
 
|-
 
|-
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
+
! {{item icon|Shooting Star|100px}}<br/>Shooting Star
|
+
|  
{{buff|When active: Movement speed increases as health decreases}}
+
Attaches an explosive device to targets that explodes a few seconds later.
{{buff|Crits when it would normally minicrit}}
 
{{nerf|-X% damage}}
 
{{nerf|Blocks healing when active}}
 
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General
+
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
 
 
|  
 
|  
{{buff|Nearby allies share your movement speed if you are faster than them}}
+
Pierces enemies.
 
|-
 
|-
! {{item icon|Shotgun|100px}}<br/>Prize Shotgun
+
! rowspan="1" |Secondary
 +
! {{item icon|Jarate|100px}}<br/>Jarate
 
|  
 
|  
{{note|Based on Scattergun}}
+
Coated enemies take minicrits.
{{buff|Dealing damage collects rage}}
 
 
|-
 
|-
! {{item icon|Mantreads|100px}}<br/>Mantreads
+
! rowspan="1" |Melee
 +
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv
 
|  
 
|  
{{buff|Movement speed increase with rage}}
+
Can climb walls.
 
|-
 
|-
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
+
|}
 +
 
 +
=== {{botignore|Spy}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Fancy Fedora|100px}}<br/>Fancy Fedora
 
|  
 
|  
{{buff|Hit allies to give both of you a movement speed boost}}
+
Looks fancy.
{{nerf|Hitting allies consumes X rage}}
 
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Fireman
+
! rowspan="1" |Primary
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
+
! {{item icon|Revolver|100px}}<br/>Revolver
 
|  
 
|  
{{buff|+X% weapon switch speed}}
+
Shoots bullets.
{{buff|Alt-fire to propel self forwards}}
 
 
|-
 
|-
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
+
! rowspan="4" |Secondary
 +
! {{item icon|Invis Watch|100px}}<br/>Invis Watch
 
|  
 
|  
{{nerf|Cannot shoot flames}}
+
Cloak for a period of time.
{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites projectiles}}
 
{{buff|Ignited projectiles ignite enemies on hit}}
 
{{buff|Ignited projectiles crit already-burning enemies}}
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
+
! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer
 
|  
 
|  
{{buff|Ignites enemies on hit}}
+
Feign death when you take damage while active.
{{buff|Crits already-burning enemies}}
 
 
|-
 
|-
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
+
! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger
 
|  
 
|  
{{buff|Crits burning enemies}}
+
Cloak for a certain distance. Recharges while standing still.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_The_Gas_Jockey's_Gear.png|300px]] <br/><br/> Gas Jockey
+
! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb
! {{item icon|Attendant|100px}}<br/>Attendant
 
 
|  
 
|  
{{buff|All afterburn damage heals the Gas Jockey}}
+
Release a cloud of smoke around you. Remove all debuffs and cloak.
{{nerf|-X max health}}
 
 
|-
 
|-
! {{item icon|Degreaser|100px}}<br/>Degreaser
+
! rowspan="4" |Sapper
 +
! {{item icon|Sapper|100px}}<br/>Sapper
 
|  
 
|  
{{buff|Afterburn lasts forever if not manually put out}}
+
Disables and damages buildings.
{{nerf|Afterburn ends if the Gas Jockey dies}}
 
{{nerf|Deals no direct damage}}
 
 
|-
 
|-
! {{item icon|Jarate|100px}}<br/>Pyroleum
+
! {{item icon|Red-Tape Recorder|100px}}<br/>Red-Tape Recorder
 
|  
 
|  
{{buff|Prevents healing}}
+
Disables and deconstructs buildings.
 
|-
 
|-
! {{item icon|Powerjack|100px}}<br/>Powerjack
+
! {{item icon|Sapper|100px}}<br/>Improvised Explosive
 
|  
 
|  
{{buff|On hit: heal X health}}
+
Explodes after a delay.
 
|-
 
|-
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift
+
! {{item icon|Sapper|100px}}<br/>Transmitter
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
 
|  
 
|  
 +
Slide it along the ground. It damages and disables all nearby buildings.
 
|-
 
|-
! {{item icon|Backburner|100px}}<br/>Backburner
+
! rowspan="3" |Melee
 +
! {{item icon|Knife|100px}}<br/>Knife
 
|  
 
|  
{{buff|Crits from behind}}
+
Backstabs are silent.
{{buff|Airblast does not require ammo}}
 
