Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→Ultimate Fortress) |
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
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I use this page for things. | I use this page for things. | ||
− | == | + | == [YF] Humbug's Fortress == |
− | + | * Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential. | |
− | * | + | * Ammo is a scarcer and clips are smaller, so every shot counts for more. |
− | * | + | * Every class has a "hat" weapon slot. |
− | * | + | * All hitscan weapons leave team-coloured tracers of varying brightness. |
− | * | + | * All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes) |
− | * | ||
− | |||
− | === {{botignore| | + | === {{botignore|Scout}} === |
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="10%" | Slot |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="25%" | Items |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="55%" | Attributes |
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Hat |
− | ! {{item icon| | + | ! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm |
| | | | ||
− | + | You can triple jump. | |
− | |||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap |
| | | | ||
− | + | Ride a scateboard at high speed. You constantly move forward and can't strafe. | |
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan="2" | Primary |
+ | ! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature | ||
| | | | ||
− | + | Knocks back user and target. | |
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{item icon|Soda Popper|100px}}<br/>Soda Popper |
− | |||
| | | | ||
− | + | Hold down fire to load up shells. Release to fire them all. | |
− | |||
− | |||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Secondary |
− | ! {{ | + | ! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk |
| | | | ||
− | + | Drink to become invincible and disarmed. | |
− | |||
− | |||
|- | |- | ||
− | ! rowspan="1" | {{ | + | ! {{item icon|Huntsman|100px}}<br/>Slingshot |
− | ! {{ | + | | |
+ | Shoots a stone. | ||
+ | |- | ||
+ | ! rowspan="1" |Melee | ||
+ | ! {{item icon|Sandman|100px}}<br/>Sandman | ||
+ | | | ||
+ | Alt-fire: Whack a baseball that stuns enemies. | ||
+ | |- | ||
+ | |} | ||
+ | === {{botignore|Soldier}} === | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
+ | |- | ||
+ | ! rowspan="2" |Hat | ||
+ | ! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap | ||
| | | | ||
− | + | Taking fall damage creates an explosion. | |
|- | |- | ||
− | ! | + | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash |
− | |||
| | | | ||
− | + | On kill: Refill the clips of your weapons. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan="1" | Rocket Launcher |
+ | ! {{item icon|Direct Hit|100px}}<br/>Direct Hit | ||
| | | | ||
− | {{ | + | Rockets can be guided by the crosshair. |
− | + | |- | |
− | {{ | + | ! rowspan="2" |Secondary |
− | + | ! {{item icon|Buff Banner|100px}}<br/>Buff Banner | |
− | {{ | + | | |
− | + | Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates. | |
+ | |- | ||
+ | ! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute | ||
+ | | | ||
+ | Jumping in midair opens a parachute, slowing your fall. | ||
+ | |- | ||
+ | ! rowspan="2" |Melee | ||
+ | ! {{item icon|Escape Plan|100px}}<br/>Escape Plan | ||
+ | | | ||
+ | When active: Movement speed increases as health decreases. | ||
+ | Can only be put away at full health or by completing a taunt. | ||
|- | |- | ||
− | ! | + | ! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action |
− | |||
| | | | ||
− | {{ | + | Hitting an ally gives them a movement speed buff. |
+ | |- | ||
+ | |} | ||
+ | |||
+ | === {{botignore|Pyro}} === | ||
+ | * Airblast affects allies too. | ||
+ | * Airblast knocks back the user if used in midair. | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! {{ | + | ! rowspan="2" |Hat |
+ | ! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove | ||
| | | | ||
− | + | On taunt: Gain crits for a few seconds. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm |
− | |||
| | | | ||
− | + | All afterburn damage heals you. | |
− | |||
− | |||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" |Primary |
− | ! {{ | + | ! {{item icon|Degreaser|100px}}<br/>Degreaser |
| | | | ||
− | + | Fires a single blast of flames that also acts an airblast, igniting projectiles. | |
− | |||
|- | |- | ||
− | ! {{ | + | ! {{item icon|Flamethrower|100px}}<br/>Flamethrower |
| | | | ||
− | + | Emits flames. Alt-fire: Airblast. | |
− | |||
|- | |- | ||
− | ! | + | ! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury |
− | |||
| | | | ||
− | + | Shoots a fireball. Alt-fire: Airblast. | |
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan="2" |Secondary |
+ | ! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ||
| | | | ||
− | + | Shoots a burning flare. | |
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{item icon|Scorch Shot|100px}}<br/>Whistler |
− | |||
| | | | ||
− | + | Shoots a slow projectile that attracts sentry fire. | |
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan="2" |Melee |
+ | ! {{item icon|Powerjack|100px}}<br/>Powerjack | ||
| | | | ||
− | + | On hit: Heal some health. | |
|- | |- | ||
− | ! {{ | + | ! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher |
| | | | ||
− | + | Crits burning enemies and extinguishes them. | |