{{nerf|Does not apply afterburn}}
 
{{nerf|-X max ammo}}
 
{{note|Airblast knocks back user}}
 
 
|-
 
|-
! {{item icon|Detonator|100px}}<br/>Detonator
+
! {{item icon|Conniver's Kunai|100px}}<br/>Conniver's Kunai
 
|  
 
|  
{{buff|Alt-fire detonates flare}}
+
Throwing knife. Must be retrieved before being used again.
{{buff|Can be used to flare-jump}}
 
{{nerf|Does not ignite enemies}}
 
{{nerf|Deals no damage}}
 
 
|-
 
|-
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
+
! {{item icon|Your Eternal Reward|100px}}<br/>Your Eternal Reward
 
|  
 
|  
 
+
Instantly and silently disguise as your backstab target. You cannot manually disguise.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:10, 28 August 2019


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.
  • All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

You can triple jump.

Backwards Ballcap
Backwards Ballcap

Ride a scateboard at high speed. You constantly move forward and can't strafe.

Primary Force-a-Nature
Force-a-Nature

Knocks back user and target.

Soda Popper
Soda Popper

Hold down fire to load up shells. Release to fire them all.

Secondary Bonk! Atomic Punch
Bonk

Drink to become invincible and disarmed.

Huntsman
Slingshot

Shoots a stone.

Melee Sandman
Sandman

Alt-fire: Whack a baseball that stuns enemies.

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Taking fall damage creates an explosion.

Soldier's Stash
Soldier's Stash

On kill: Refill the clips of your weapons.

Rocket Launcher Direct Hit
Direct Hit

Rockets can be guided by the crosshair.

Secondary Buff Banner
Buff Banner

Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.

B.A.S.E. Jumper
Parachute

Jumping in midair opens a parachute, slowing your fall.

Melee Escape Plan
Escape Plan

When active: Movement speed increases as health decreases. Can only be put away at full health or by completing a taunt.

Disciplinary Action
Disciplinary Action

Hitting an ally gives them a movement speed buff.

Pyro

  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

On taunt: Gain crits for a few seconds.

Brigade Helm
Brigade Helm

All afterburn damage heals you.

Primary Degreaser
Degreaser

Fires a single blast of flames that also acts an airblast, igniting projectiles.

Flamethrower
Flamethrower

Emits flames. Alt-fire: Airblast.

Dragon's Fury
Dragon's Fury

Shoots a fireball. Alt-fire: Airblast.

Secondary Flare Gun
Flare Gun

Shoots a burning flare.

Scorch Shot
Whistler

Shoots a slow projectile that attracts sentry fire.

Melee Powerjack
Powerjack

On hit: Heal some health.

Axtinguisher
Axtinguisher

Crits burning enemies and extinguishes them. Can only be put away by getting a kill or completing a taunt.

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

You can see enemy health.

Primary Syringe Gun
Syringe Gun

Shoots syringes.

Crusader's Crossbow
Crusader's Crossbow

Fires bolts that damage enemies and heal allies.

Secondary Medi Gun
Medigun

Uber grants invulnerability.

Kritzkrieg
Kritzkrieg

Uber grants crits.

Melee Ubersaw
Ubersaw

On hit: Gain 25% ubercharge.

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

No flinching while aiming.

Primary Huntsman
Huntsman

Shoots arrows.

Shooting Star
Shooting Star

Attaches an explosive device to targets that explodes a few seconds later.

Sniper Rifle
Rifle

Pierces enemies.

Secondary Jarate
Jarate

Coated enemies take minicrits.

Melee Tribalman's Shiv
Tribalman's Shiv

Can climb walls.

Spy

Slot Items Attributes
Hat Fancy Fedora
Fancy Fedora

Looks fancy.

Primary Revolver
Revolver

Shoots bullets.

Secondary Invis Watch
Invis Watch

Cloak for a period of time.

Dead Ringer
Dead Ringer

Feign death when you take damage while active.

Cloak and Dagger
Cloak and Dagger

Cloak for a certain distance. Recharges while standing still.

Quäckenbirdt
Smokebomb

Release a cloud of smoke around you. Remove all debuffs and cloak.

Sapper Sapper
Sapper

Disables and damages buildings.

Red-Tape Recorder
Red-Tape Recorder

Disables and deconstructs buildings.

Sapper
Improvised Explosive

Explodes after a delay.

Sapper
Transmitter

Slide it along the ground. It damages and disables all nearby buildings.

Melee Knife
Knife

Backstabs are silent.

Conniver's Kunai
Conniver's Kunai

Throwing knife. Must be retrieved before being used again.

Your Eternal Reward
Your Eternal Reward

Instantly and silently disguise as your backstab target. You cannot manually disguise.