− | + | Can only be put away by getting a kill or completing a taunt. | |
|- | |- | ||
|} | |} | ||
− | |||
− | === {{botignore| | + | === {{botignore|Medic}} === |
+ | * Syringe Guns reload extremely slowly, but reload even when not active. | ||
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="10%" | Slot |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="25%" | Items |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="55%" | Attributes |
+ | |- | ||
+ | ! rowspan="1" |Hat | ||
+ | ! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles | ||
+ | | | ||
+ | You can see enemy health. | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Primary |
− | ! {{item icon| | + | ! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun |
| | | | ||
− | + | Shoots syringes. | |
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Crusader's Crossbow|100px}}<br/>Crusader's Crossbow |
| | | | ||
− | + | Fires bolts that damage enemies and heal allies. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="2" |Secondary |
+ | ! {{item icon|Medi Gun|100px}}<br/>Medigun | ||
| | | | ||
− | + | Uber grants invulnerability. | |
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg |
| | | | ||
− | + | Uber grants crits. | |
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" |Melee |
− | ! {{item icon| | + | ! {{item icon|Ubersaw|100px}}<br/>Ubersaw |
| | | | ||
− | {{ | + | On hit: Gain 25% ubercharge. |
+ | |- | ||
+ | |} | ||
+ | |||
+ | === {{botignore|Sniper}} === | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="1" |Hat |
+ | ! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter | ||
| | | | ||
− | + | No flinching while aiming. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="3" |Primary |
− | | | + | ! {{item icon|Huntsman|100px}}<br/>Huntsman |
− | + | | | |
− | + | Shoots arrows. | |
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Shooting Star|100px}}<br/>Shooting Star |
− | | | + | | |
− | + | Attaches an explosive device to targets that explodes a few seconds later. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! {{item icon|Sniper Rifle|100px}}<br/>Rifle | |
− | ! {{item icon| | ||
| | | | ||
− | + | Pierces enemies. | |
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="1" |Secondary |
+ | ! {{item icon|Jarate|100px}}<br/>Jarate | ||
| | | | ||
− | + | Coated enemies take minicrits. | |
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="1" |Melee |
+ | ! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv | ||
| | | | ||
− | + | Can climb walls. | |
|- | |- | ||
− | ! {{item icon| | + | |} |
+ | |||
+ | === {{botignore|Spy}} === | ||
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="10%" | Slot | ||
+ | ! class="header" style="text-align: center;" width="25%" | Items | ||
+ | ! class="header" style="text-align: center;" width="55%" | Attributes | ||
+ | |- | ||
+ | ! rowspan="1" |Hat | ||
+ | ! {{item icon|Fancy Fedora|100px}}<br/>Fancy Fedora | ||
| | | | ||
− | + | Looks fancy. | |
− | |||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" |Primary |
− | ! {{item icon| | + | ! {{item icon|Revolver|100px}}<br/>Revolver |
| | | | ||
− | + | Shoots bullets. | |
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="4" |Secondary |
+ | ! {{item icon|Invis Watch|100px}}<br/>Invis Watch | ||
| | | | ||
− | + | Cloak for a period of time. | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer |
| | | | ||
− | + | Feign death when you take damage while active. | |
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger |
| | | | ||
− | + | Cloak for a certain distance. Recharges while standing still. | |
|- | |- | ||
− | + | ! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb | |
− | ! {{item icon| | ||
| | | | ||
− | + | Release a cloud of smoke around you. Remove all debuffs and cloak. | |
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="4" |Sapper |
+ | ! {{item icon|Sapper|100px}}<br/>Sapper | ||
| | | | ||
− | + | Disables and damages buildings. | |
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Red-Tape Recorder|100px}}<br/>Red-Tape Recorder |
| | | | ||
− | + | Disables and deconstructs buildings. | |
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Sapper|100px}}<br/>Improvised Explosive |
| | | | ||
− | + | Explodes after a delay. | |
|- | |- | ||
− | + | ! {{item icon|Sapper|100px}}<br/>Transmitter | |
− | ! {{item icon| | ||
| | | | ||
+ | Slide it along the ground. It damages and disables all nearby buildings. | ||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="3" |Melee |
+ | ! {{item icon|Knife|100px}}<br/>Knife | ||
| | | | ||
− | + | Backstabs are silent. | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Conniver's Kunai|100px}}<br/>Conniver's Kunai |
| | | | ||
− | + | Throwing knife. Must be retrieved before being used again. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Your Eternal Reward|100px}}<br/>Your Eternal Reward |
| | | | ||
− | + | Instantly and silently disguise as your backstab target. You cannot manually disguise. | |
|- | |- | ||
|} | |} |
Latest revision as of 21:10, 28 August 2019
I use this page for things.
[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
- All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
Scout
Soldier
Pyro
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Medic
- Syringe Guns reload extremely slowly, but reload even when not active.